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  • Members: 284
  • Category: XML
  • Founded: Jan 9, 2002
  • Language: English
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Messages 922 - 951 of 1217   Oldest  |  < Older  |  Newer >  |  Newest
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922 CC Noram Carstensen J...
iambluehearm... Send Email
Feb 11, 2004
4:51 pm
I think this is mostly for Frugal and Steven. A bit back you were discussing having an "add" and "remove" effect for each entity. (Darn, hope I'm getting the...
923 Steven Bethard
bediviere Send Email
Feb 11, 2004
6:49 pm
Sorry I've been gone for a while. The prelim's over now, though so things should be better. So most of what we had talked about before was what Effects that...
924 CC Noram Carstensen J...
iambluehearm... Send Email
Feb 11, 2004
8:20 pm
Steve, I think I follow what your saying. Let me paraphrase and see if I have it right. For multiple Effects that add that same non-additive Entity, you still...
925 CC Noram Carstensen J...
iambluehearm... Send Email
Feb 17, 2004
4:42 pm
Frugal, I see they are talking about your existing LST to XML conversion in the PCGen BoD meeting. Does this mean that code monkeys are getting on board for...
926 Jenni A.M. Merrifield
strawbjamm Send Email
Mar 2, 2004
5:36 am
Hello all. I've been lurking on this group for a few months now and am interested in getting more involved in any way I can. Although I've never worked on...
927 Keith Davies
jdk_kjdavies Send Email
Mar 2, 2004
5:47 am
... http://pcgendm.sourceforge.net/pmwiki/pmwiki.php/ This'll get you everywhere there is to go, so far. I've got some refactoring and framework stuff in...
928 Jenni A. Merrifield
strawbjamm Send Email
Mar 3, 2004
3:32 am
On Mon, 01 Mar 2004 21:47:34 -0800 Keith Davies wrote [snip] ... Thanks Keith! -- Jenni A. M. Merrifield (strawberry @ jamm . com) Software User Experience...
929 Jenni A.M. Merrifield
strawbjamm Send Email
Mar 8, 2004
3:23 am
So, I was looking through the "scores.xml" files in the different ucg* examples, trying to get a better understanding of the currently suggested approaches for...
930 Steven Bethard
bediviere Send Email
Mar 8, 2004
9:18 am
<quote who="Jenni&quot;> ... </quote> Hmm... I'm not sure which version you're looking at, but my most recent suggestions are in ucg-steve.zip and don't have this...
931 andargor Send Email Mar 18, 2004
6:28 pm
Hi guys, I'm keenly interested in knowing what the next steps are. I was impressed at Steve's "engine" approach, which is close to what I believe in. I...
932 Frugal
frugal10191 Send Email
Mar 25, 2004
2:59 pm
As everytime I try to refactor out some piece of the spagetti code that is PCGen[1] I realise it is a futile effort I returned my attention to the protype that...
933 andargor Send Email Mar 25, 2004
3:55 pm
... that is ... the ... This may be a total tangent, but have you considered using something like Rhino (Mozilla's Javascript engine for Java) for object ...
934 Keith Davies
jdk_kjdavies Send Email
Mar 25, 2004
4:15 pm
... Create an external progression 'class levels'. For each rank in that, add a level of a class chosen by the user. Give the *4 skill points in the first...
935 Frugal
frugal10191 Send Email
Mar 29, 2004
1:30 pm
<quote who="Keith Davies"> ... I guess that I am trying to do this using the simplest metadata constructs that I can. Partly becasue I do not want to flood the...
936 andargor Send Email Mar 29, 2004
3:18 pm
... what ... happens ... class?.. ... I've come to the conclusion that you cannot fit all possible variations of possible publisher content into neat little...
937 Keith Davies
jdk_kjdavies Send Email
Mar 29, 2004
3:23 pm
... Agreed. ... heh, that was intended to look like pseudocode, not Java code. Sorry for not saying as much. I was thinking of the above snippet being a ...
938 Steven Bethard
bediviere Send Email
Mar 29, 2004
6:33 pm
<quote who="Frugal&quot;> ... </quote> <def:var id="var.skillpool.multiplier" maxsuppressable="1"> <var-bonus targetid="var.skillpool.multiplier"...
939 Frugal
frugal10191 Send Email
Mar 30, 2004
8:18 am
<quote who="Keith Davies"> ... My problem is that I can not see how you can express the pseudo-code in meta data without having a full state machine. You need...
940 Frugal
frugal10191 Send Email
Mar 30, 2004
8:19 am
<quote who="andargor&quot;> ... I would be interested in seeing this. I have never tried this sort of approach before. What sort of timescale are we looking at:...
941 Frugal
frugal10191 Send Email
Mar 30, 2004
8:45 am
<quote who="Steven Bethard"> ... The problem is that there is no cnocept of state in this situation. So it all works fine at var.classlevels==1, however as...
942 Frugal
frugal10191 Send Email
Mar 30, 2004
2:43 pm
<quote who="Keith Davies"> ... I think that my big problem is that the skills can not know to which class they are applied and the class levels can not know...
943 andargor Send Email Mar 30, 2004
3:33 pm
... I have a little learning curve to go over with the embedded Javascript engine. Mainly mapping XML to Javascript objects so I can manipulate them with JS...
944 Steven Bethard
bediviere Send Email
Mar 30, 2004
4:27 pm
<quote who="Frugal&quot;> ... </quote> Ahhh, of course. Right, so basically what we want is a differentiation between effects that should be recalculated and...
945 Keith Davies
jdk_kjdavies Send Email
Mar 30, 2004
5:14 pm
... A Progression, as I've designed it, is an entity that gets applied in steps. For instance, a class is a progression because the effects get applied in a...
946 Frugal
frugal10191 Send Email
Apr 1, 2004
12:06 pm
<quote who="Keith Davies"> ... So in the above example adding a rank of "race.human&quot; caused the addition of a rank of characterlevel which in turn causeed the...
947 Keith Davies
jdk_kjdavies Send Email
Apr 1, 2004
3:45 pm
... Yes. It seems a little odd, but it works, and can cover racial differences and effects at various 'levels&#39; (HD and/or origins of changes). ... Much...
948 Frugal
frugal10191 Send Email
Apr 2, 2004
8:26 am
<quote who="Keith Davies"> ... In the first of your examples the progression was like this: <character> <add:rank key='race.human'> <add:rank...
949 Keith Davies
jdk_kjdavies Send Email
Apr 2, 2004
3:47 pm
... It depends on the particular race. Humans are defined as 'advance by class', so their racial progression (race.human) contains instructions to add a class...
950 Frugal
frugal10191 Send Email
Apr 5, 2004
1:58 pm
After the discussions last week about how to do various things I tried to see just how difficult it was to do various bits and pieces. My aim was to see if we...
951 Keith Davies
jdk_kjdavies Send Email
Apr 5, 2004
3:18 pm
... Looking this over, is this intended as a representation of a cooked form of the data (that is, after it's been loaded, how it might look in the program)?...
Messages 922 - 951 of 1217   Oldest  |  < Older  |  Newer >  |  Newest
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