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Messages 23838 - 23867 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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23838
Thanks :) I can't really make a valid guess, beyond the obvious ones, at why it was only noticeably faster to use 16 vs. 32 on the nv1x in our tests. If the...
Remy Saville
rsaville@...
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Aug 18, 2005
11:28 pm
23839
Thanks ... Saville Sent: Thursday, August 18, 2005 5:24 PM To: Multiple recipients of list OPENGL-GAMEDEV-L Thanks :) I can't really make a valid guess, beyond...
Don Gunter
dgunter@...
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Aug 19, 2005
2:00 pm
23840
Hi all! I'm currently trying to implement the now well-kown "Tron Glow Effect" under OpenGL (http://www.gamasutra.com/features/20040526/james_01.shtml) The...
Igor Kravtchenko
igor@...
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Aug 26, 2005
9:29 pm
23841
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Sep 1, 2005
10:32 am
23842
CSCI E-234: Introduction to Computer Graphics and GPU Programming September 21, 2005 through January 18, 2006 Harvard Extension School This class is also...
Hanspeter Pfister
pfister@...
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Sep 12, 2005
4:11 pm
23843
1600$ is pretty steep. Any way this class can be audited for less? Roland ... __________________________________________________ Do You Yahoo!? Tired of spam?...
Roland Krause
rokrau@...
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Sep 12, 2005
6:45 pm
23844
welcome to higher education in america ;-) ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Monday, September 12,...
Jesse Laeuchli
jesse@...
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Sep 12, 2005
7:00 pm
23845
Sorry, I don't make the rules, I only work for Harvard... ;-) Auditing without credit, as far as I know, is indeed cheaper. I'll find out how much. - HP ... ...
Hanspeter Pfister
pfister@...
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Sep 12, 2005
8:15 pm
23846
My personal opinion is that it really does not worth the money , altough is a great curriculum. Why I say it doesnt worth ? You can buy a book like...
Dan Partelly
dan_partelly@...
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Sep 12, 2005
9:00 pm
23847
a) Not everyone learns the same way. Some people learn much better from a professor. b) Particularly a professor who knows his stuff as well as Hanspeter. ...
Kent Quirk
kent_quirk@...
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Sep 13, 2005
2:01 am
23848
That is gouging similar to gas price :) IIRC, a MIT course is ONLY around $800. ... http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ... ...
tSb
shaobin_tao@...
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Sep 13, 2005
8:00 am
23849
... a. Im my oppinion is worthless as long as you do not get a cetification course. Auditing and getting nothing in the way of certification does not give you...
Dan Partelly
dan_partelly@...
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Sep 13, 2005
2:20 pm
23850
... It's not 'gouging' when there are alternatives to choose from and vendors can compete on price. Gouging can only happen when you have a near monopoly and...
Stephen J Baker
sjbaker@...
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Sep 13, 2005
2:24 pm
23851
Steve, HI: Thanks for correcting me the wrong choice of "gouging". Take your statements as for gas, it will sound like. If Enron believe that their electricity...
tSb
shaobin_tao@...
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Sep 13, 2005
6:06 pm
23852
... This is *WAY* off topic. We should stop babbling on about it. ... The second law of Frisbee throwing states: "Never precede any maneuver by a comment more...
Stephen J Baker
sjbaker@...
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Sep 13, 2005
7:35 pm
23853
One last note to this topic: I checked with Harvard, and they do not have a reduced rate for auditing - sorry. And thanks to Kent Quirk for the nice comments...
Hanspeter Pfister
pfister@...
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Sep 13, 2005
7:50 pm
23854
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Sep 15, 2005
2:39 pm
23855
Hi Guys I am using CG, and I would want to retrieve opengl state from fragment program. I just need to know (inside the fragment program) if 2d texture is ...
Rhadamés Carmona
rcarmona@...
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Sep 15, 2005
2:42 pm
23856
There is no way to get at the texture enables in fragment programs. Additionally, the texture enables have no impact on fragment program execution -- you don't...
Pat Brown (OpenGL)
PBrown@...
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Sep 15, 2005
3:11 pm
23857
Hi Folks, Does it make sense to do the following: (Soooorrry for the awful pseudo code...) open display list draw something push the texture bit on the...
Roland Krause
rokrau@...
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Sep 26, 2005
10:50 pm
23858
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
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Oct 1, 2005
10:20 am
23859
Couple of weeks ago I asked a question about textures and displaylists. Didn't get any answers, so I am trying to ask the question in a bit different way: Say...
Roland Krause
rokrau@...
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Oct 3, 2005
7:01 pm
23860
As it's specified in reference manual( f.e. http://pyopengl.sourceforge.net/documentation/manual/glPushAttrib.3G.html ), pushing GL_TEXTURE_BIT attributes...
Grzegorz Bogucki
grzegorz.bogucki@...
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Oct 4, 2005
8:29 am
23861
Thanks very much, I'll bookmark the reference. Roland ... http://pyopengl.sourceforge.net/documentation/manual/glPushAttrib.3G.html ... FAQ and OpenGL...
Roland Krause
rokrau@...
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Oct 4, 2005
4:44 pm
23862
Hello Everybody I am programming with 3D textures and GLSL. At some point, I was interested in making 2 renderings in one frame, for comparrison... void...
Rhadamés Carmona
rcarmona@...
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Oct 7, 2005
2:29 am
23863
You need to call glFinish (), not glFlush (). glFlush () means that all commands are passed to OpenGL for processing - not that the processing has finished...
Anteru
Anteru@...
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Oct 7, 2005
6:19 am
23864
Actually, assuming that the read is done with a normal glReadPixels, neither glFlush nor glFinish are required, because OpenGL commands are guaranteed (to...
Evan Hart
ehart@...
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Oct 7, 2005
2:46 pm
23865
You might consider using FBOs and rendering to offscreen color and depth buffers to save yourself two read-backs of the frame buffer. -wd ... Sent: Friday,...
William Damon
wdamon@...
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Oct 7, 2005
2:50 pm
23866
Hi Rix and Matthäus, Evan is right. If sleep() affects your ReadPixels() result, something is probably wrong in the driver. (Unless you're using an asynch...
Cass Everitt
CEveritt@...
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Oct 7, 2005
4:09 pm
23867
Thanks Guys! I change a little bit the code (move the code to another function), and now works... glFlush or glFinish were not required anymore... It is like a...
Rhadamés Carmona
rcarmona@...
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Oct 7, 2005
11:58 pm
Messages 23838 - 23867 of 23867   Oldest  |  < Older  |  Newer >  |  Newest
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