you made a simple typo error: uniform sampler2DShadow shadow0; compiles on my rendermonkey in both vertex and fragment shaders, also see your index in the...
23682
Dominic Curran
dcurran@...
Oct 1, 2004 9:17 am
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
23681
Brandon Niemczyk
bniemczyk@...
Sep 29, 2004 2:27 pm
Hi, IIUC according to the orange GLSL book, in order to read a texture with the GL_DEPTH_COMPONENT format i need to use a samplerShadow2D and access it with...
23680
Aitor Moreno
aitormoreno@...
Sep 28, 2004 2:31 pm
This will be the "other part" of my problem... I 'm reviving my first steps in the university... Fuck, I am so obfuscated with the problem, that I don't see...
23679
CAVEY GERARD
GERARD.CAVEY@...
Sep 28, 2004 2:21 pm
... Ah yes the GetClientRect function was the answer i was looking for , i totally forgot about it ... thank you GC. ...
23678
Aitor Moreno
aitormoreno@...
Sep 28, 2004 2:12 pm
If you want to get the dimensions of a Window (you know everything is a window, in fact), you can ask Windows about that using the GetWindowRect and similar...
23677
Scott Southurst
scott@...
Sep 28, 2004 2:06 pm
Is your light a point light or a directional light? IIRC the default is for light 0 to be a directional light - which will give you all the same colour for...
23676
CAVEY GERARD
GERARD.CAVEY@...
Sep 28, 2004 2:03 pm
Hi (posted to DX list but this list is a better place to ask) Lately i noticed a little detail about my renderer when rendering in windowed mode(in a...
23675
Aitor Moreno
aitormoreno@...
Sep 28, 2004 1:43 pm
Thanks for the quick answer. Well, The lights works... that's correct. The shading model is gouraud. The only thing I must check it is the polygon...
23674
CAVEY GERARD
GERARD.CAVEY@...
Sep 28, 2004 12:26 pm
... Hi ... First thing you could check is if lighting is effective for example turn off your light and see if scene is renderer black (of course you gonna...
23673
Aitor Moreno
aitormoreno@...
Sep 28, 2004 12:07 pm
Hi All, This is my first post to the list so I will introduce myself. I'm a spanish software developer working now in 3D general purposes applications. Using...
23672
Pascal Gane
Pascal@...
Sep 27, 2004 8:12 am
Hi, A few nvidia drivers ago I was able to call wglAllocateMemoryNV several times and get different pointers. Now with the latest drivers, only the first...
23671
Andreas Umbach
umbach@...
Sep 25, 2004 9:41 am
... Most likely not. But all the 'is X faster than Y' have really only one good answer: Enable it in your engine and run a benchmark with your real world data...
23670
Donny Viszneki
smxrk@...
Sep 25, 2004 6:42 am
I was wondering if there was a way to disable depth testing, but still DRAW TO the depth buffer. I realize that glDepthFunc(GL_ALWAYS) will have this affect....
23669
DMKeenan@...
Sep 24, 2004 7:51 pm
I came across the following webpage and though those on the list might find it interesting. It's the results of a computer hardware survey of the player's of...
23668
Issac Trotts
ijtrotts@...
Sep 24, 2004 5:17 am
I found the problem. GdkPixbufs sometimes have padding at the ends of rows of pixels. It is necessary to ask them for their row-stride instead of calculating...
23667
Issac Trotts
ijtrotts@...
Sep 23, 2004 11:57 pm
The attached demo has problems with images at resolutions of 2694 x 1898 and 1347 x 949, maybe others. The textures come out all sheared. If someone on this...
23666
Dominic Curran
dcurran@...
Sep 15, 2004 9:18 am
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
23665
Stephen J Baker
sjbaker@...
Sep 13, 2004 12:46 pm
... There is also a cross-platform OGL GUI called 'PUI' as a part of my PLIB library suite at http://plib.sf.net There are LOTS of OpenGL GUI libraries. ... ...
23664
JM
jm_1983310@...
Sep 13, 2004 12:21 pm
Dear Members of this Wonderful group. I'm looking for people interested in webhosting for their projects and what-knot. 2Gb Bandwidth, 120MB File Storage...
23663
Stanislav Blinov
kerry@...
Sep 11, 2004 11:56 am
There's a GUI library for OGL called GLGooey... _________________________ Credo quia absurdum ================Original message================ To: Multiple...
23662
Ignacio Castaño
castanyo@...
Sep 11, 2004 4:56 am
... I was not referring to the QGLWidget, but to the QGLPainter class that has been introduced in Qt4. The QGLPainter is a backend that is used to draw the ...
23661
Phlip
phlipcpp@...
Sep 11, 2004 3:26 am
... It comes with /C++ GUI Programming with Qt 3/ by Jasmin Blanchette & Mark Summerfield. The OpenGL side is light - it's just a wrapper, of course. I...
23660
Ignacio Castaño
castanyo@...
Sep 11, 2004 2:20 am
Qt4 has an OpenGL painting backend for all platforms. I've never tried it out, but it could be an interesting option. -- Ignacio Castaño castanyo@... ......
... It is not a good experience, it is an annoying experience. I keep thinking we are all tremendously stupid to keep doing this over and over and over again....
23657
Don Gunter
dgunter@...
Sep 10, 2004 6:46 pm
Even during My hasty reply, i did not note that you wrote the book. I coudn't remember, was too lazy to look it up, and only remembered that Mr Andre' edited...
23656
Don Gunter
dgunter@...
Sep 10, 2004 5:01 pm
roger on that! I do have to agree with you there. Es'pecially <-- luv the spelling, the gems stuff, and I too had hoped it had more... goodies ;-) i'm still...
23655
CAVEY GERARD
GERARD.CAVEY@...
Sep 10, 2004 4:34 pm
... A short answer to close the thread: of course no!The fact is that i personnaly expected a book maybe a bit more advanced and professionnal... maybe the...
23654
Don Gunter
dgunter@...
Sep 10, 2004 3:55 pm
ok now, ... with almost no programming experience that want to attempt games ). Baby steps. I still purchase the beginers books too, because every day, new ...