WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jul 1, 2005 10:19 am
23819
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Jul 15, 2005 10:21 am
23820
Dear all, I'm trying to configure my shadow mapping matrix as outlined here(www.cs.uiowa.edu/~cwyman/classes/ fall04-22C151/handouts/shadowMap.pdf), although...
Jesse Laeuchli
jesse@...
Jul 26, 2005 8:31 pm
23821
i wouldn't normally suggest this to someone who is doing stuff far more complicated than i am, but your variable called SinglecMatrix, is that in the Opengl ...
Brian Barrett
brian.ripoff@...
Jul 27, 2005 11:12 am
23822
or not, thay are inverted c array, sorry ... FAQ and OpenGL Resources at: http://www.geocities.com/SiliconValley/Hills/9956/OpenGL -- Author: Brian Barrett ...
Brian Barrett
brian.ripoff@...
Jul 27, 2005 11:20 am
23823
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Aug 1, 2005 10:20 am
23824
Hey Guys OpenGL will be layered by directX in windows vista, so, opengl would be 50% slower... it really sux!!!... we have to do something. look at...
... That's not the worst part... ... At version 1.4, there are no GLSL shaders - and with no extensions, they can't be added later. The speed is irrelevent -...
Stephen J Baker
sjbaker@...
Aug 9, 2005 1:00 pm
23826
OpenGL is so powerfull that the old Bill can only destroy it in this way :/ ... OpenGL is so powerfull that the old Bill can only destroy it in this way :/ >...
bear007
bear007@...
Aug 9, 2005 1:52 pm
23827
Since I was at the OpenGL BOF at SIGGRAPH where this was discussed, I would like to clarify a bit of what was mentioned. First, there were two current paths...
Evan Hart
ehart@...
Aug 9, 2005 7:23 pm
23828
Does anybody have some advice for implementing projective shadow maps on a system with an ATI board? For a while I've been using pbuffers and ...
DMKeenan@...
Aug 10, 2005 3:53 am
23829
Yes, that's the most portable way to do it as far as I know. This works not only on ATI hardware but also on X11 where render-to-texture isn't available....
Kenneth B. Russell
kbrussel@...
Aug 10, 2005 5:23 am
23830
If Microsoft didn't give a sh!t about us game developers over the Carmack OpenGL vx DX fiasco (way back when -- yes I signed the petition -- lot good it did),...
Michaelangelo of the ...
Michael@...
Aug 14, 2005 11:14 pm
23831
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Aug 15, 2005 10:20 am
23832
I wondered if there is some issues and important things to know about optimisation between the fact to use Int16 or Int32 for its index buffer under OpenGL. By...
Igor Kravtchenko
igor@...
Aug 16, 2005 5:29 pm
23833
... I did some quick timings some time ago, and could not measure a difference. Tested with some objects each having about 3 million vertices. Best thing to do...
notnot@...
Aug 16, 2005 6:43 pm
23834
More recent cards do support 32-bit indices, so for those cards there is no performance penalty (other than the slight extra bandwidth, of course). If the...
Tony Cox
tonycox@...
Aug 16, 2005 7:13 pm
23835
During Homeworld 2 I did some benchmarks and found on some nv1x cards there was a small boost when we switched to 16 from 32. I didn't notice any difference...
Remy Saville
rsaville@...
Aug 16, 2005 7:40 pm
23836
You should use 16 bits whenever possible, mainly to save memory. Under some circunstances, the driver is able to determine that 16 bits are enough to index...
Ignacio Castaño
castanyo@...
Aug 17, 2005 3:18 am
23837
!!!! Homeworld 2!!!! Yeah, I loved it. Better graphics than the first couple but I liked the TAC on the older ver. Where do you think the performance gain came...
Don Gunter
dgunter@...
Aug 18, 2005 3:09 pm
23838
Thanks :) I can't really make a valid guess, beyond the obvious ones, at why it was only noticeably faster to use 16 vs. 32 on the nv1x in our tests. If the...
Remy Saville
rsaville@...
Aug 18, 2005 11:28 pm
23839
Thanks ... Saville Sent: Thursday, August 18, 2005 5:24 PM To: Multiple recipients of list OPENGL-GAMEDEV-L Thanks :) I can't really make a valid guess, beyond...
Don Gunter
dgunter@...
Aug 19, 2005 2:00 pm
23840
Hi all! I'm currently trying to implement the now well-kown "Tron Glow Effect" under OpenGL (http://www.gamasutra.com/features/20040526/james_01.shtml) The...
Igor Kravtchenko
igor@...
Aug 26, 2005 9:29 pm
23841
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Sep 1, 2005 10:32 am
23842
CSCI E-234: Introduction to Computer Graphics and GPU Programming September 21, 2005 through January 18, 2006 Harvard Extension School This class is also...
Hanspeter Pfister
pfister@...
Sep 12, 2005 4:11 pm
23843
1600$ is pretty steep. Any way this class can be audited for less? Roland ... __________________________________________________ Do You Yahoo!? Tired of spam?...
Roland Krause
rokrau@...
Sep 12, 2005 6:45 pm
23844
welcome to higher education in america ;-) ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Monday, September 12,...
Jesse Laeuchli
jesse@...
Sep 12, 2005 7:00 pm
23845
Sorry, I don't make the rules, I only work for Harvard... ;-) Auditing without credit, as far as I know, is indeed cheaper. I'll find out how much. - HP ... ...
Hanspeter Pfister
pfister@...
Sep 12, 2005 8:15 pm
23846
My personal opinion is that it really does not worth the money , altough is a great curriculum. Why I say it doesnt worth ? You can buy a book like...
Dan Partelly
dan_partelly@...
Sep 12, 2005 9:00 pm
23847
a) Not everyone learns the same way. Some people learn much better from a professor. b) Particularly a professor who knows his stuff as well as Hanspeter. ...