Thanks for answering Anders but it's a no go. I don't have the red book but I do have Waite Groupe's OpenGL superbible and the Visual C++ help files, which...
Marc St-Jacques
booleen@...
Jan 1, 1999 8:38 am
9839
... I dont have the Superbible, but that one is probably ok. ... Ok. I think that sounds like you are running Microsofts OpenGL. (Software) I'll check what I...
Anders Olofsson
anderso@...
Jan 1, 1999 10:21 am
9840
does anybody know how to turn off the silly option in VC5 forcing you to assign all variables their values only at the start of a function? simon -- Author:...
Simon
simon@...
Jan 1, 1999 2:51 pm
9841
I didn't know that was an option, I thought it was based on whether you were writing a C or C++ program. You probably already know this but it will use C...
Matt Shaw
mshaw@...
Jan 1, 1999 3:23 pm
9842
I got this E-Mail from Ben Morris (author of the original worldcraft) - Heya, Loading the MAP format is a little tricky. You're right: each brush face is...
Solarius
solarius@...
Jan 1, 1999 4:35 pm
9843
Hey, Im writing a program and I need some kind of debuging output to see what my program is doing, does anyone know how I can make a sord of console that I...
Solarius
solarius@...
Jan 1, 1999 4:52 pm
9844
... First of all, turn off the HTML formating in your email program. ASCII is the standard format for all of the Internet. Here's a snippet of code to...
Wilbur Streett
WStreett@...
Jan 1, 1999 5:36 pm
9845
... assign ... Rather than trying to find an option, just use a "{" to establish a local context for the variables.. { int i; printf("%d\n",i); } You can...
Wilbur Streett
WStreett@...
Jan 1, 1999 5:53 pm
9846
I to am interseted in the worldcraft maps. And SInce this thread started yestersday, I stated a simple GL Map reader. I't's almost done (just gota finsh up the...
Jeff Myers
jeffm@...
Jan 1, 1999 6:10 pm
9847
Hi =) First, I'd like to say "HAPY NEW YEAR 1999" to everyone in this list ^__^ Second, does anybody know how Quake][ (that's an OpenGL based games right?)...
FD
fdnet@...
Jan 1, 1999 6:39 pm
9848
Hello, Everybody, who's still alive after New Year What happens, when the card has downloaded a texture to it's memory, and it the card needs to delete the...
Isaack "Geniue" Rasmu...
geniue@...
Jan 1, 1999 7:50 pm
9849
Look into OutputDebugString... -- Author: Scott LeGrand INET: varelse@... Fat City Network Services -- (619) 538-5051 FAX: (619) 538-5051 San Diego,...
Scott LeGrand
varelse@...
Jan 1, 1999 8:20 pm
9850
... This is the responsibility of the driver. Once you have downloaded a texture you should delete your copy. -- Author: INET: gold@... Fat City...
Michael I. Gold
gold@...
Jan 1, 1999 9:50 pm
9851
The driver (should) make a copy of the texture into system ram when you call glTexImage2D. This way, the driver can store it in a native color format. You can...
Hamilton
hamilton@...
Jan 1, 1999 10:35 pm
9852
Is it possible to include say a .raw image within the project itself as a resource in VC6? I would prefer this method to writing a binary file to source file ...
Gordon Hart
who@...
Jan 2, 1999 1:05 am
9853
... yes, its OpenGL -> SGL wrapper actually it is MiniGL - providing very small set of functionality, just enough to run quake you may be interested in my...
Dominik Behr
behr@...
Jan 2, 1999 2:20 am
9854
I have a 3d walkaround working, but I`m wondering whether I`m approaching things right (got the red book but no time to fully investigate right now, (I`m still...
Gordon Hart
who@...
Jan 2, 1999 2:51 am
9855
I was wondering if there were any tutorials on the Quake 1 .BSP file format. Ive looked at that opengl quake viewer and the quake utils. But neither have ...
Solarius
solarius@...
Jan 2, 1999 2:54 am
9856
Hrm.. In my Quake .Map Viewer, I'm loading each face out of the .map file, using a dot product to find the mysterous '4th vertex' and assigning it a unique...
Solarius
solarius@...
Jan 2, 1999 3:50 am
9857
... Think about it like this: You need to move the entire world, not the camera. In OpenGL the camera is always at 0,0,0, so you use the modelview matrix to...
Sean L. Palmer
spalmer@...
Jan 2, 1999 4:06 am
9858
Anyone else know the answer, please leave me a message. Nelson Mok. -- Author: Nelson INET: mnelso3@... Fat City Network Services -- (619) 538-5051...
Nelson
mnelso3@...
Jan 2, 1999 4:20 am
9859
Hi , .. I think you must clear both PFD_GENERIC_FORMAT and PFD_GENERIC_ACCELERATED , because these flags force the generic software renderer (MS) and ...
Nicholas Balke
nicholas.balke@...
Jan 2, 1999 4:28 am
9860
OGL does not know anything about your variables, it just uses their current value when building the display list. Maybe the problem is a non unique...
Nicholas Balke
nicholas.balke@...
Jan 2, 1999 4:36 am
9861
... Not the cause of your problem, unless its a driver bug, but I recommend you never use COMPILE_AND_EXECUTE mode display lists. This is one of the few ...
Michael I. Gold
gold@...
Jan 2, 1999 6:06 am
9862
I have try it. My PWinNT is double byte char set. When I set an ansi ascii char set ttf font, it works fine. Then I try to set a gb2312_charset font, the asc...
There's a Wide version of wglUseFontOutlines and wglUseFontBitmaps. Did you set your project options to use wide strings? If so the headers ought to ...
Sean L. Palmer
spalmer@...
Jan 2, 1999 11:52 am
9864
... Yes I have downloaded it :) Thanks . ... ugh... the link required a username and password .. :( Can you provide me one? ^_^ ..it'll be very nice FD...
FD
fdnet@...
Jan 2, 1999 12:51 pm
9865
... Thats because it for registered NEC developers. You'll have to contact them about getting in their program. Regards, --Matt Matthew Shaw, SPGS, Inc. ...
Matt Shaw
mshaw@...
Jan 2, 1999 2:06 pm
9866
... Yeah that confirms what I was thinking, thanks. Still leaves me a little confused on why it works putting the rotations first.. here is a snip from my draw...
Gordon Hart
who@...
Jan 2, 1999 2:20 pm
9867
Display lists are fixed once they are compiled. They cannot be altered. It sounds to me like you're doing something silly with the matrix stack. eg. ...