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Messages 22555 - 22584 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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22555
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Jun 1, 2003
8:36 am
22556
... I like this footnote on page 1: "[3] Futuremark's BETA program is an open, fee based cooperation program [...]" ... No wonder nVidia left the BETA program!...
Colin Fahey
cpfahey@...
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Jun 2, 2003
2:39 am
22557
Hi, I'm currently trying to build some procedural shaders. I'm getting some results, but getting very dissapointed overall. I have a random noise texture...
Matt Campbell
mcampbel@...
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Jun 2, 2003
6:22 am
22558
Actually, I think you're pretty close on the mark at the end there. I remember back in 3Dfx's days, their driver would do certain optimizations specifically...
Jimb Esser
esse0027@...
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Jun 2, 2003
6:53 am
22559
Hmmm... I also thought it to be a hoax, but what about the clipping planes? The shaders aren't conclusive because we can't see what the driver actually...
mitea
mitea@...
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Jun 2, 2003
9:31 pm
22560
Can I make an already compiled application to use Mesa if it was originally made to use OpenGL (in windows, no source)? How? ... Peace and love, Tweety ...
mitea
mitea@...
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Jun 2, 2003
11:26 pm
22561
... Copy the Mesa dll (named as opengl32.dll) to your application's directory. Eero ... FAQ and OpenGL Resources at: ...
Eero Pajarre
epajarre@...
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Jun 3, 2003
6:32 am
22562
Hi all, Just wondering what the deal is with loading and drawing models in OpenGL? I've got some code that loads .ASE files - all very nice, but I presume the ...
MartinGBell@...
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Jun 3, 2003
11:34 am
22563
... Yes - the clip plane was clearly a cheat - because if you moved the demo eyepoint off the pre-programmed 'track', the resulting image was incorrect. ...
Stephen J Baker
sjbaker@...
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Jun 3, 2003
2:54 pm
22564
hmmm, are you saying ya want to speed it up a bit? use "indexed" vertex arrays for storage, and you should notice an improvement when displaying. i optomize...
Don Gunter
dgunter@...
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Jun 3, 2003
3:45 pm
22565
Sometimes weird happens after this cheating was found - I think one company paid another to make that statement in link below... ...
Root, Konstantin
kroot@...
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Jun 3, 2003
3:50 pm
22566
Well, I'd look to NVidia's website about triangle stripping. Depending on your needs, there are plenty of model file formats out there. Just identify what...
Kevin Bray
ebray99@...
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Jun 3, 2003
4:27 pm
22567
You also want to stripify your geometry. That way you not only have less to send to the GPU, you can also increase your vertex cache performance as well. ...
Kevin Bray
ebray99@...
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Jun 3, 2003
5:00 pm
22568
hmmm. So I'll just have to accept vertex redundancy unless I do a *lot* of work. ... Bah typical! Just found a whole load of DirectX utils (D3DX), including: ...
Martin Bell
MartinGBell@...
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Jun 3, 2003
9:03 pm
22569
=) Cheer up! Help is at hand! Here is something to stripify your models! Think about it... you can go from 3 verts per tri to 1 vert per tri + 2. ;-) ...
Kevin Bray
ebray99@...
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Jun 3, 2003
9:37 pm
22570
Heh. The good part of Dx is that it has functions like that. The bad part is they aren't always easy to get to work, and the docs aren't always clear on whats...
Jesse Laeuchli
jesse@...
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Jun 3, 2003
10:20 pm
22571
darn right! i've gotten pretty far with models... heheh my engines kinda lame so far ... dang shadows an lighting... it's still wayyyyy to slow with that...
Don Gunter
dgunter@...
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Jun 3, 2003
10:34 pm
22572
Hi Martin, extracting triangle strips is usually not a *lot* of work. The key ingredient is to deduce the connectivity of the mesh (that is, which triangles...
Christopher Dyken
erikd@...
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Jun 3, 2003
10:37 pm
22573
Yes, true - I chose OpenGL for its simplicity over Direct3D, so I shouldn't really be surprised :-) Thanks for the pointers, Martin ... To: "Multiple...
Martin Bell
MartinGBell@...
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Jun 3, 2003
10:37 pm
22574
Aha - thanks! I should search that site more thoroughly! Martin ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent:...
Martin Bell
MartinGBell@...
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Jun 3, 2003
10:47 pm
22575
There is usually no need to reinvent the wheel anyways. Most graphics card manufacturers have demos or libraries that already do what you need and are ...
Kevin Bray
ebray99@...
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Jun 3, 2003
11:05 pm
22576
Hi all. I can recall that I read somewhere that Phong shading can be faked using texture with a ball on it. But don't know anything more about it. Can you...
Stanislav Blinov
kerry@...
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Jun 4, 2003
7:51 am
22577
One way to do that is to use cube mapping, look here for an explanation: http://developer.nvidia.com/view.asp?IO=cube_maps But I think that phong-shading can...
Peter Venis
petervenis@...
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Jun 4, 2003
10:05 am
22578
Hi, just curious about what's the difference between SGIS and SGIX extensions? I mean, do they represent two different companies?? I've always thought they are...
Andras Balogh
bnd@...
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Jun 4, 2003
12:59 pm
22579
I with ya, an i know i should... but...if I don't understand it, how can I optimize my own code ya see? plus, my mom cursed me<evil grin> with a obsession to...
Don Gunter
dgunter@...
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Jun 4, 2003
2:28 pm
22580
... No - they are both SGI - I think one was for features that SGI saw as general-purpose extensions that would be around for a long time and the other was for...
Stephen J Baker
sjbaker@...
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Jun 4, 2003
2:28 pm
22581
The SGIX suffix means that the extensions are experimental, i.e. the spec isn't final and can be changed. SGIS extensions are considered to have stable API ...
Lev Povalahev
levp@...
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Jun 4, 2003
2:41 pm
22582
I assume the X stands for experimental like with ATI/ATIX though I might be completely wrong :) -- Daniel, Epic Games Inc. ... FAQ and OpenGL Resources at: ...
Daniel Vogel
vogel@...
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Jun 4, 2003
3:05 pm
22583
Well, one thing I always do when I have the source code is setup a breakpoint and just step through the code... boring as hell... but I usually get to know the...
Kevin Bray
ebray99@...
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Jun 4, 2003
3:10 pm
22584
SGIS and SGIX extensions are all proposed by Silicon Graphics. The 'SGIX' prefix is used to indicate that the extension is experimental, while 'SGIS' indicates...
Jonathan Putsman
Jonathan.Putsman@...
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Jun 4, 2003
3:50 pm
Messages 22555 - 22584 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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