WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Feb 1, 2005 10:20 am
23722
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Feb 15, 2005 10:19 am
23723
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Mar 1, 2005 10:20 am
23724
Hi everyone! I'm interested in joining the gaming industry as a programmer. I don't really have a special field, I know a little bit of everything, but mostly...
Gregor Brunmar
gregor.brunmar@...
Mar 1, 2005 4:28 pm
23725
... Personally (and I'm not in the games industry - just an amateur tinkerer with games) - a flashy demo doesn't impress me much. The thing about writing a...
Stephen J Baker
sjbaker@...
Mar 1, 2005 7:58 pm
23726
... Gee, that's such a ringing endorsement of what matters to game developers. Free clue: flash will help your cause with game developers, no matter what...
Brandon J. Van Every
vanevery@...
Mar 1, 2005 10:08 pm
23727
I have to agree with Stephen mainly. A complete game is *many orders* harder to write than a flashy demo. A demo also won't require anything *near* an art...
Martin Bell
MartinGBell@...
Mar 1, 2005 10:53 pm
23728
As a professional game developer, here is what I generally like to see in a demo when someone is applying for a job. If someone is applying for a non-graphics...
Kevin Bray
ebray99@...
Mar 2, 2005 12:43 am
23729
... Errr, working in both a Govt organisation & owning a private games development company, I get both worlds -- and I have to agree with Steve on this one...
Leath Muller
leathm@...
Mar 2, 2005 4:09 am
23730
Thanks for the responses everyone! I'm not really sure if we all agree on what a demo really is. As far as I see it, there are two types of demos. There are...
Gregor Brunmar
gregor.brunmar@...
Mar 2, 2005 7:33 am
23731
... art = write a 2D paint program, a 3D modeler, an animation keyframer, a mocap cleaner, a plugin batch processor for moving things between off-the-shelf...
Brandon J. Van Every
vanevery@...
Mar 2, 2005 8:18 am
23732
Hi, I have a texture which is of the format GL_RGBA and there is information in the alpha channel. The problem is that I want to ignore the alpha channel when...
Bill Pullan
bill.pullan@...
Mar 10, 2005 9:42 am
23733
Why don't you duplicate the texture in that case ?? Keep your original with the alpha channel and make a copy wihout and use that. Would this be possible ?? ...
Pascal_Gane@...
Mar 10, 2005 10:05 am
23734
It's possible, but I could that'd mean storing double the amount of textures which could be quite large. I've found a way of doing it using extensions...
Bill Pullan
bill.pullan@...
Mar 10, 2005 10:31 am
23735
it is looks like u r using OpenGL 1.1. Why don't u use newer versions?. You can simply define a CG shader or fragment program to indicate how to combine texels...
Initially I was worried that upgrading would break everything, but it went very smoothly...i'm using GL_COMBINE_EXT now and it works a treat. Thanks. ... Sent:...
Bill Pullan
bill.pullan@...
Mar 10, 2005 3:56 pm
23737
If your graphics card supports the GL_ARB_texture_env_combine extension or OpenGL 1.3, then you can specify separate texture functions for RGB and Alpha. ...
DMKeenan@...
Mar 10, 2005 5:31 pm
23738
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Mar 15, 2005 10:20 am
23739
Hello Guy I tested arb_fragment program and CG fragment program, and the results are not the same. I kept the rest of the code. CG looks darker. Any clue?. I...
... Have you compiled the Cg code with the stand-alone compiler and looked at the machine-code it generates? I'm sure that would give you a clue. ... The...
Stephen J Baker
sjbaker@...
Mar 15, 2005 2:26 pm
23741
Thx.... Stephen how could this code const char PCG_CODE[] = "float4 main(float4 FrontCoords : TEXCOORD0, float4 BackCoords : TEXCOORD1, const uniform sampler3D...
Rhadamés Carmona
rcarmona@...
Mar 15, 2005 7:51 pm
23742
I think you need to use a constructor to build your vector: float2 dependcoor = float2(fc,bc); Does that fix the problem? Pat ... Sent: Tuesday, March 15, 2005...
Pat Brown (OpenGL)
PBrown@...
Mar 15, 2005 8:34 pm
23743
... That's gotta be it. Without the constructor, (fc,bc) is just a C-style 'comma operator' which in this context will discard 'fc' and use 'bc'. Since fc is...
Stephen J Baker
sjbaker@...
Mar 15, 2005 8:56 pm
23744
BTW, I just tested this out, and it appears to work. I think what is happening with your original code is that "(fc,bc)" is treated as a parenthesized...
Pat Brown (OpenGL)
PBrown@...
Mar 15, 2005 9:16 pm
23745
Wow... Thanks Pat and Stephen... I am gonna test it now. I did not think about constructor... THX RIX ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" ...
Hi, I was wondering. I'm trying to align texel with pixels on screen (i.e: i've rendered the complete scene to a texture, and now want to render this texture...
Chris Haarmeijer
c.haarmeijer@...
Mar 24, 2005 11:07 am
23747
Hi Chris, In OpenGL, the texel is centered around the mapping coordinates, so you don’t need any offset … as simple as it can be. Laurent _____ De :...
Laurent Auneau
laurent.auneau@...
Mar 24, 2005 2:04 pm
23748
Hi Guys I do not want to print with background color = black. Because of that, I change background color (to white), in the last rendering for printing. OnDraw...
Hey Guys The problem is only in print preview.... might be I am doing something wrong. It prints in the printer good. Regards Rix ... To: "Multiple recipients...
Hi, In the If() part you are doing rendering for printer, but in the else part you are drawing on the screen, but I don't know why have you set the DrawBuffer...