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... I used default mode. No TEXTURE_WRAP_S/T parameters at all. border == 0 in call to glTexImage2D. Now I tried GL_CLAMP and CLAMP_TO_EDGE. Both modes was...
5 Jan 7, 2003
9:16 pm

arkadi@...
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Hi all, did someone try to code in C# + OpenGL ? what are your opinion about it ? thanks. Pacôme. ... FAQ and OpenGL Resources at: ...
5 Jan 7, 2003
6:26 pm

Pacôme DANHIEZ
p.danhiez@...
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... I've implemented fisheye view also this way. But now I have issue with visual artifacts on final image. My code can use regular OpenGL texture (TEXTURE_2D)...
7 Jan 6, 2003
6:43 pm

arkadi@...
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Hi all, I hope that somebody can help me. I'm writing a graphical application which is optimized for Geforce. In the initialization phase, I naturally create a...
2 Jan 6, 2003
6:40 pm

Jon Watte
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I am working on a graphics engine and found the Quake way of doing thing very useful. I am loading opengl32.dll dynamically and using GetProcAddress to grab...
1 Jan 3, 2003
8:43 pm

Karan Misra
k_i_d_o@...
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How can I find out how much space is occupied by a texture (in bytes)? How well does glTexSubImage2D work? I mean... can I load eight textures every frame? ...
4 Jan 1, 2003
9:24 pm

Santeri Hernejärvi
gray@...
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It sounds like a good idea to have some configurable alpha noise automagically blended over the image by the mag filter :) It's a pity that it's not...
1 Jan 1, 2003
1:40 pm

Andras Balogh
bandi@...
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I'm becoming interested in developing some (non-game) OpenGL-based force-feedback applications, possibly using some of the game joysticks such as the Saitek...
4 Dec 30, 2002
8:22 pm

Steve Lamont
spl@...
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Hi, I'm just looking at the SGIS_generate_mipmap specs, and it defines a lot of interesting filter modes, but they seem to be not documented at all (or is it...
2 Dec 30, 2002
5:51 pm

Evan Hart
ehart@...
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Hi. I'm new to OpenGL and I'm trying to implement 360' fisheye view. I already examined papers and sample code on this subject, but some practical details are...
3 Dec 28, 2002
8:36 pm

Arkadi Shishlov
arkadi@...
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How can I create a texture of... let's say 40x36? Tweety mitea@... - spid3r@... - www.spid3r.home.ro <http://www.spid3r.home.ro/> YahooID: tweety_04_01...
2 Dec 26, 2002
11:00 pm

Jeff Ray
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Hi, I am running the latest nvidia drivers on a gf3 in winXP, and it seems I can only get 1 buffer-region for my framebuffer. Is this normal? When I do...
4 Dec 26, 2002
8:10 pm

Christian Laforte
claforte@...
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My GeForce4 ti 4600 supports palleted 3D textures only with RGBA-Palettes of 256 entries (= 8 index bits). In the nVidia extension specification several ...
4 Dec 25, 2002
7:02 pm

Jon Watte
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I know this has been tackled numerous times in the past, but since we are some driver versions ahead of back then (I wonder if this sentence is correct English...
1 Dec 25, 2002
2:34 pm

Joris Mans
joris.mans@...
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Hello to all. They know I am new, in my country I don't know if houses of developments of video games but desire exist to establish a, he wanted to ask them...
1 Dec 23, 2002
9:54 pm

Jonathan Segura Castro
jsegura17@...
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Hello all, I have a question on the OpenGL extension function pointer addresses returned by wglGetProcAddress: are they different for rendering contexts with...
2 Dec 23, 2002
4:36 pm

Christian Laforte
claforte@...
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I got surfaces in display lists (not-touchable), but I want to make some of them transparent using a single alpha value (like if I was touching their vertex...
4 Dec 21, 2002
1:03 pm

Odin Jensen
odin@...
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I come from the DirectX world and I have a question: how do I tell OpenGL to draw all but the RGB(r,g,b) pixels in an image? like a color key... And how do I...
19 Dec 20, 2002
11:29 pm

Evan Hart
ehart@...
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I downloaded the latest GLSDK from NVidia and it came with OGL 1.2 headers. then, I downloaded the glext and wglext from NVIDIA. Now, to use the 1.4 functions...
11 Dec 20, 2002
7:38 pm

Allen Akin
akin@...
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Dear All, Since this is my first posting, I would just like to say that this mailing list has been a joy for me to read for the last year. I have a question...
1 Dec 20, 2002
5:58 pm

Jeffrey Fluhrer
jfluhrer@...
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Two questions about projective texture mapping(PTM). Firstly, is it allowed to use glTexImage2D to set texture instead of gluBuild2Dmipmaps in PTM? As long as...
4 Dec 20, 2002
11:34 am

Hiroshi Akiba
akiba@...
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Hi. I have a problem projecting multiple textures on polygons by using projective texture mapping. So far, I tried to modified the "projtex.c" at the ...
2 Dec 17, 2002
8:22 pm

Jon Watte
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Hi, just three short questions. 1. I was just told at the cgShaders forum that the z-value of a homogenous points ranges from -1.0 to 1.0. I thought it would...
1 Dec 17, 2002
8:21 pm

Dirk Gregorius
dirk@...
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I would like to make an easy, simple font for 2d rendering. A bitmap font seems logical. I want to create the font on my own though, and use display lists and...
8 Dec 17, 2002
12:29 am

Scott Southurst
Scott@...
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Hello all, I did a program that used multi-texture and automatic texture coordinate generation to make a haze effect. The haze texture is applied to the object...
9 Dec 16, 2002
10:14 pm

Romano José Magac...
rmagacho@...
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Hi all, I have a program which positions a series of glutBitmapStrings on the screen relative to the x,y screen coordinate of the mouse. This works fine, ...
2 Dec 16, 2002
8:18 pm

Stephen J Baker
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Dear all, I'm trying to model lightning using opengl, and I need a lightning texture to test it out. Does anyone have a texture I could use, or know where I...
1 Dec 16, 2002
9:58 am

Jesse Laeuchli
jesse@...
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Hi All How can i get vertex value in evaluator for example I use this functions to set evaluator; glMap2( GL_MAP2_VERTEX_3, ... ); glEnable( GL_MAP2_VERTEX_3...
1 Dec 14, 2002
8:52 am

Mohammad Masumi
mohammad@...
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How do I cause my light to attenuate with distance? In my engine i have a range for each light. My light should be at full color when you stand directly...
3 Dec 13, 2002
10:13 pm

Tony Cox
tonycox@...
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I just exchanged my P3 600 with Radeon 8500 for my other P4 1,4 ghz with GeForce3 and all of a sudden in my 30k poly app (+ much more) i get 14 fps where the...
4 Dec 10, 2002
7:17 pm

Jon Watte
hplus@...
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