Actually it looks like it might be an issue with GetTickCount(). I looked at one of my older projects and found it was running OK. Added the same timing code...
23206
Scott Southurst
Scott@...
Oct 22, 2003 1:52 pm
Hi All, Does anyone know of any issues relating to Swap buffers and geforce fx 5900's? I recently rebuilt my PC and since the rebuild my current project has...
there's one in the April 2001 Real Time Graphics newsletter. http://www.cgsd.com/rtg/RTG_Aug_01.pdf -- Remi ... FAQ and OpenGL Resources at: ...
23204
Michaël PHILIZOT
michael@...
Oct 20, 2003 7:50 am
NUVISION does stereocopics goggles, the 60GX, which are pretty good too : http://www.nuvision3d.com/ Dac> Does anybody know of a website that compares the...
23203
DMKeenan@...
Oct 19, 2003 4:30 pm
Does anybody know of a website that compares the different makes and models of LCD goggles for stereo 3D? I'm familiar with Crystal-Eyes but was wondering who...
23202
Cass Everitt
CEveritt@...
Oct 18, 2003 6:25 pm
AA rates are: Ti4600 = 4800 AA MSamples/sec FX5900 = 7200 AA MSamples/sec Texel rates are: Ti4600 = 2400 MTexels/sec FX5900 = 3600 MTexels/sec I'll see about...
23201
Cass Everitt
CEveritt@...
Oct 18, 2003 3:15 pm
It looks to me like you're comparing "AA samples/sec" on GeForce4Ti with "Texels/sec" on GeForceFX. GeForce4Ti4600 does not have better fill rate than...
23200
Eero Pajarre
epajarre@...
Oct 18, 2003 9:55 am
... If you can provide a test program (Windows), I can run it for you on 5900 Ultra. This is only meaningful if your program is not CPU limited, my current ...
23199
Colin Fahey
cpfahey@...
Oct 18, 2003 7:53 am
2003 October 17th Friday ... Every now and then I like to make a wild guess about something for which I have no qualifications or authority. It gives me a...
23198
Mark Wang
mwang@...
Oct 18, 2003 2:05 am
Hi all -- For a game I'm working on, I need to support video textures in MPEG format, which uses the YUV colorspace. I know that a lot of the current graphics...
23197
Rhadamés Carmona
rcarmona@...
Oct 17, 2003 8:00 pm
GeForce FX has lot of extentions... good quality rendering, very good bandwidth, and so on. But, fill rate is not better than geForce Ti4600 (4.8billion for...
23196
Parveen Kaler
pk@...
Oct 17, 2003 6:32 pm
... For what it's worth my fx5900U is magnitudes better than my old GF3Ti500. And one of the biggest improvements for myself was going from 4x AGP to 8x. Which...
23195
JM
jm_1983310@...
Oct 17, 2003 10:05 am
Dear Reader I figured it out. I know exactly how Q3A API bus between the engine and the xgame86.dll works, or the .qvm's. I just came like BOOOM! Sorry for...
23194
Eero Pajarre
epajarre@...
Oct 17, 2003 8:42 am
My personal experience is that GeForce 5900 Ultra is very good at fill rate. I recently had to select a card for an application, with the following criteria. ...
23193
Jay Patel
Jpatel@...
Oct 17, 2003 12:00 am
What are you going to do with it? If you only need the functionality of the GF3/GF4 then the 4600 is a great card. -J ... Sent: Thursday, October 16, 2003...
23192
JM
jm_1983310@...
Oct 16, 2003 11:40 pm
Can anyone give me a chat site where I could meet with John Carmack? _____ Scott Southurst Sent: 17 October 2003 02:10 AM To: Multiple recipients of list...
23191
Leath Muller
leathm@...
Oct 16, 2003 11:25 pm
... It depends on what your doing. Technically, the FX series is more flexible and can do things like HDR better than the Ti4600. Your other options are ATI &...
23190
Scott Southurst
Scott@...
Oct 16, 2003 11:16 pm
Well I don't know what the fill rate of the 4600 was but this will give you some info on the 5900 Ultra. Perhaps you can find similar info on the same site......
We have geForce ti4600 and geForce Fx 5600... the first one is about 2 times faster... but the second one is more expensive... GeForce 5900 fx Ultra is even...
23188
Dominic Curran
dcurran@...
Oct 15, 2003 8:25 am
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
23187
Willem Kokke
Willem.Kokke@...
Oct 14, 2003 2:55 pm
Thanks! That's what I've been using so far, so we'll see if I was just wondering whynthis was the way it was, since this is also in microsofts sample code ...
23186
Gregor Brunmar
gregor.brunmar@...
Oct 14, 2003 1:39 pm
Hi! Just reset the perspective and the viewport and you'll be fine... glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(fov, wndWidth /...
23185
Willem Kokke
Willem.Kokke@...
Oct 14, 2003 9:23 am
Hi, I'm writing an activeX control that uses opengl. The ultimate goal is to make it an internet explorer plugin. There are some sample sources out there, and...
23184
JM
jm_1983310@...
Oct 13, 2003 9:20 pm
Well said Colin Fahey, I total agree with you. I hate Windowed mode. I also came across a game that, as you said about the clock rendering, it would draw the ...
23183
Colin Fahey
cpfahey@...
Oct 13, 2003 8:09 pm
2003 October 13th Monday Windowed mode is clearly very useful for debugging. It's inconvenient at best when a full-screen application crashes. However, I...
23182
Christian Laforte
claforte@...
Oct 13, 2003 7:54 pm
No, that wouldn't work. for example, Maya has 4 viewports, and they can't be swapped at the same time (since we may be drawing in one while the other is ready...
23181
Avi Bar-Zeev
cyranose@...
Oct 13, 2003 7:24 pm
Does winXP (or any windows) have the ability to switch the whole desktop to double-buffered and paint the "single buffered" elements into both front and back...
23180
Jay Patel
Jpatel@...
Oct 13, 2003 6:03 pm
True enough about the blit but if I were to use AA or any of the other image goodies (floating color bufs) that you guys have added I'd be obligated to at...
23179
JM
jm_1983310@...
Oct 13, 2003 5:26 pm
I agree. ... Sebastien Metrot Sent: 13 October 2003 08:04 PM To: Multiple recipients of list OPENGL-GAMEDEV-L You really want windowed mode at least in the...
23178
Sebastien Metrot
meeloo@...
Oct 13, 2003 5:11 pm
You really want windowed mode at least in the developement cycle: so that you can run the games alongside the tools, debuggers, server monitors, etc... Also...