WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Feb 1, 2004 9:23 am
23348
Working... ... -- Leath Muller Application Developer, Spatial Data Centre Science, Technology and Information Group Great Barrier Reef Marine Park Authority ...
Leath Muller
leathm@...
Feb 5, 2004 4:52 am
23349
I'm working on gl datastuct's and -math lib for own purposes. If anybody could be so kind to forward some examples or a nice url for math in gl applications it...
Ruan Strydom
ruans@...
Feb 5, 2004 8:12 am
23350
Hi ... Most of maths you ll need to code will be about vectors & matrices Lot of demos on internet use some frameworks that contain those classes e.g: in the...
CAVEY GERARD
GERARD.CAVEY@...
Feb 5, 2004 11:56 am
23351
Hi there I have a given mesh i would like to set up an orthographic projection so that the object bounding box will fit in the screen how can i achieve it? ...
CAVEY GERARD
GERARD.CAVEY@...
Feb 11, 2004 4:13 pm
23352
... Hi Gerard, it is a bit dependent on your setting. What do you know about the camera position and orientation? -- Regards, Chris ... FAQ and OpenGL...
Christopher Dyken
erikd@...
Feb 11, 2004 10:39 pm
23353
... Here s my problem : i have a given shape (regurlar grid or not) that come from a 3d modelling software. I ll consider it as a terrain. .My objective is to...
CAVEY GERARD
GERARD.CAVEY@...
Feb 12, 2004 9:10 am
23354
... Hi Gerard, you must know the bounding box of the terrain. I assume that the bound box is axis aligned and represented as xmin, xmax, etc. You must ...
Christopher Dyken
erikd@...
Feb 12, 2004 11:19 am
23355
Thanks for your answer i ll give it a try As a side note i m happy to see that this list is not dead even if it s less active than others GC. ... ...
CAVEY GERARD
GERARD.CAVEY@...
Feb 12, 2004 12:47 pm
23356
I'm trying to use PolygonOffset to draw some lines on a texture, but it doesn't seem to be working at all. Here's the code: float n0[3],n1[3]; n0[0] = .5 *...
Volz, Bill (WRVO) (Bi...
Bill.Volz@...
Feb 12, 2004 4:33 pm
23357
... [..] ... [..] ... Depends on how you are rendering your lines. Do you use GL_LINES or GL_LINE_STRIP in glBegin in vw.line? Then polygon offset doesn't do ...
Christopher Dyken
erikd@...
Feb 12, 2004 5:03 pm
23358
Hi Bill, PolygonOffset is for polygons. You need to draw triangles with a PolygonMode of GL_LINE for the effect you're looking for. You might also try setting...
Cass Everitt
CEveritt@...
Feb 12, 2004 5:10 pm
23359
I've implemented bump mapping in my 3D engine using the texture_env_dot3 extension. The effect is just about what I had expected but with one problem, at low...
John Lundy
jlundy@...
Feb 12, 2004 9:52 pm
23360
... If your rendering bump-mapped and vertex-lit versions of the same surface in seperate passes, then you can use alpha-blending to control the 'weight' of...
DMKeenan@...
Feb 12, 2004 10:32 pm
23361
... I like tweaking my normal maps so that normals never reach too big angles. This also gives shinning areas even when no specular lighting is computed. ... ...
Sylvain Vignaud
sylvain.vignaud@...
Feb 13, 2004 9:42 am
23362
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Feb 15, 2004 9:23 am
23363
... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Sunday, February 15, 2004 9:19 AM ... It seems this page isn't...
Darren Griffiths
inverted@...
Feb 15, 2004 12:12 pm
23364
OK, thanks I'll change the URL. It may not happen right away because I have to send the changes to the list master (Bruce) and I try to save a few changes up,...
Curran, Dominic
dcurran@...
Feb 16, 2004 1:32 am
23365
Hi all, I was looking for the best card on internet, and I found a strange description of the ATI 9800 XT : this card seems to support opengl 2.0 ?! Is it a...
Pacôme DANHIEZ
p.danhiez@...
Feb 17, 2004 2:13 pm
23366
Hello, this card supports a subset of OpenGL 2.0, this is, supports OpenGL 1.5 + GLSLANG (the hight level shader language of OpenGL), but doesn't support the...
Jacobo Rodriguez
ffelagund@...
Feb 17, 2004 3:02 pm
23367
... Does anyone know whether the Linux drivers for that card support GLSLANG yet? ... The second law of Frisbee throwing states: "Never precede any maneuver by...
Stephen J Baker
sjbaker@...
Feb 17, 2004 3:07 pm
23368
thanks, now I understand this is an advertising trick :) Pacôme. ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent:...
Pacôme DANHIEZ
p.danhiez@...
Feb 17, 2004 10:02 pm
23369
Hello, Are there any Linux/XFree86 drivers for any OpenGL2.0/GLSLANG card? JG ... FAQ and OpenGL Resources at: ...
J. Grant
jg-lists@...
Feb 17, 2004 10:57 pm
23370
At the moment there aren't any card with glslang linux drivers. 3DLabs haven't any kind of linux driver for their VP cards (their glslang cards) with or...
Jacobo Rodriguez
ffelagund@...
Feb 18, 2004 7:37 am
23371
I'm working on an Inverse Kinematic system. It is now working successfully from base to palm. However, I would like to solve for the end of the tool. (all ...
Edward Kallio
dedeno543@...
Feb 19, 2004 11:13 pm
23372
You should verify that all of your math happens in linear color space instead of the approximate gamma 2.2 space of your monitor. Gary ... FAQ and OpenGL...
Gary McTaggart
gary@...
Feb 29, 2004 9:14 am
23373
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Mar 1, 2004 9:27 am
23374
Hi First I apologize for being off topic. Gary ;can i ask you if the half life 2 engine will still have an openGL renderer? Or did you completely forget it for...
CAVEY GERARD
GERARD.CAVEY@...
Mar 1, 2004 9:56 am
23375
1) afaik halflife 2 wont have an opengl renderer 2) im quite sure the d3dx is not the primary (or any) reason for professional gamedevs to choose d3d 3)...
Martin Büchler
lousyphreak@...
Mar 1, 2004 10:21 am
23376
... Sure , i agree about your last argument (reminds me a great paper from nvidia named "batch batch batch..") but in that case what could guide the companies...