... I used default mode. No TEXTURE_WRAP_S/T parameters at all. border == 0 in call to glTexImage2D. Now I tried GL_CLAMP and CLAMP_TO_EDGE. Both modes was...
... I've implemented fisheye view also this way. But now I have issue with visual artifacts on final image. My code can use regular OpenGL texture (TEXTURE_2D)...
Hi all, I hope that somebody can help me. I'm writing a graphical application which is optimized for Geforce. In the initialization phase, I naturally create a...
I am working on a graphics engine and found the Quake way of doing thing very useful. I am loading opengl32.dll dynamically and using GetProcAddress to grab...
How can I find out how much space is occupied by a texture (in bytes)? How well does glTexSubImage2D work? I mean... can I load eight textures every frame? ...
It sounds like a good idea to have some configurable alpha noise automagically blended over the image by the mag filter :) It's a pity that it's not...
I'm becoming interested in developing some (non-game) OpenGL-based force-feedback applications, possibly using some of the game joysticks such as the Saitek...
Hi, I'm just looking at the SGIS_generate_mipmap specs, and it defines a lot of interesting filter modes, but they seem to be not documented at all (or is it...
Hi. I'm new to OpenGL and I'm trying to implement 360' fisheye view. I already examined papers and sample code on this subject, but some practical details are...
How can I create a texture of... let's say 40x36? Tweety mitea@... - spid3r@... - www.spid3r.home.ro <http://www.spid3r.home.ro/> YahooID: tweety_04_01...
Hi, I am running the latest nvidia drivers on a gf3 in winXP, and it seems I can only get 1 buffer-region for my framebuffer. Is this normal? When I do...
My GeForce4 ti 4600 supports palleted 3D textures only with RGBA-Palettes of 256 entries (= 8 index bits). In the nVidia extension specification several ...
I know this has been tackled numerous times in the past, but since we are some driver versions ahead of back then (I wonder if this sentence is correct English...
Hello to all. They know I am new, in my country I don't know if houses of developments of video games but desire exist to establish a, he wanted to ask them...
Hello all, I have a question on the OpenGL extension function pointer addresses returned by wglGetProcAddress: are they different for rendering contexts with...
I got surfaces in display lists (not-touchable), but I want to make some of them transparent using a single alpha value (like if I was touching their vertex...
I come from the DirectX world and I have a question: how do I tell OpenGL to draw all but the RGB(r,g,b) pixels in an image? like a color key... And how do I...
I downloaded the latest GLSDK from NVidia and it came with OGL 1.2 headers. then, I downloaded the glext and wglext from NVIDIA. Now, to use the 1.4 functions...
Dear All, Since this is my first posting, I would just like to say that this mailing list has been a joy for me to read for the last year. I have a question...
Two questions about projective texture mapping(PTM). Firstly, is it allowed to use glTexImage2D to set texture instead of gluBuild2Dmipmaps in PTM? As long as...
Hi. I have a problem projecting multiple textures on polygons by using projective texture mapping. So far, I tried to modified the "projtex.c" at the ...
Hi, just three short questions. 1. I was just told at the cgShaders forum that the z-value of a homogenous points ranges from -1.0 to 1.0. I thought it would...
I would like to make an easy, simple font for 2d rendering. A bitmap font seems logical. I want to create the font on my own though, and use display lists and...
Hello all, I did a program that used multi-texture and automatic texture coordinate generation to make a haze effect. The haze texture is applied to the object...
Hi all, I have a program which positions a series of glutBitmapStrings on the screen relative to the x,y screen coordinate of the mouse. This works fine, ...
Dear all, I'm trying to model lightning using opengl, and I need a lightning texture to test it out. Does anyone have a texture I could use, or know where I...
Hi All How can i get vertex value in evaluator for example I use this functions to set evaluator; glMap2( GL_MAP2_VERTEX_3, ... ); glEnable( GL_MAP2_VERTEX_3...
How do I cause my light to attenuate with distance? In my engine i have a range for each light. My light should be at full color when you stand directly...
I just exchanged my P3 600 with Radeon 8500 for my other P4 1,4 ghz with GeForce3 and all of a sudden in my 30k poly app (+ much more) i get 14 fps where the...