Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

opengl-gamedev-l · OpenGL Game Development

The Yahoo! Groups Product Blog

Check it out!

Group Information

? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Messages

Advanced
Messages Help
Messages 23452 - 23481 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
23452 Dominic Curran
dcurran@... Send Email
Jun 1, 2004
9:24 am
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
23453 CAVEY GERARD
GERARD.CAVEY@... Send Email
Jun 3, 2004
2:27 pm
Hi WHen coming to skinned mesh most of us use the GPU to transform the vertices by bones matrices , but did you find any optimizations to speed it up ? A cool...
23454 Dirk Gregorius
dirk@... Send Email
Jun 3, 2004
6:01 pm
... about ... I don't think that this is possible, because first you have to pass in the partial relationship of the matrices somehow and then to recalculate...
23455 Jay W. Summet
summetj@... Send Email
Jun 3, 2004
8:44 pm
I'm using GLUT on Linux (Radeon XFree86 server) and attempting to perform double buffered rendering to prevent tearing. It is only partially working. I've...
23456 Fredric V. Echols
fredric@... Send Email
Jun 5, 2004
12:50 am
Hello, Yes, having a scripting language on top of your "core" engine will definitely provide some nice functionality. It allows context-sensitive code to be...
23457 cpfahey@... Send Email Jun 5, 2004
1:30 am
23458 Michael Lehmann
lehmann-michael@... Send Email
Jun 5, 2004
2:46 pm
WARNING! this mail contains a worm: Bagle.I ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Michael...
23459 CAVEY GERARD
GERARD.CAVEY@... Send Email
Jun 7, 2004
8:27 am
Thanks for your input ! ... De : Dirk Gregorius [mailto:dirk@...] Envoyé : jeudi 3 juin 2004 20:54 À : Multiple recipients of list...
23460 Stephen J Baker
sjbaker@... Send Email
Jun 7, 2004
1:15 pm
... Have you tried: export __GL_SYNC_TO_VBLANK=1 ... The second law of Frisbee throwing states: "Never precede any maneuver by a comment more predictive than...
23461 Jay W. Summet
summetj@... Send Email
Jun 7, 2004
2:15 pm
I had not, but just did. After an export __GL_SYNC_TO_VBLANK=1 at my command prompt, I verified it with: env | grep '__GL' __GL_SYNC_TO_VBLANK=1 But my code...
23462 Stephen J Baker
sjbaker@... Send Email
Jun 7, 2004
2:36 pm
... Oh - I'm sorry - I just re-read your previous post. __GL_SYNC_TO_VBLANK only works for nVidia hardware/drivers. I'm not sure how to do make ATI cards...
23463 Evan Hart
ehart@... Send Email
Jun 7, 2004
3:00 pm
Depending on what HW you have, you might try the XFree86 drivers we have posted on our website. They typically have additional features available. That driver...
23464 Jay W. Summet
summetj@... Send Email
Jun 7, 2004
3:15 pm
Another issue is that I am not entirely sure that the system isn't syncing to vblank already. My FPS is locked to the framerate of the monitor/projector (e.g....
23465 Catharsis
catharsis@... Send Email
Jun 11, 2004
8:19 am
I have three questions concerning point sprites. I am attempting to implement basic bullet fire in my engine with the ARB extension. I have outlined my problem...
23466 CAVEY GERARD
GERARD.CAVEY@... Send Email
Jun 11, 2004
9:43 am
Hi ... Until now i ve only used the matrix palette in directX . I would like to compare perfs between my shader and the ARB_matrix_palette extension . Can...
23467 Dirk Gregorius
dirk@... Send Email
Jun 11, 2004
11:01 am
Hi, this is not an answer to your question, but I like to add two things to your first question: 1. Regarding the math libs You can also look at Intels site....
23468 CAVEY GERARD
GERARD.CAVEY@... Send Email
Jun 11, 2004
12:41 pm
Thanks for your answer Dirk but as you may know in france gamedev books are rare and often basic the ones you can find are like "learn to create a Win32...
23469 Dirk Gregorius
dirk@... Send Email
Jun 11, 2004
1:08 pm
... This is not my solution. I came across it and thought that you maybe find it useful. It looks very easy to me and if somebody is not so familiar with ...
23470 Catharsis
catharsis@... Send Email
Jun 12, 2004
12:39 pm
I solved 2 of the 3 issues from yesterdays post; easy of course.. this last one has stumped me though. I've tried all sorts of things with no luck. It could of...
23471 Sebastien Metrot
meeloo@... Send Email
Jun 12, 2004
1:16 pm
Have you tried this at the end of your point sprite function? glMatrixMode (GL_PROJECTION); glLoadIdentity(); glMatrixMode (GL_MODELVIEW); Probably just a...
23472 Sebastien Metrot
meeloo@... Send Email
Jun 12, 2004
1:17 pm
Woops, of course I meant: glMatrixMode (GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); Sebastien ... FAQ and OpenGL Resources at: ...
23473 Catharsis
catharsis@... Send Email
Jun 12, 2004
11:12 pm
... Gave that a try and it didn't work unfortunately. Previously, I tried pushing and popping the texture matrix. This is kind of a show stopper for an...
23474 Dominic Curran
dcurran@... Send Email
Jun 15, 2004
9:24 am
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
23475 CAVEY GERARD
GERARD.CAVEY@... Send Email
Jun 15, 2004
9:50 am
Hi the folowing link appears to be dead: Information on the GLUT API:- http://www.opengl.org/developers/documentation/glut.html Maybe we could add a reference...
23476 Volz, Bill (WRVO) (Bi...
Bill.Volz@... Send Email
Jun 21, 2004
6:52 pm
I have an app that does the following: It draws a quad or cube (6 quads) in 3-D space. As the user moves the objects around in space, it may fall in areas...
23477 Olof Bjarnason
objarni@... Send Email
Jun 21, 2004
7:41 pm
I'm not entirely sure I understand the issue, but maybe the command glDepthMask(GL_FALSE) which turnes off depth buffer writes (not the test itself) may be of...
23478 Stephen J Baker
sjbaker@... Send Email
Jun 21, 2004
8:04 pm
... That doesn't help...see below. ... I have a FAQ for this: http://www.sjbaker.org/steve/omniv/alpha_sorting.html ... The second law of Frisbee throwing...
23479 Olof Bjarnason
objarni@... Send Email
Jun 21, 2004
8:30 pm
Cool text! I didn't know the depth-sorting was that hard to perform (haven't yet impl. as mentioned..) Guess I'll stick to my additive blending as much as...
23480 CAVEY GERARD
GERARD.CAVEY@... Send Email
Jun 22, 2004
9:41 am
Hi I just read few words in lastest catalyst releases notes that speak about Improvements in OpenGL driver efficiency ? Another article speak about rotation...
23481 Mohsin Hassan
mohsin.hasan@... Send Email
Jun 22, 2004
12:01 pm
If someone from ATI or 3DLabs has a minute, could you also give us a release date for Rendermonkey with GLSL support? Thanks, Mohsin ... CAVEY GERARD Sent:...
Messages 23452 - 23481 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help