WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jul 1, 2004 9:18 am
23507
There was a link to the GLTT lib from that OGLFT page I sent you. http://gltt.sourceforge.net/. Looks like the two libs are pretty similar in functionality. ...
Sam McGrath
offset@...
Jul 1, 2004 10:28 am
23508
p.s. Google is your friend. (-: ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Sam McGrath INET:...
Sam McGrath
offset@...
Jul 1, 2004 10:34 am
23509
Hi, ... 'Orphaning' system is something that is performed by glBufferDataArb() with any other pointer <> NULL, too. In fact the trick to use glBufferDataArb()...
Tristan Lorach
TLorach@...
Jul 1, 2004 10:28 pm
23510
In my simple application, scaling and zooming can have a similar visual effect because the entire scene is sort of being looked down upon by the camera. The...
Donny Viszneki
smxrk@...
Jul 2, 2004 12:01 am
23511
Yeah I did eventually see that, but I didn't note it via email, sorry. I've also been looking at GLGooey (which is how you might pronounce GL GUI if you didn't...
Donny Viszneki
smxrk@...
Jul 2, 2004 12:16 am
23512
Very interesting. Thanks for the tips. Dan ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Friday, July 02, 2004...
Dan Partelly
dan_partelly@...
Jul 2, 2004 1:46 am
23513
Is anyone here doing game development in Higher Level Languages? Right now I'm looking at the ML family of languages, which includes OCaml, SML/NJ, and the...
Brandon J. Van Every
vanevery@...
Jul 2, 2004 4:07 am
23514
Hey Dan, Sorry, I've just realized that the last time I've answered your mail, I've stopped after the first paragraph.. Don't know how that happened.. :) ... ...
Andras Balogh
bnd@...
Jul 2, 2004 4:41 am
23515
I ran the following: $ sudo port install XFree86 $ /usr/X11R6/bin/X And I got this error: 2004-07-02 06:08:17.939 XDarwin[4458] No Info.plist file in...
Donny Viszneki
smxrk@...
Jul 2, 2004 10:12 am
23516
Have a look at Haskell: http://www.haskell.org I know people who've done OpenGL in Haskell, and the ghc native code compiler is supposed to produce code in the...
Olof Bjarnason
objarni@...
Jul 2, 2004 10:32 am
23517
I am so sorry, please ignore this, this was intended for the hackers@... mailing list! ... http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ...
Donny Viszneki
smxrk@...
Jul 2, 2004 10:46 am
23518
... Looking around the web for game stuff, I find: A few trivial games like Asteroids and Pong that I won't bother to list. FunGEn 2D engine ...
Brandon J. Van Every
vanevery@...
Jul 2, 2004 5:17 pm
23519
Well someone's gotta be the first :) /Olof ### Brandon J. Van Every: "RE: higher level languages?" (2004-07-02 10:13) ### #Olof Bjarnason wrote: #> #> Have a...
Olof Bjarnason
objarni@...
Jul 2, 2004 6:48 pm
23520
... Hi Brandon. I think your take on Java/C# isn't quite right. Java and C# are trying hard to be general-purpose languages with wide application. How well...
Terry Sikes
tsikes@...
Jul 2, 2004 6:56 pm
23521
... Well I wouldn't choose Haskell as 'the first', seeing as how it is so slow. I'm currently going through the motions with Standard ML, but I don't have...
Brandon J. Van Every
vanevery@...
Jul 2, 2004 7:06 pm
23522
... I have chased down the 'Java for high performance computing' efforts and they have gone nowhere. Interest simply evaporated in the past few years....
Brandon J. Van Every
vanevery@...
Jul 2, 2004 7:21 pm
23523
It's well-known that Naughty Dog has been using their own variant of Lisp called Goal for their games. A google on "naughty dog lisp" turns up a lot of...
Phil Chu
philipchu@...
Jul 2, 2004 8:01 pm
23524
How low-level do you want your high-level language to be ? :) I mean it's quite possible to create an "engine" for a game in C/C++, and then build the "rules"...
Olof Bjarnason
objarni@...
Jul 2, 2004 10:18 pm
23525
... The postmortem: http://www.gamasutra.com/features/20020710/white_01.htm Reading "GOAL Rules!" followed by "GOAL Sucks!" it's pretty clear they ran afoul of...
Brandon J. Van Every
vanevery@...
Jul 3, 2004 4:56 am
23526
... I want a language that scales to all levels of problem application. ASM aside, I think the idea of needing separate languages for low vs. high level tasks...
Brandon J. Van Every
vanevery@...
Jul 3, 2004 5:11 am
23527
... A quick glance at the results on that site appears to suggest that for the various simple tasks they cover, when it comes to CPU and memory efficiency,...
Tony Cox
tonycox@...
Jul 4, 2004 4:17 am
23528
Tony, A few collision detection, pathfinding, and spatial sorting algorithm libraries exist out there and it wouldn't take much time to export them as a simple...
Ken Noland
nippbit@...
Jul 4, 2004 7:32 am
23529
... That's not what my quick glance says. My quick glance says there's compiled languages and then there's interpreted languages. Strategically, those are the...
Brandon J. Van Every
vanevery@...
Jul 4, 2004 9:16 am
23530
... We eventually learn that they're all knapsack problems. It doesn't matter what fancy form of hierarchy or coherence you pick to break down your problem....
Brandon J. Van Every
vanevery@...
Jul 4, 2004 9:31 am
23531
... Did you manage to make it to the Scala link? I think it satisfies your HLL requirements, and you might be able to build it as native code using gcj. Scala...
Terry Sikes
tsikes@...
Jul 4, 2004 12:36 pm
23532
I've always been comfortable with Lisp (despite not having used it in seven years), but I was surprised to find in the discussions on Paul Graham's site that...
Phil Chu
philipchu@...
Jul 4, 2004 7:01 pm
23533
... I had previously crossed it. The mission statement said, "Scala is designed to interoperate well with popular programming environments like the Java 2...
Brandon J. Van Every
vanevery@...
Jul 4, 2004 7:46 pm
23534
Concerning the GL_TEXTURE_2D state in OpenGL... What exactly happens when enabling and disabling texture? How much time is lost doing it? And WHEN should I do...
Donny Viszneki
smxrk@...
Jul 4, 2004 8:56 pm
23535
... As tools often require some part of the main game engine, I'd rather code it in the same language, and I'd share some code instead of synching 2 different...