WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Sep 1, 2003 9:20 am
22961
Is anyone else having difficulties getting onto www.opengl.org? I've tried from work and home and keep getting "connection refused". Thanks, Scott S. ... FAQ...
Scott Southurst
Scott@...
Sep 1, 2003 10:09 am
22962
Yes, I couldn't get on all weekend. ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Richard Nutman INET:...
Richard Nutman
RichardN@...
Sep 1, 2003 10:20 am
22963
... Same here for a few hours now. Will McGugan ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Will...
Will McGugan
will@...
Sep 1, 2003 10:44 am
22964
Same from here :-( Sebastien ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Sebastien Metrot INET:...
Sebastien Metrot
meeloo@...
Sep 1, 2003 10:46 am
22965
the same... SS> Is anyone else having difficulties getting onto www.opengl.org? I've tried SS> from work and home and keep getting "connection refused". SS>...
Michal PHILIZOT
michael@...
Sep 1, 2003 10:54 am
22966
Yeah, but www.directx.org is still online! I guess the 3D graphics API war really *is* over! Time to go underground and join the resistance. In future posts to...
Colin Fahey
cpfahey@...
Sep 2, 2003 4:34 am
22967
수신자가 OPENGL-GAMEDEV-L@... 로부터 오는 메일의 수신을 거부하였습니다. _________________________________________________________...
soaring@...
Sep 3, 2003 9:24 am
22968
Hi there thanks Colin for such a funny mail :) i want to join the resistance too!!! seriously do you really think APIs war is over??? I don t think so : Doom3...
CAVEY GERARD
GERARD.CAVEY@...
Sep 3, 2003 2:42 pm
22969
... It *might* be over on the Windows platform (I'm not convinced of that) - but for Mac's, Linux, UNIX, etc - OpenGL is the only game in town, so there never...
Stephen J Baker
sjbaker@...
Sep 3, 2003 2:44 pm
22970
Hi all. I started to learn CG programs a few days ago and have a question (sorry if stupid). I copied a code from cg_bump_mapping example and added a few new...
Stanislav Blinov
kerry@...
Sep 3, 2003 4:53 pm
22971
Can someone please clarify for me if each texture unit accesses its own texture matrix, or if there is a single overall texture matrix for all units? Thanks ...
F C
glopk@...
Sep 3, 2003 6:29 pm
22972
Cavey, About the extension system, I feel its a better way to go than the continual updates. DirectX is dominating the game industry at the current moment, ...
Kevin Bray
ebray99@...
Sep 3, 2003 6:43 pm
22973
Here's a capitalist idea: neither OpenGL, nor D3D is the best API. Rather, it is competition between the two that drives the 3D API innovations we see each...
Garett Bass
gtbass@...
Sep 3, 2003 8:08 pm
22974
... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Wednesday, September 03, 2003 9:24 PM ... There are separate...
Maciej Mróz
mmroz@...
Sep 3, 2003 8:09 pm
22975
Each unit has it's own texture matrix. Regards -Lev FC> Can someone please clarify for me if each texture unit FC> accesses its own texture matrix, or if there...
Lev Povalahev
levp@...
Sep 3, 2003 8:26 pm
22976
One matrix per texture unit. Since it's a pretty basic question, I'd suggest you read the red book (OpenGL Programming Guide) or the OpenGL specification. ...
Christian Laforte
claforte@...
Sep 3, 2003 8:57 pm
22977
... It shouldn't crash - sounds like a driver bug. -- Daniel, Epic Games Inc. ... FAQ and OpenGL Resources at: ...
Daniel Vogel
vogel@...
Sep 3, 2003 9:49 pm
22978
Hi, After I change the desktop resolution, the (not null) pointer returned by glMapBuffer points to invalid memory! When I try writing to it (between the...
Andras Balogh
bnd@...
Sep 3, 2003 9:49 pm
22979
As far as I know there is no overall texture matrix. Each texture unit has its own texture matix. But you can solve this problem by using vertex programs! ...
Florian Rudolf
corrail@...
Sep 3, 2003 10:17 pm
22980
... Yeah, for sure. We need more API's. I am too young to even have had the chance to program using 3dfx :( I feel like I have missed out. I probably ...
Chris Pilkington
pilch84@...
Sep 3, 2003 10:53 pm
22981
... True, there's specific provision for VBOs surviving mode-changes on ... Do buffer objects survive screen resolution changes, etc.? RESOLVED: YES. This is...
Antonio Tejada Lacaci
wildfred@...
Sep 3, 2003 11:23 pm
22982
... Name one that isn't invariant. -- Daniel, Epic Games Inc. ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- ...
Daniel Vogel
vogel@...
Sep 3, 2003 11:33 pm
22983
... The whole of it. In WinNT5+ there's an architectural issue (i.e. behaviour by design) whenever you use driver-level window callbacks for which driver...
Antonio Tejada Lacaci
wildfred@...
Sep 4, 2003 12:19 am
22984
... I didn't read anything about WinNT5+ the last time I checked the OpenGL specification ;-) The reason the ARB_vertex_buffer_object extension specification...
Daniel Vogel
vogel@...
Sep 4, 2003 12:58 am
22985
... My point exactly. OpenGL has never said anything about modechanges, why should now? ... Isn't that the way any sensible OpenGL app works?: Recreating...
Antonio Tejada Lacaci
wildfred@...
Sep 4, 2003 1:43 am
22986
I had this problem just a few days ago and when I changed something in my context initialisation code it just dissapeared. Unfortunately I don't even know what...
Madoc Evans
tmadoc@...
Sep 4, 2003 7:51 am
22987
수신자가 OPENGL-GAMEDEV-L@... 로부터 오는 메일의 수신을 거부하였습니다. _________________________________________________________...
soaring@...
Sep 4, 2003 1:51 pm
22988
... Ok, another view on the problem, let's forget about OS specific quirks. The more I think about this the more conviced I am that, if anything, the OpenGL...
Antonio Tejada Lacaci
wildfred@...
Sep 4, 2003 2:30 pm
22989
But what if one of the players is a big gorilla and the other is a small fry. The small fry gets beat up even if he is technically the better competitor. Real...