Thanks :) I can't really make a valid guess, beyond the obvious ones, at why it was only noticeably faster to use 16 vs. 32 on the nv1x in our tests. If the...
Remy Saville
rsaville@...
Aug 18, 2005 11:28 pm
23839
Thanks ... Saville Sent: Thursday, August 18, 2005 5:24 PM To: Multiple recipients of list OPENGL-GAMEDEV-L Thanks :) I can't really make a valid guess, beyond...
Don Gunter
dgunter@...
Aug 19, 2005 2:00 pm
23840
Hi all! I'm currently trying to implement the now well-kown "Tron Glow Effect" under OpenGL (http://www.gamasutra.com/features/20040526/james_01.shtml) The...
Igor Kravtchenko
igor@...
Aug 26, 2005 9:29 pm
23841
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Sep 1, 2005 10:32 am
23842
CSCI E-234: Introduction to Computer Graphics and GPU Programming September 21, 2005 through January 18, 2006 Harvard Extension School This class is also...
Hanspeter Pfister
pfister@...
Sep 12, 2005 4:11 pm
23843
1600$ is pretty steep. Any way this class can be audited for less? Roland ... __________________________________________________ Do You Yahoo!? Tired of spam?...
Roland Krause
rokrau@...
Sep 12, 2005 6:45 pm
23844
welcome to higher education in america ;-) ... To: "Multiple recipients of list OPENGL-GAMEDEV-L" <OPENGL-GAMEDEV-L@...> Sent: Monday, September 12,...
Jesse Laeuchli
jesse@...
Sep 12, 2005 7:00 pm
23845
Sorry, I don't make the rules, I only work for Harvard... ;-) Auditing without credit, as far as I know, is indeed cheaper. I'll find out how much. - HP ... ...
Hanspeter Pfister
pfister@...
Sep 12, 2005 8:15 pm
23846
My personal opinion is that it really does not worth the money , altough is a great curriculum. Why I say it doesnt worth ? You can buy a book like...
Dan Partelly
dan_partelly@...
Sep 12, 2005 9:00 pm
23847
a) Not everyone learns the same way. Some people learn much better from a professor. b) Particularly a professor who knows his stuff as well as Hanspeter. ...
Kent Quirk
kent_quirk@...
Sep 13, 2005 2:01 am
23848
That is gouging similar to gas price :) IIRC, a MIT course is ONLY around $800. ... http://www.geocities.com/SiliconValley/Hills/9956/OpenGL ... ...
tSb
shaobin_tao@...
Sep 13, 2005 8:00 am
23849
... a. Im my oppinion is worthless as long as you do not get a cetification course. Auditing and getting nothing in the way of certification does not give you...
Dan Partelly
dan_partelly@...
Sep 13, 2005 2:20 pm
23850
... It's not 'gouging' when there are alternatives to choose from and vendors can compete on price. Gouging can only happen when you have a near monopoly and...
Stephen J Baker
sjbaker@...
Sep 13, 2005 2:24 pm
23851
Steve, HI: Thanks for correcting me the wrong choice of "gouging". Take your statements as for gas, it will sound like. If Enron believe that their electricity...
tSb
shaobin_tao@...
Sep 13, 2005 6:06 pm
23852
... This is *WAY* off topic. We should stop babbling on about it. ... The second law of Frisbee throwing states: "Never precede any maneuver by a comment more...
Stephen J Baker
sjbaker@...
Sep 13, 2005 7:35 pm
23853
One last note to this topic: I checked with Harvard, and they do not have a reduced rate for auditing - sorry. And thanks to Kent Quirk for the nice comments...
Hanspeter Pfister
pfister@...
Sep 13, 2005 7:50 pm
23854
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Sep 15, 2005 2:39 pm
23855
Hi Guys I am using CG, and I would want to retrieve opengl state from fragment program. I just need to know (inside the fragment program) if 2d texture is ...
There is no way to get at the texture enables in fragment programs. Additionally, the texture enables have no impact on fragment program execution -- you don't...
Pat Brown (OpenGL)
PBrown@...
Sep 15, 2005 3:11 pm
23857
Hi Folks, Does it make sense to do the following: (Soooorrry for the awful pseudo code...) open display list draw something push the texture bit on the...
Roland Krause
rokrau@...
Sep 26, 2005 10:50 pm
23858
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The...
Dominic Curran
dcurran@...
Oct 1, 2005 10:20 am
23859
Couple of weeks ago I asked a question about textures and displaylists. Didn't get any answers, so I am trying to ask the question in a bit different way: Say...
Roland Krause
rokrau@...
Oct 3, 2005 7:01 pm
23860
As it's specified in reference manual( f.e. http://pyopengl.sourceforge.net/documentation/manual/glPushAttrib.3G.html ), pushing GL_TEXTURE_BIT attributes...
Grzegorz Bogucki
grzegorz.bogucki@...
Oct 4, 2005 8:29 am
23861
Thanks very much, I'll bookmark the reference. Roland ... http://pyopengl.sourceforge.net/documentation/manual/glPushAttrib.3G.html ... FAQ and OpenGL...
Roland Krause
rokrau@...
Oct 4, 2005 4:44 pm
23862
Hello Everybody I am programming with 3D textures and GLSL. At some point, I was interested in making 2 renderings in one frame, for comparrison... void...
You need to call glFinish (), not glFlush (). glFlush () means that all commands are passed to OpenGL for processing - not that the processing has finished...
Anteru
Anteru@...
Oct 7, 2005 6:19 am
23864
Actually, assuming that the read is done with a normal glReadPixels, neither glFlush nor glFinish are required, because OpenGL commands are guaranteed (to...
Evan Hart
ehart@...
Oct 7, 2005 2:46 pm
23865
You might consider using FBOs and rendering to offscreen color and depth buffers to save yourself two read-backs of the frame buffer. -wd ... Sent: Friday,...
William Damon
wdamon@...
Oct 7, 2005 2:50 pm
23866
Hi Rix and Matthäus, Evan is right. If sleep() affects your ReadPixels() result, something is probably wrong in the driver. (Unless you're using an asynch...
Cass Everitt
CEveritt@...
Oct 7, 2005 4:09 pm
23867
Thanks Guys! I change a little bit the code (move the code to another function), and now works... glFlush or glFinish were not required anymore... It is like a...