WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
23453
CAVEY GERARD
GERARD.CAVEY@...
Jun 3, 2004 2:27 pm
Hi WHen coming to skinned mesh most of us use the GPU to transform the vertices by bones matrices , but did you find any optimizations to speed it up ? A cool...
23454
Dirk Gregorius
dirk@...
Jun 3, 2004 6:01 pm
... about ... I don't think that this is possible, because first you have to pass in the partial relationship of the matrices somehow and then to recalculate...
23455
Jay W. Summet
summetj@...
Jun 3, 2004 8:44 pm
I'm using GLUT on Linux (Radeon XFree86 server) and attempting to perform double buffered rendering to prevent tearing. It is only partially working. I've...
23456
Fredric V. Echols
fredric@...
Jun 5, 2004 12:50 am
Hello, Yes, having a scripting language on top of your "core" engine will definitely provide some nice functionality. It allows context-sensitive code to be...
23457
cpfahey@...
Jun 5, 2004 1:30 am
23458
Michael Lehmann
lehmann-michael@...
Jun 5, 2004 2:46 pm
WARNING! this mail contains a worm: Bagle.I ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Michael...
23459
CAVEY GERARD
GERARD.CAVEY@...
Jun 7, 2004 8:27 am
Thanks for your input ! ... De : Dirk Gregorius [mailto:dirk@...] Envoyé : jeudi 3 juin 2004 20:54 À : Multiple recipients of list...
23460
Stephen J Baker
sjbaker@...
Jun 7, 2004 1:15 pm
... Have you tried: export __GL_SYNC_TO_VBLANK=1 ... The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than...
23461
Jay W. Summet
summetj@...
Jun 7, 2004 2:15 pm
I had not, but just did. After an export __GL_SYNC_TO_VBLANK=1 at my command prompt, I verified it with: env | grep '__GL' __GL_SYNC_TO_VBLANK=1 But my code...
23462
Stephen J Baker
sjbaker@...
Jun 7, 2004 2:36 pm
... Oh - I'm sorry - I just re-read your previous post. __GL_SYNC_TO_VBLANK only works for nVidia hardware/drivers. I'm not sure how to do make ATI cards...
23463
Evan Hart
ehart@...
Jun 7, 2004 3:00 pm
Depending on what HW you have, you might try the XFree86 drivers we have posted on our website. They typically have additional features available. That driver...
23464
Jay W. Summet
summetj@...
Jun 7, 2004 3:15 pm
Another issue is that I am not entirely sure that the system isn't syncing to vblank already. My FPS is locked to the framerate of the monitor/projector (e.g....
23465
Catharsis
catharsis@...
Jun 11, 2004 8:19 am
I have three questions concerning point sprites. I am attempting to implement basic bullet fire in my engine with the ARB extension. I have outlined my problem...
23466
CAVEY GERARD
GERARD.CAVEY@...
Jun 11, 2004 9:43 am
Hi ... Until now i ve only used the matrix palette in directX . I would like to compare perfs between my shader and the ARB_matrix_palette extension . Can...
23467
Dirk Gregorius
dirk@...
Jun 11, 2004 11:01 am
Hi, this is not an answer to your question, but I like to add two things to your first question: 1. Regarding the math libs You can also look at Intels site....
23468
CAVEY GERARD
GERARD.CAVEY@...
Jun 11, 2004 12:41 pm
Thanks for your answer Dirk but as you may know in france gamedev books are rare and often basic the ones you can find are like "learn to create a Win32...
23469
Dirk Gregorius
dirk@...
Jun 11, 2004 1:08 pm
... This is not my solution. I came across it and thought that you maybe find it useful. It looks very easy to me and if somebody is not so familiar with ...
23470
Catharsis
catharsis@...
Jun 12, 2004 12:39 pm
I solved 2 of the 3 issues from yesterdays post; easy of course.. this last one has stumped me though. I've tried all sorts of things with no luck. It could of...
23471
Sebastien Metrot
meeloo@...
Jun 12, 2004 1:16 pm
Have you tried this at the end of your point sprite function? glMatrixMode (GL_PROJECTION); glLoadIdentity(); glMatrixMode (GL_MODELVIEW); Probably just a...
23472
Sebastien Metrot
meeloo@...
Jun 12, 2004 1:17 pm
Woops, of course I meant: glMatrixMode (GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); Sebastien ... FAQ and OpenGL Resources at: ...
23473
Catharsis
catharsis@...
Jun 12, 2004 11:12 pm
... Gave that a try and it didn't work unfortunately. Previously, I tried pushing and popping the texture matrix. This is kind of a show stopper for an...
23474
Dominic Curran
dcurran@...
Jun 15, 2004 9:24 am
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
23475
CAVEY GERARD
GERARD.CAVEY@...
Jun 15, 2004 9:50 am
Hi the folowing link appears to be dead: Information on the GLUT API:- http://www.opengl.org/developers/documentation/glut.html Maybe we could add a reference...
23476
Volz, Bill (WRVO) (Bi...
Bill.Volz@...
Jun 21, 2004 6:52 pm
I have an app that does the following: It draws a quad or cube (6 quads) in 3-D space. As the user moves the objects around in space, it may fall in areas...
23477
Olof Bjarnason
objarni@...
Jun 21, 2004 7:41 pm
I'm not entirely sure I understand the issue, but maybe the command glDepthMask(GL_FALSE) which turnes off depth buffer writes (not the test itself) may be of...
23478
Stephen J Baker
sjbaker@...
Jun 21, 2004 8:04 pm
... That doesn't help...see below. ... I have a FAQ for this: http://www.sjbaker.org/steve/omniv/alpha_sorting.html ... The second law of Frisbee throwing...
23479
Olof Bjarnason
objarni@...
Jun 21, 2004 8:30 pm
Cool text! I didn't know the depth-sorting was that hard to perform (haven't yet impl. as mentioned..) Guess I'll stick to my additive blending as much as...
23480
CAVEY GERARD
GERARD.CAVEY@...
Jun 22, 2004 9:41 am
Hi I just read few words in lastest catalyst releases notes that speak about Improvements in OpenGL driver efficiency ? Another article speak about rotation...
23481
Mohsin Hassan
mohsin.hasan@...
Jun 22, 2004 12:01 pm
If someone from ATI or 3DLabs has a minute, could you also give us a release date for Rendermonkey with GLSL support? Thanks, Mohsin ... CAVEY GERARD Sent:...