I think this is mostly for Frugal and Steven. A bit back you were discussing having an "add" and "remove" effect for each entity. (Darn, hope I'm getting the...
923
Steven Bethard
bediviere
Feb 11, 2004 6:49 pm
Sorry I've been gone for a while. The prelim's over now, though so things should be better. So most of what we had talked about before was what Effects that...
924
CC Noram Carstensen J...
iambluehearm...
Feb 11, 2004 8:20 pm
Steve, I think I follow what your saying. Let me paraphrase and see if I have it right. For multiple Effects that add that same non-additive Entity, you still...
925
CC Noram Carstensen J...
iambluehearm...
Feb 17, 2004 4:42 pm
Frugal, I see they are talking about your existing LST to XML conversion in the PCGen BoD meeting. Does this mean that code monkeys are getting on board for...
926
Jenni A.M. Merrifield
strawbjamm
Mar 2, 2004 5:36 am
Hello all. I've been lurking on this group for a few months now and am interested in getting more involved in any way I can. Although I've never worked on...
927
Keith Davies
jdk_kjdavies
Mar 2, 2004 5:47 am
... http://pcgendm.sourceforge.net/pmwiki/pmwiki.php/ This'll get you everywhere there is to go, so far. I've got some refactoring and framework stuff in...
928
Jenni A. Merrifield
strawbjamm
Mar 3, 2004 3:32 am
On Mon, 01 Mar 2004 21:47:34 -0800 Keith Davies wrote [snip] ... Thanks Keith! -- Jenni A. M. Merrifield (strawberry @ jamm . com) Software User Experience...
929
Jenni A.M. Merrifield
strawbjamm
Mar 8, 2004 3:23 am
So, I was looking through the "scores.xml" files in the different ucg* examples, trying to get a better understanding of the currently suggested approaches for...
930
Steven Bethard
bediviere
Mar 8, 2004 9:18 am
<quote who="Jenni"> ... </quote> Hmm... I'm not sure which version you're looking at, but my most recent suggestions are in ucg-steve.zip and don't have this...
931
andargor
Mar 18, 2004 6:28 pm
Hi guys, I'm keenly interested in knowing what the next steps are. I was impressed at Steve's "engine" approach, which is close to what I believe in. I...
932
Frugal
frugal10191
Mar 25, 2004 2:59 pm
As everytime I try to refactor out some piece of the spagetti code that is PCGen[1] I realise it is a futile effort I returned my attention to the protype that...
933
andargor
Mar 25, 2004 3:55 pm
... that is ... the ... This may be a total tangent, but have you considered using something like Rhino (Mozilla's Javascript engine for Java) for object ...
934
Keith Davies
jdk_kjdavies
Mar 25, 2004 4:15 pm
... Create an external progression 'class levels'. For each rank in that, add a level of a class chosen by the user. Give the *4 skill points in the first...
935
Frugal
frugal10191
Mar 29, 2004 1:30 pm
<quote who="Keith Davies"> ... I guess that I am trying to do this using the simplest metadata constructs that I can. Partly becasue I do not want to flood the...
936
andargor
Mar 29, 2004 3:18 pm
... what ... happens ... class?.. ... I've come to the conclusion that you cannot fit all possible variations of possible publisher content into neat little...
937
Keith Davies
jdk_kjdavies
Mar 29, 2004 3:23 pm
... Agreed. ... heh, that was intended to look like pseudocode, not Java code. Sorry for not saying as much. I was thinking of the above snippet being a ...
<quote who="Keith Davies"> ... My problem is that I can not see how you can express the pseudo-code in meta data without having a full state machine. You need...
940
Frugal
frugal10191
Mar 30, 2004 8:19 am
<quote who="andargor"> ... I would be interested in seeing this. I have never tried this sort of approach before. What sort of timescale are we looking at:...
941
Frugal
frugal10191
Mar 30, 2004 8:45 am
<quote who="Steven Bethard"> ... The problem is that there is no cnocept of state in this situation. So it all works fine at var.classlevels==1, however as...
942
Frugal
frugal10191
Mar 30, 2004 2:43 pm
<quote who="Keith Davies"> ... I think that my big problem is that the skills can not know to which class they are applied and the class levels can not know...
943
andargor
Mar 30, 2004 3:33 pm
... I have a little learning curve to go over with the embedded Javascript engine. Mainly mapping XML to Javascript objects so I can manipulate them with JS...
944
Steven Bethard
bediviere
Mar 30, 2004 4:27 pm
<quote who="Frugal"> ... </quote> Ahhh, of course. Right, so basically what we want is a differentiation between effects that should be recalculated and...
945
Keith Davies
jdk_kjdavies
Mar 30, 2004 5:14 pm
... A Progression, as I've designed it, is an entity that gets applied in steps. For instance, a class is a progression because the effects get applied in a...
946
Frugal
frugal10191
Apr 1, 2004 12:06 pm
<quote who="Keith Davies"> ... So in the above example adding a rank of "race.human" caused the addition of a rank of characterlevel which in turn causeed the...
947
Keith Davies
jdk_kjdavies
Apr 1, 2004 3:45 pm
... Yes. It seems a little odd, but it works, and can cover racial differences and effects at various 'levels39; (HD and/or origins of changes). ... Much...
948
Frugal
frugal10191
Apr 2, 2004 8:26 am
<quote who="Keith Davies"> ... In the first of your examples the progression was like this: <character> <add:rank key='race.human'> <add:rank...
949
Keith Davies
jdk_kjdavies
Apr 2, 2004 3:47 pm
... It depends on the particular race. Humans are defined as 'advance by class', so their racial progression (race.human) contains instructions to add a class...
950
Frugal
frugal10191
Apr 5, 2004 1:58 pm
After the discussions last week about how to do various things I tried to see just how difficult it was to do various bits and pieces. My aim was to see if we...
951
Keith Davies
jdk_kjdavies
Apr 5, 2004 3:18 pm
... Looking this over, is this intended as a representation of a cooked form of the data (that is, after it's been loaded, how it might look in the program)?...