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Messages 23594 - 23623 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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23594
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Sep 1, 2004
9:16 am
23595
You may want to try gDEBugger from http://www.gremedy.com/ From description : gDEBugger is an OpenGL debugger which traces application activity on top of...
Franz Hildgen
franz@...
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Sep 1, 2004
1:21 pm
23596
Oh no! It's the "TDD vs OpenGL" thread! ... They appear to be a payware version of glSim. ... I want to prevent bugs, not debug them. How can I write a test...
Phlip
phlipcpp@...
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Sep 1, 2004
2:27 pm
23597
I have a Quadro FX500, and it seems like that it ignores the alpha component of the emissive material. It works fine on a Radeon 9700 though.. Has anyone else...
Andras Balogh
bnd@...
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Sep 1, 2004
5:42 pm
23598
Hey all, I write code for software that goes into mission critical applications such as space and medical - this code has to work the first time without bugs. ...
Perry Newhook
perry.newhook@...
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Sep 2, 2004
11:46 pm
23599
What?! You mean we have to use our brains, rather than have an automated process do all of our work for us? ;) (Of course, the tests can have bugs in them too,...
Fredric V. Echols
fredric@...
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Sep 3, 2004
2:50 am
23600
[No technical content - sorry folks. I'l front TDD in OpenGL here when I finish my current drive.] ... A> It's good to hear from someone who tests graphical...
Phlip
phlipcpp@...
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Sep 3, 2004
4:10 am
23601
... Uh, when learning to write tests for a test-hostile library, what other option would you recommend besides TTDD? ===== Phlip ...
Phlip
phlipcpp@...
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Sep 3, 2004
4:20 am
23602
... No, it isn't at all obvious. OpenGL is cleanly designed to deal with the level of 3D abstraction it was meant to. The *obvious* worse-is-better approach...
Brandon J. Van Every
vanevery@...
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Sep 3, 2004
7:22 am
23603
... Philip, Please stop saying OpenGL is test hostile.You have to keep in mind one thing when you judge it: it has been designed for performance. And even with...
CAVEY GERARD
GERARD.CAVEY@...
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Sep 3, 2004
7:50 am
23604
... test-hostile ... (If I did), is it useless to say that? TkCanvas is test-friendly. Any display property you set with configure(), you can get with cget()....
Phlip
phlipcpp@...
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Sep 3, 2004
11:54 am
23605
<encoded content removed -- binaries not allowed by ListGuru> The previous attachment was filtered out by the ListGuru mailing software at fatcity.com because...
Gribb, Gil
ggribb@...
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Sep 3, 2004
2:01 pm
23606
... That's true of all 'state' in OpenGL too - there is a glGet of some kind for *everything* that is 'state'. eg glEnable/glDisable ---> glIsEnabled ...
Stephen J Baker
sjbaker@...
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Sep 3, 2004
2:31 pm
23607
... I am posting because I don't know /what/ I don't know about OpenGL. But to beat "feedback mode" out of this crowd, I must explain TDD, while everyone...
Phlip
phlipcpp@...
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Sep 3, 2004
2:55 pm
23608
... I agree that test last is a waste of time for obvious reasons ... No offense intended - it was meant more of a general comment about how people tend to...
Perry Newhook
perry.newhook@...
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Sep 3, 2004
11:41 pm
23609
... Do you rigorously follow "capture bugs with tests"? Would writing such tests lead to new categories of tests, that could be written proactively? ... I...
Phlip
phlipcpp@...
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Sep 4, 2004
1:11 am
23610
... We do a combination of tests and simulations. Tests are automated using production code run against test scripts, testing individual modules, then ...
Perry Newhook
perry.newhook@...
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Sep 4, 2004
12:55 pm
23611 yogiwp2@...
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Sep 5, 2004
4:06 pm
23612
Hi folks, i try to visualize a volume texture with 8Bit indices (GL_INTENSITY8) und a 1d texture as an dependent color table (RGBA8) via a GLSL1.00 fragment...
Andreas Lachner
andreas@...
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Sep 6, 2004
6:21 pm
23613
I set the alpha component of all materials (emission, ambient, diffuse, specular), and all lights to zero (including the global ambient light), and the result...
Andras Balogh
bnd@...
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Sep 6, 2004
8:00 pm
23614
... about ... On page 59 of the OpenGL 1.5 spec (page 72 in the pdf, once you get past all the TOC and intro etc... may be a different page on other versions'...
James Bowe
jbowe@...
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Sep 7, 2004
2:30 am
23615
Ahh, OK! I missed that part, thank you! Andras ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Andras...
Andras Balogh
bnd@...
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Sep 7, 2004
3:36 am
23616
Maybe it would help it you posted the shader. Cheers, Pascal. ... Argonaut Games Plc. www.argonaut.com +44 20 8951 6000 (Phone) ... Sent: 06 September 2004...
Pascal Gane
Pascal@...
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Sep 7, 2004
7:15 am
23617
Hello again, here is the shader: uniform sampler3D voxelTexture; uniform sampler1D colorTable; void main (void) { float coords = texture3D (voxelTexture, vec3...
Andreas Lachner
andreas@...
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Sep 7, 2004
8:36 am
23618
And Hello again, i found the problem: nvidia drivers want the sampler uniforms to set after glUseProgram (object) !!! ati accepts it before too ... but...
Andreas Lachner
andreas@...
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Sep 7, 2004
9:20 am
23619
The GLSL spec is pretty clear that you are always setting uniform values for the current program object (the one set in UseProgram), changing program objects...
Geoff Stahl
gstahl@...
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Sep 7, 2004
2:55 pm
23620 fredric@...
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Sep 7, 2004
8:28 pm
23621
OpenGLers: Consider these rotations: glRotated(-33, 0.0, 0.0, 1.0); glRotated(-90, 1.0, 0.0, 0.0); My project inherited them from a project designed for ...
Phlip
phlipcpp@...
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Sep 8, 2004
12:10 am
23622
I would suggest you look for Quaternions in Google (IIRC gamdev.net has some useful Quaternion articles). With Quaternions you represent all rotations as four...
Scott Southurst
scott@...
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Sep 8, 2004
1:00 am
23623
... If you had taken the time to read the Red book, or skimmed the Blue book, you would have been aware of it. A competent developer would at least skim the...
Reed Mideke
rfm@...
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Sep 8, 2004
2:50 am
Messages 23594 - 23623 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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