WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Oct 1, 2004 9:17 am
23683
you made a simple typo error: uniform sampler2DShadow shadow0; compiles on my rendermonkey in both vertex and fragment shaders, also see your index in the...
Bert van der Weerd
hypercharge@...
Oct 4, 2004 3:23 pm
23684
thank you. the "orange" book OpenGL Shading Language, says it's samplerShadow2D on page 237. :) I wonder if there is somewhere where I can notify them of that...
Brandon Niemczyk
bniemczyk@...
Oct 4, 2004 6:02 pm
23685
heh, you're right. this is a bug in the orange book i'm afraid. see under 'S' in the index, page 561, for example, there you see samplernDShadow. You can...
Bert van der Weerd
hypercharge@...
Oct 6, 2004 12:54 pm
23686
reported On Wed, 06 Oct 2004 05:50:25 -0800, Bert van der Weerd ... -- Brandon Niemczyk http://bniemczyk.doesntexist.com ... FAQ and OpenGL Resources at: ...
Brandon Niemczyk
bniemczyk@...
Oct 6, 2004 5:25 pm
23687
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Oct 15, 2004 9:16 am
23688
Dear Group members I am a new member and i want to make a user interface in OPenGL but i have found that opengl is not so good in making buttons ... combo...
Asim Munawar
asimm_81@...
Oct 15, 2004 10:07 am
23689
... There's a Qt widget which is a OpenGL framework. That should meet your requirements. Google for it. ... FAQ and OpenGL Resources at: ...
Sylvain Vignaud
sylvain.vignaud@...
Oct 15, 2004 10:32 am
23690
... Should be no problem. Qt already has an OpenGL widget http://doc.trolltech.com/3.3/qglwidget.html http://www.trolltech.com/products/qt/modules.html#opengl ...
Andrew Lowe
agl@...
Oct 16, 2004 12:52 am
23691
... http://www.trolltech.com/products/qt/modules.html#opengl And it looks a little bit like this: http://www.rubygarden.org/ruby?FractalLifeEngine/FleaOpenGl ...
Phlip
phlipcpp@...
Oct 16, 2004 1:37 am
23692
Hello folks! i extended my application with a pixel shader program using GLSL on windows and linux with a geforce fx card from nvidia. the vertex shader part...
Andreas Lachner
andreas@...
Oct 29, 2004 2:06 pm
23693
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Nov 1, 2004 10:18 am
23694
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Nov 15, 2004 10:16 am
23695
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Dec 1, 2004 10:16 am
23696
I've been trying to find out whether the changes in the nVidia 6800 for half-precision floating point textures *with* MIPmapping and filtering allow us to go...
Stephen J Baker
sjbaker@...
Dec 9, 2004 9:41 pm
23697
Hi Stephen, The GeForce 6 series supports fp16 textures of the TEXTURE_2D variety, so you can use normalized [0,1] coordinates just like you do for all other...
Cass Everitt
CEveritt@...
Dec 10, 2004 2:05 am
23698
Hello all, I have strange problem with using gl extension on Mac OS X (10.3.6), I use carbon and agl. for get pointer use static void *NSGLGetProcAddress...
ags
ags@...
Dec 10, 2004 11:31 pm
23699
Are you sure you already opened a window, before you call NSGLGetProcAddress? You might also check out GLEW (http://glew.sourceforge.net/) which does all the...
Andreas Umbach
umbach@...
Dec 12, 2004 8:21 pm
23700
Hello Andreas, Monday, December 13, 2004, 12:15:26 AM, you wrote: AU> Are you sure you already opened a window, before you call AU> NSGLGetProcAddress? You...
ags
ags@...
Dec 12, 2004 11:26 pm
23701
Hi, I'd have to use OpenGL to render to an offscreen buffer on a Linux machine that does not have any display. How can I do this? AFAIK I need glx to create...
Andras Balogh
bnd@...
Dec 14, 2004 1:16 am
23702
Mesa? This assumes that you don't mind SW rendering. -Jay ... Andras Balogh Sent: Monday, December 13, 2004 5:11 PM To: Multiple recipients of list...
Jay Patel
Jpatel@...
Dec 14, 2004 3:52 am
23703
Hi look I'm not the expert but according to my knowledge you would have to load at least X. X acts like server which you can use remotely. Have you had a look...
Ruan Strydom
ruans@...
Dec 14, 2004 12:32 pm
23704
Does anyone know if the automatic texture coordinate generation modes GL_OBJECT_LINEAR, GL_EYE_LINEAR and GL_SPHERE_MAP are typically implemented in hardware...
Robin Charlton
rcharlton@...
Dec 14, 2004 12:51 pm
23705
Yes. It's true for NVIDIA, and I feel reasonably confident in saying it's true for ATI as well. Some rationale: EYE_LINEAR and SPHERE_MAP require...
Cass Everitt
CEveritt@...
Dec 14, 2004 3:56 pm
23706
It holds for present ATI hardware as well. The only caveat, I can think of is that on some older HW (3 or so years) would have difficulty with different...
Evan Hart
ehart@...
Dec 14, 2004 4:10 pm
23707
MesaGL can do offline rendering without any dependance on a windowing system. Look at osdemo.c. It's in the directory /usr/local/doc/mesa/progs/demos after you...
Brian Bolander
brian_bolander@...
Dec 15, 2004 12:16 am
23708
I assumed the question here is about how to get hardware acceleration without a windowing system proper. Is it? If so, I agree that it'd be nice to have that...
Cass Everitt
CEveritt@...
Dec 15, 2004 3:51 am
23709
This may be a stupid question, but would it actually be faster to send data over the agp bus twice (to the card then back) then to just do software...
Brandon Niemczyk
bniemczyk@...
Dec 15, 2004 4:40 am
23710
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Dec 15, 2004 10:18 am
23711
Almost always, yes. It depends on what you're doing, of course. You could probably find some pathological case where CPU rendering was faster, but I think...