WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Aug 1, 2004 9:16 am
23557
Dear All, I have a Cg shader, which I'm trying to get to do shadow mapping. I know it's not the most efficent thing in the world, but I'll fix that after it...
jesse@...
Aug 15, 2004 2:05 am
23558
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Aug 15, 2004 9:15 am
23559
Hi all, I'm using gluProject to find the screen pos of a world space object. I wondered what the z value returned is, and can I use it any way? I ask this...
Martin Bell
martin.bell@...
Aug 25, 2004 9:30 am
23560
Hi A basic question: When i get the string GL_RENDERER on my cpu it returns the video card name plus "x86 SSE2" in other words ,it seems to detect the best...
CAVEY GERARD
GERARD.CAVEY@...
Aug 27, 2004 8:41 am
23561
every gl* function is provided by the driver so i guess those calls will be sse accelerated (or whatever the driver/cpu support), but as the driver is closed...
Martin Büchler
lousyphreak@...
Aug 27, 2004 9:14 am
23562
OpenGL gamers: I have this lead programmer who has gone psycho for this "new thing" called Test Driven Development. It's part of Agile Development. Telling him...
Phlip
phlipcpp@...
Aug 27, 2004 2:46 pm
23563
... Which studies? Can you give a reference? Actually I visited the SW engineering roundtable at the GDC this year and some studios (even bigger ones) seem to...
Dirk Gregorius
dirk@...
Aug 27, 2004 5:25 pm
23564
... I'm the TDD zealot. ... Cool! But Pair Programming sucks. (That's why I started HowToPissOffYourPair...) ... Apologies for the Red Herring. Blaming sick...
Phlip
phlipcpp@...
Aug 27, 2004 6:45 pm
23565
Have you enabled lighting? ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Stanislav Blinov INET:...
Stanislav Blinov
kerry@...
Aug 27, 2004 7:09 pm
23566
... Forgot to copy that in: qglClearColor(gray); glShadeModel(GL_FLAT); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); ...
Phlip
phlipcpp@...
Aug 27, 2004 7:34 pm
23567
... I sympathize, dealing with religious fanatics is annoying. But that said, can you point us at these 'studies' ? I'd be surprised if TDD has been tried...
Brandon J. Van Every
vanevery@...
Aug 27, 2004 8:25 pm
23568
... I know. That's what my colleagues keep telling me. ... I taught Tom everything he knows. However, I suspect this TDD situation is impossible: Given...
Phlip
phlipcpp@...
Aug 27, 2004 8:45 pm
23569
I think the key issue you are running into is that a rendering API is designed to provide an efficient mechanism to the access the HW. A good way of doing that...
Evan Hart
ehart@...
Aug 27, 2004 9:10 pm
23570
... Yup. glTrace works like this: your code glTrace OpenGL*.dll ... +------------->[ ]------------->[ ] ... glTrace spoofs out each...
Phlip
phlipcpp@...
Aug 28, 2004 5:40 am
23571
... Well...while you're writing the test, you look at the screen and make sure there's a banana there. Then, you save the screen to an image file. When you run...
Ulrich von Zadow
u.zadow@...
Aug 28, 2004 9:30 am
23572
... I was just about to slap you silly when you admitted to doing this in production. Good job! Everyone take note of the technique - I irreverently call it a...
Phlip
phlipcpp@...
Aug 28, 2004 3:35 pm
23573
Phlip wrote: ... ======================================================== Medication can reduce the symptoms of TDD. Phlip wrote: ... ...
Colin Fahey
cpfahey@...
Aug 30, 2004 10:21 am
23574
Dude, the last time i heard of TDD (a.k.a.) extreme programming, i was at an internet start-up that had just gone through 40 million. another 40 million later...
jnilson_99
jnilson_99@...
Aug 30, 2004 5:16 pm
23575
... TDD is one XP practice. ... Been there, done that, kept the tee-shirt. (BTW the back of that tee-shirt has a truncated octahedron, which I rendered using...
Phlip
phlipcpp@...
Aug 30, 2004 5:55 pm
23576
i am quoting my own quote: " ... " that's all i have to say.......... by the way, i noticed you're writing from: " http://industrialxp.org" so you don't work...
jnilson_99
jnilson_99@...
Aug 30, 2004 6:20 pm
23577
... Don't mischaracterize them, then decry them. And I don't work for Industrial Logic - they are just the latest Wiki I have insinuated my own research into. ...
Phlip
phlipcpp@...
Aug 30, 2004 6:51 pm
23578
... Not me. For a solo developer, it sounds like a process heavy waste of time. I do believe in extensive testing and source control, but nothing so formal...
Brandon J. Van Every
vanevery@...
Aug 30, 2004 7:31 pm
23579
... No point getting bent out of shape over a little topic drift. Cheers, www.indiegamedesign.com Brandon Van Every...
Brandon J. Van Every
vanevery@...
Aug 30, 2004 7:34 pm
23580
;-) Good Man! l8ter oh wait, never mind<evil grin> I've been pickin ya'll minds kind of passivly and will probably stay so ya'll are way ahead of me. Cash...
Don Gunter
dgunter@...
Aug 30, 2004 8:05 pm
23581
... Good, because I certainly cannot recommend the following technique... Silicon Graphics, Inc, developed Open Graphics Library () to render interactive 3D...
Phlip
phlipcpp@...
Aug 30, 2004 8:20 pm
23582
... Good, because I certainly cannot recommend the following technique... Silicon Graphics, Inc, developed Open Graphics Library () to render interactive 3D...
Phlip
phlipcpp@...
Aug 30, 2004 8:31 pm
23583
... We don't. Just code in reasonably manageable manner, ship the thing and get loads of cash. I have better things to do with my time like finding answer to ...
yogiwp
yogiwp2@...
Aug 30, 2004 8:31 pm
23584
"Don't mischaracterize them, then decry them." them, THEM? you started the thread. "them" is "you", jack-*ss......... advertising on the "opengl-gamedev"...
jnilson_99
jnilson_99@...
Aug 30, 2004 8:34 pm
23585
"Don't mischaracterize them, then decry them." them, THEM? you started the thread. "them" is "you", jack-*ss......... advertising on the "opengl-gamedev"...