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Fwd: Machineflesh Book Released, and Grand Space Opera Voting Opens   Message List  
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Wed Jan 26, 2005 6:53 pm

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Machineflesh Book Announced!
Today we're very proud to announce the first in the series of CG Challenge books documenting the contests. Machineflesh is a high quality publication by Ballistic Publishing, celebrating the artists who entered the Machineflesh Challenge. The book is a healthy 50% split of tutorial 'making of' content from the winners and a gallery of images entered for the Challenge. It is important to note that these Challenge books will fund the CG Challenges, keeping them free to enter for everyone!

Machineflesh Book

Production of the Grand Space Opera book will begin at the conclusion of judging - all artists have been notified by email.

Grand Space Opera Public Voting Opens!
This has been the best CG Challenge to date! The Grand Space Opera Challenge closed with over double the number of completed entries than the previous Challenge, many of which were of stunning quality. The feedback from artists on the Challenge has been excellent, many of whom learned and improved their skills immensely through its course.

Public voting for the Grand Space Opera Challenge is now online and will close on 27 January 2005. After that, a celebrated team of judges will vote on the winning entries. Winners will be announced on 14 February 2005.

CG Challenge XVI - Grand Space Opera

We hope that you'll be able to enter our next CG Challenge in March 2005! More details will be announced soon, so stay tuned!

Leonard Teo
Editor, CGNetworks

Register by February 9 to Save up to 30% on Game Developers Conference 2005 passes!

At GDC 2005, we challenge game developers to not just anticipate the future of games, but to live it. We have over 300 sessions, keynotes, tutorials and roundtables aimed at provoking innovation and inspiration among developers. It is the main global forum where programmers, artists, producers, game designers, audio professionals and others involved in the development of interactive games gather to shape the future of the industry.

The GDC is the place where the most innovative companies from around the world demonstrate emerging technologies critical to creating an immersive gameplay experience. This is a game developer’s one chance in the year to interact with the most companies in one venue, enabling creative innovation and technical breakthrough in game development.

Register online by February 9, 2005 and save up to 30% on conference passes. Enter to win an iPod mini when you use priority code: ECNG5. To learn more, visit www.gdconf.com.

Game Developers Conference 2005

CGNetworks is proud to be a media sponsor of Game Developers Conference! Our books will be sold at the GDC Bookstore.

Fallen Art - Interview with Tomek Baginski
Fallen Art is the all new short film by Oscar nominated Tomek Baginski. We recently interviewed Tomek, who shared the challenges faced while making the short film, along with an exclusive behind-the-scenes look at the film.

The biggest challenge during the production was time. While there was a tight deadline, there was an even tighter budget. “There were days and weeks, especially at the beginning when I was the only person working on the film. It was rather like a long race”, says Baginski. “I wasn't sure we would make the deadline until the last three weeks. The people who participated in the project did a great job. Most of them did it in their free time which is much more important. The project could have fallen over dozens of times.

Fallen Art - Interview with Tomek Baginski

Machineflesh Book -
Pre-Order Now!

Machineflesh is the first in our series of CG Challenge books documenting and celebrating the talents of digital artists entering the Challenges! Published to the same high quality standards that Ballistic Publishing is renowned for, Machineflesh comprises of step-by-step making of tutorials from the winners and a gallery of images from the Challenge. Support the CG Challenges by purchasing your copy! More
Corel® Painter(tm) IX-the world's most powerful Natural-Media® painting and illustration software-features unique digital brushes, art materials and textures that mirror the look and feel of their traditional counterparts. Corel Painter IX highlights include the revolutionary Artists' Oils Painting System, Snap-to-Path Painting, Quick Clone for photographers, and brushes that perform up to ten times faster. More
Animanium is the award-winning character animation tool that delivers a truly unique one-of-a-kind-full-body IK system. Artists and animators can use it along with surprisingly seamless FK to bring characters to life with incredible speed and ease. Pose-to-pose animation has never been this fun! More
 
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Wed Jan 26, 2005 2:30 pm

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