WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jun 1, 2004 9:24 am
23453
Hi WHen coming to skinned mesh most of us use the GPU to transform the vertices by bones matrices , but did you find any optimizations to speed it up ? A cool...
CAVEY GERARD
GERARD.CAVEY@...
Jun 3, 2004 2:27 pm
23454
... about ... I don't think that this is possible, because first you have to pass in the partial relationship of the matrices somehow and then to recalculate...
Dirk Gregorius
dirk@...
Jun 3, 2004 6:01 pm
23455
I'm using GLUT on Linux (Radeon XFree86 server) and attempting to perform double buffered rendering to prevent tearing. It is only partially working. I've...
Jay W. Summet
summetj@...
Jun 3, 2004 8:44 pm
23456
Hello, Yes, having a scripting language on top of your "core" engine will definitely provide some nice functionality. It allows context-sensitive code to be...
Fredric V. Echols
fredric@...
Jun 5, 2004 12:50 am
23457
cpfahey@...
Jun 5, 2004 1:30 am
23458
WARNING! this mail contains a worm: Bagle.I ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Michael...
Michael Lehmann
lehmann-michael@...
Jun 5, 2004 2:46 pm
23459
Thanks for your input ! ... De : Dirk Gregorius [mailto:dirk@...] Envoyé : jeudi 3 juin 2004 20:54 À : Multiple recipients of list...
CAVEY GERARD
GERARD.CAVEY@...
Jun 7, 2004 8:27 am
23460
... Have you tried: export __GL_SYNC_TO_VBLANK=1 ... The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than...
Stephen J Baker
sjbaker@...
Jun 7, 2004 1:15 pm
23461
I had not, but just did. After an export __GL_SYNC_TO_VBLANK=1 at my command prompt, I verified it with: env | grep '__GL' __GL_SYNC_TO_VBLANK=1 But my code...
Jay W. Summet
summetj@...
Jun 7, 2004 2:15 pm
23462
... Oh - I'm sorry - I just re-read your previous post. __GL_SYNC_TO_VBLANK only works for nVidia hardware/drivers. I'm not sure how to do make ATI cards...
Stephen J Baker
sjbaker@...
Jun 7, 2004 2:36 pm
23463
Depending on what HW you have, you might try the XFree86 drivers we have posted on our website. They typically have additional features available. That driver...
Evan Hart
ehart@...
Jun 7, 2004 3:00 pm
23464
Another issue is that I am not entirely sure that the system isn't syncing to vblank already. My FPS is locked to the framerate of the monitor/projector (e.g....
Jay W. Summet
summetj@...
Jun 7, 2004 3:15 pm
23465
I have three questions concerning point sprites. I am attempting to implement basic bullet fire in my engine with the ARB extension. I have outlined my problem...
Catharsis
catharsis@...
Jun 11, 2004 8:19 am
23466
Hi ... Until now i ve only used the matrix palette in directX . I would like to compare perfs between my shader and the ARB_matrix_palette extension . Can...
CAVEY GERARD
GERARD.CAVEY@...
Jun 11, 2004 9:43 am
23467
Hi, this is not an answer to your question, but I like to add two things to your first question: 1. Regarding the math libs You can also look at Intels site....
Dirk Gregorius
dirk@...
Jun 11, 2004 11:01 am
23468
Thanks for your answer Dirk but as you may know in france gamedev books are rare and often basic the ones you can find are like "learn to create a Win32...
CAVEY GERARD
GERARD.CAVEY@...
Jun 11, 2004 12:41 pm
23469
... This is not my solution. I came across it and thought that you maybe find it useful. It looks very easy to me and if somebody is not so familiar with ...
Dirk Gregorius
dirk@...
Jun 11, 2004 1:08 pm
23470
I solved 2 of the 3 issues from yesterdays post; easy of course.. this last one has stumped me though. I've tried all sorts of things with no luck. It could of...
Catharsis
catharsis@...
Jun 12, 2004 12:39 pm
23471
Have you tried this at the end of your point sprite function? glMatrixMode (GL_PROJECTION); glLoadIdentity(); glMatrixMode (GL_MODELVIEW); Probably just a...
Sebastien Metrot
meeloo@...
Jun 12, 2004 1:16 pm
23472
Woops, of course I meant: glMatrixMode (GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); Sebastien ... FAQ and OpenGL Resources at: ...
Sebastien Metrot
meeloo@...
Jun 12, 2004 1:17 pm
23473
... Gave that a try and it didn't work unfortunately. Previously, I tried pushing and popping the texture matrix. This is kind of a show stopper for an...
Catharsis
catharsis@...
Jun 12, 2004 11:12 pm
23474
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jun 15, 2004 9:24 am
23475
Hi the folowing link appears to be dead: Information on the GLUT API:- http://www.opengl.org/developers/documentation/glut.html Maybe we could add a reference...
CAVEY GERARD
GERARD.CAVEY@...
Jun 15, 2004 9:50 am
23476
I have an app that does the following: It draws a quad or cube (6 quads) in 3-D space. As the user moves the objects around in space, it may fall in areas...
Volz, Bill (WRVO) (Bi...
Bill.Volz@...
Jun 21, 2004 6:52 pm
23477
I'm not entirely sure I understand the issue, but maybe the command glDepthMask(GL_FALSE) which turnes off depth buffer writes (not the test itself) may be of...
Olof Bjarnason
objarni@...
Jun 21, 2004 7:41 pm
23478
... That doesn't help...see below. ... I have a FAQ for this: http://www.sjbaker.org/steve/omniv/alpha_sorting.html ... The second law of Frisbee throwing...
Stephen J Baker
sjbaker@...
Jun 21, 2004 8:04 pm
23479
Cool text! I didn't know the depth-sorting was that hard to perform (haven't yet impl. as mentioned..) Guess I'll stick to my additive blending as much as...
Olof Bjarnason
objarni@...
Jun 21, 2004 8:30 pm
23480
Hi I just read few words in lastest catalyst releases notes that speak about Improvements in OpenGL driver efficiency ? Another article speak about rotation...
CAVEY GERARD
GERARD.CAVEY@...
Jun 22, 2004 9:41 am
23481
If someone from ATI or 3DLabs has a minute, could you also give us a release date for Rendermonkey with GLSL support? Thanks, Mohsin ... CAVEY GERARD Sent:...