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  • Category: Open Source
  • Founded: Apr 29, 2009
  • Language: English
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#3154 From: Andrew <drew0500@...>
Date: Tue Feb 5, 2013 10:11 pm
Subject: Error could be a little more helpful...
Drew0500
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Hi,

Still cleaning up the arcanis set, and finally down to this:

Doing a search of 'PRERACE:1' in the whole Arcanis group folder gives me:
339 matches in 39 files.

Any chance this can get a little more debugger friendly?

13:50:30.744 INFO Thread-8 SourceFileLoader:520 Loading game 35e and sources [Player's Guide to Arcanis].
13:50:39.607 SEVERE Thread-8 SourceFileLoader:512 Exception loading files.
java.lang.IllegalArgumentException: PRERACE:1
    at pcgen.cdom.reference.AbstractReferenceManufacturer.getReference(AbstractReferenceManufacturer.java:690)
    at pcgen.rules.context.TrackingManufacturer.getReference(TrackingManufacturer.java:140)
    at pcgen.rules.persistence.TokenUtilities.getTypeOrPrimitive(TokenUtilities.java:66)
    at plugin.lsttokens.add.FeatToken.parseNonEmptyToken(FeatToken.java:175)
    at plugin.lsttokens.add.FeatToken.parseNonEmptyToken(FeatToken.java:56)
    at pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyToken.java:36)
    at pcgen.rules.persistence.TokenSupport.processSubToken(TokenSupport.java:131)
    at pcgen.rules.context.LoadContext.processSubToken(LoadContext.java:256)
    at plugin.lsttokens.AddLst.parseNonEmptyToken(AddLst.java:118)
    at plugin.lsttokens.AddLst.parseNonEmptyToken(AddLst.java:37)
    at pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyToken.java:36)
    at pcgen.rules.persistence.TokenSupport.processToken(TokenSupport.java:62)
    at pcgen.rules.context.LoadContext.processToken(LoadContext.java:262)
    at pcgen.persistence.lst.PCClassLoader.parseClassLevelLine(PCClassLoader.java:316)
    at pcgen.persistence.lst.PCClassLoader.parseFullClassLevelLine(PCClassLoader.java:254)
    at pcgen.persistence.lst.PCClassLoader.processSubLevelLines(PCClassLoader.java:552)
    at pcgen.persistence.lst.PCClassLoader.loadSubLines(PCClassLoader.java:516)
    at pcgen.persistence.SourceFileLoader.loadCampaigns(SourceFileLoader.java:618)
    at pcgen.persistence.SourceFileLoader.loadCampaigns(SourceFileLoader.java:479)
    at pcgen.persistence.SourceFileLoader.execute(SourceFileLoader.java:214)
    at pcgen.gui2.PCGenStatusBar$TaskExecutor.construct(PCGenStatusBar.java:167)
    at pcgen.gui2.PCGenStatusBar$TaskExecutor.construct(PCGenStatusBar.java:130)
    at pcgen.gui2.util.SwingWorker$2.run(SwingWorker.java:146)
    at java.lang.Thread.run(Unknown Source)


--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"

#3155 From: James Dempsey <jdempsey@...>
Date: Tue Feb 5, 2013 10:19 pm
Subject: Re: Error could be a little more helpful...
james_dempse...
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Hi Andrew,

This doesn't answer the wider question, but based on the stack trace, that error looks like it is occurring in association with an ADD:FEAT .

Cheers,
James.

On 6/02/2013 9:11 AM Andrew wrote
Hi,

Still cleaning up the arcanis set, and finally down to this:

Doing a search of 'PRERACE:1' in the whole Arcanis group folder gives me:
339 matches in 39 files.

Any chance this can get a little more debugger friendly?

13:50:30.744 INFO Thread-8 SourceFileLoader:520 Loading game 35e and sources [Player's Guide to Arcanis].
13:50:39.607 SEVERE Thread-8 SourceFileLoader:512 Exception loading files.
java.lang.IllegalArgumentException: PRERACE:1
    at pcgen.cdom.reference.AbstractReferenceManufacturer.getReference(AbstractReferenceManufacturer.java:690)
    at pcgen.rules.context.TrackingManufacturer.getReference(TrackingManufacturer.java:140)
    at pcgen.rules.persistence.TokenUtilities.getTypeOrPrimitive(TokenUtilities.java:66)
    at plugin.lsttokens.add.FeatToken.parseNonEmptyToken(FeatToken.java:175)
    at plugin.lsttokens.add.FeatToken.parseNonEmptyToken(FeatToken.java:56)
    at pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyToken.java:36)
    at pcgen.rules.persistence.TokenSupport.processSubToken(TokenSupport.java:131)
    at pcgen.rules.context.LoadContext.processSubToken(LoadContext.java:256)
    at plugin.lsttokens.AddLst.parseNonEmptyToken(AddLst.java:118)
    at plugin.lsttokens.AddLst.parseNonEmptyToken(AddLst.java:37)
    at pcgen.rules.persistence.token.AbstractNonEmptyToken.parseToken(AbstractNonEmptyToken.java:36)
    at pcgen.rules.persistence.TokenSupport.processToken(TokenSupport.java:62)
    at pcgen.rules.context.LoadContext.processToken(LoadContext.java:262)
    at pcgen.persistence.lst.PCClassLoader.parseClassLevelLine(PCClassLoader.java:316)
    at pcgen.persistence.lst.PCClassLoader.parseFullClassLevelLine(PCClassLoader.java:254)
    at pcgen.persistence.lst.PCClassLoader.processSubLevelLines(PCClassLoader.java:552)
    at pcgen.persistence.lst.PCClassLoader.loadSubLines(PCClassLoader.java:516)
    at pcgen.persistence.SourceFileLoader.loadCampaigns(SourceFileLoader.java:618)
    at pcgen.persistence.SourceFileLoader.loadCampaigns(SourceFileLoader.java:479)
    at pcgen.persistence.SourceFileLoader.execute(SourceFileLoader.java:214)
    at pcgen.gui2.PCGenStatusBar$TaskExecutor.construct(PCGenStatusBar.java:167)
    at pcgen.gui2.PCGenStatusBar$TaskExecutor.construct(PCGenStatusBar.java:130)
    at pcgen.gui2.util.SwingWorker$2.run(SwingWorker.java:146)
    at java.lang.Thread.run(Unknown Source)


--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


#3156 From: Andrew <drew0500@...>
Date: Tue Feb 5, 2013 10:35 pm
Subject: Re: Error could be a little more helpful...
Drew0500
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Hi James,

Well, that does narrow down the suspects... Whomever wrote the original loved placing PRExxx on the end of ADD:xxx which doesn't work.

On 2/5/2013 2:19 PM, James Dempsey wrote:
--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"

#3157 From: Chris Dolan <chris@...>
Date: Thu Feb 7, 2013 6:56 am
Subject: Re: android:largeHeap="true"
chris@...
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Another progress report. My latest work has all been on the Android app, not in the PCGen core code. I added a progress bar (it was really tedious waiting blindly, or just reading LogCat messages) and an HTML rendering of the PC via ExportHandler, following the example of the CharacterSheetPanel but pushing the HTML to WebKit instead of lobobrowser. The webkit panel scrolls nicely via finger flicks, but it doesn't zoom via pinch or double-tap yet.

As you can see from the progress bar in the screenshot, this is S-L-O-W on my Nexus 7 (over 16 minutes!). It's faster in the x86 Android emulator (3 minutes) but still glacial. Interestingly, it's pretty fast until the Dalvik VM hits ~60MB of heap, then it slows dramatically as Dalvik starts fighting to reclaim RAM. At that point Dalvik is spending more time in the GC than actually running code, I believe. If that analysis is correct, I either need to figure out how to tune the GC or resume my RAM-shrinking mission.

I'm pleased that the HTML template just worked on Android with no code tweaking needed by me. Thank you all for writing such well-abstracted code.



On Feb 3, 2013, at 10:36 AM, Chris Dolan <chris@...> wrote:

Oh, man... I discovered something this weekend:

   android:largeHeap="true"

This XML flag alerts Android 3.0+ that your app needs more RAM than the usual app. On the Nexus 7 (my initial target) this increases the max heap from 64m to 384m. On smaller platforms, like Android 4.0 phones, the cap is probably much smaller -- I need to research that.

While all of the memory work I've been doing is definitely worthwhile I think, I'm annoyed that I missed this.

It still takes 6 minutes(!) to load my sample Pathfinder PC (vs. 11 seconds on my desktop) but it finally works! The screenshot below is rather underwhelming in terms of UI, but it represents all of my backend work to date, including switching from CharacterFacade to PlayerCharacter by copying some logic out of CharacterManager. I haven't committed that change to github yet, but will later today.


#3158 From: "David R. Bender" <Papa.DRB@...>
Date: Thu Feb 7, 2013 9:07 pm
Subject: PCGen v6.1.1 Released
papa_drb
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PCGen v6.1.1 is the first alpha release from our development branch to allow experimentation and testing of our latest work. Please give it a shot and let us know how it works for you. Some notable changes in this release are listed below.

Notable Changes
Speed up when viewing multiple characters
Select Sources - Basic - Show Campaign Info
Allow user to choose sources when loading existing character
Bring 3.x Core Sets to newer Standards

New Sources
[Paizo] Gnomes of Golarion
[Paizo] Pathfinder Campaign Setting: Inner Sea World Guide
[Paizo] Pathfinder: Seekers of Secrets

PCGen is an RPG character generator and maintenance program (d20 systems). All datafiles are ASCII text files so they can be modified by users for their own campaigns.

For more information about PCGen, join us at our Yahoo group:
http://groups.yahoo.com/group/pcgen/

or visit our website:
http://pcgen.sourceforge.net/01_overview.php

or our wiki:
http://wiki.pcgen.org/

Download your free copy:
http://sourceforge.net/projects/pcgen/files/PCGen%20Unstable/6.01.01%20Alpha/

You can see all of the changes included in this release by checking out the release notes:
http://sourceforge.net/projects/pcgen/files/PCGen%20Unstable/6.01.01%20Alpha/pcgen-release-notes-60101.html/download

Trackers (JIRA) bugs:
http://jira.pcgen.org

--

-- david
Papa.DRB

My better half and me (jpg)
Love Me If You Can by Toby Keith (video)
Word of the Day (gif)

Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)

#3159 From: hudson@...
Date: Mon Feb 11, 2013 9:45 pm
Subject: Jenkins build became unstable: PCGen Full Tests #565
hudson@...
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#3160 From: hudson@...
Date: Tue Feb 12, 2013 9:47 pm
Subject: Jenkins build is back to stable : PCGen Full Tests #566
hudson@...
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#3161 From: hudson@...
Date: Sat Feb 16, 2013 9:45 pm
Subject: Jenkins build became unstable: PCGen Full Tests #570
hudson@...
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#3162 From: hudson@...
Date: Sun Feb 17, 2013 9:45 pm
Subject: Jenkins build is back to stable : PCGen Full Tests #571
hudson@...
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#3163 From: hudson@...
Date: Mon Feb 18, 2013 9:47 pm
Subject: Jenkins build became unstable: PCGen Full Tests #572
hudson@...
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#3164 From: Eric C Smith <maredudd@...>
Date: Tue Feb 19, 2013 2:25 am
Subject: Looking for review of SPELLPOINTCOST Doc Entry
maredudd800
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Hi Folks!

I have finally added the SPELLPOINTCOST tag to the docs but I am uncertain if I
have captured it correctly. The final proposal was never recapped and I'm not
sure if I followed the intent presented during the discussion. I also plowed
through the code and at least verified that the TOTAL=x syntax was implemented
along with what showes up in the DOC tracker.

Tom or James, or any other Code Monkey that has time or the inclination, can you
look at the SPELLPOINTCOST tag docs and see if it properly describes what the
code does? I have included a link to the JIRA for this DOC work.

http://jira.pcgen.org/browse/DOCS-56#comment-17858

There are a number of CODE trackers waiting for the tag docs to catch up.

Thanks!

Maredudd
Doc 2nd

#3165 From: hudson@...
Date: Tue Feb 19, 2013 9:45 pm
Subject: Jenkins build is back to stable : PCGen Full Tests #573
hudson@...
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#3166 From: Chris Dolan <chris@...>
Date: Wed Feb 20, 2013 2:13 am
Subject: halting my Android project
chris@...
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This will be my last update for a while: I'm shelving my Android port of PCGen
for now. I got it to the point where it would load and render a PC. However,
it's about a factor of 100 too slow for real-world use (7 minutes on my tablet,
35 minutes on my phone). I think it might be possible to achieve that factor of
100 with lots of caching and trimmed-down loading, but it's too much work for my
hobby programming hours so I'm stopping. Realistically, the whole approach to
LST parsing would need to be revisited (and perhaps database-driven as has been
discussed on this list).

If anyone else wants to pick up my work, my two git repos are here:
    https://github.com/chrisdolan/pcgen-svn
    https://github.com/chrisdolan/pcgen-android

Many of my changes, especially in my "interned_strings" branch, would be useful
for the desktop PCGen too. With those changes I achieved a speedup of 2x on my
Mac before I quit, largely because of reduced garbage collection time.

I would be very happy to answer any questions about my research. And if someone
were to make a breakthrough, I'd be thrilled to jump back into the project.

Chris

#3167 From: hudson@...
Date: Wed Feb 20, 2013 9:46 pm
Subject: Jenkins build became unstable: PCGen Full Tests #574
hudson@...
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#3168 From: "FerretDave" <ferret.griffin@...>
Date: Wed Feb 20, 2013 10:06 pm
Subject: Re: halting my Android project
dave_the_ferret
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Sorry to hear that, hopefully your improvements can help the desktop version
though, and fingers crossed somebody can look into the other improvements.

Fully understand the issues with not enough time...

--- In pcgen_developers@yahoogroups.com, Chris Dolan <chris@...> wrote:
>
> This will be my last update for a while: I'm shelving my Android port of PCGen
for now. I got it to the point where it would load and render a PC. However,
it's about a factor of 100 too slow for real-world use (7 minutes on my tablet,
35 minutes on my phone). I think it might be possible to achieve that factor of
100 with lots of caching and trimmed-down loading, but it's too much work for my
hobby programming hours so I'm stopping. Realistically, the whole approach to
LST parsing would need to be revisited (and perhaps database-driven as has been
discussed on this list).
>
> If anyone else wants to pick up my work, my two git repos are here:
>    https://github.com/chrisdolan/pcgen-svn
>    https://github.com/chrisdolan/pcgen-android
>
> Many of my changes, especially in my "interned_strings" branch, would be
useful for the desktop PCGen too. With those changes I achieved a speedup of 2x
on my Mac before I quit, largely because of reduced garbage collection time.
>
> I would be very happy to answer any questions about my research. And if
someone were to make a breakthrough, I'd be thrilled to jump back into the
project.
>
> Chris
>

#3169 From: hudson@...
Date: Thu Feb 21, 2013 7:35 am
Subject: Jenkins build became unstable: PCGen Trunk » PCGen #3558
hudson@...
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#3170 From: hudson@...
Date: Thu Feb 21, 2013 7:35 am
Subject: Jenkins build became unstable: PCGen Trunk #3558
hudson@...
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#3171 From: hudson@...
Date: Thu Feb 21, 2013 11:21 am
Subject: Jenkins build is back to stable : PCGen Trunk #3559
hudson@...
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#3172 From: hudson@...
Date: Thu Feb 21, 2013 11:21 am
Subject: Jenkins build is back to stable : PCGen Trunk » PCGen #3559
hudson@...
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#3173 From: hudson@...
Date: Thu Feb 21, 2013 9:47 pm
Subject: Jenkins build is still unstable: PCGen Full Tests #575
hudson@...
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#3174 From: Stefan Radermacher <stefan@...>
Date: Fri Feb 22, 2013 1:50 pm
Subject: Unit test questions
zaister
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Just two quick questions

1) What is the difference between the various unit test categories we
have: code/src/test vs. code/src/utest vs. code/src/itest?

2) Can I create a simple test case to calculate a character's CR without
having to provide a full pcg file? I.e. create a character, set race and
levels via code?

Regards
Stefan

#3175 From: James Dempsey <jdempsey@...>
Date: Fri Feb 22, 2013 9:02 pm
Subject: Re: Unit test questions
james_dempse...
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Hi Stefan,

On 23/02/2013 12:50 AM Stefan Radermacher wrote
Just two quick questions
1) What is the difference between the various unit test categories we
have: code/src/test vs. code/src/utest vs. code/src/itest?
  • code/src/test - general tests that may have a wide range of dependencies per test. This is our original test folder
  • code/src/utest - Quick single function unit tests with low dependencies. These are the ones that get run on the default ant build. Any tests here should not need the plugin jars loaded or the spring container initiated. They should also be able to be run in a single JVM (so not have side effects).
  • code/src/itest - Integration tests - these are tests that verify the end to end behaviour of areas of the code, particularly the CDOM code. They normally require the spring container and the plugins to be loaded. As a result they run in a separate JVM per test and are slower than other tests.
  • code/src/testcommon - This is a set of dependencies which may be used in any other test. It is used because maven will not see files in one tests folder/category when running the tests from a different folder.
2) Can I create a simple test case to calculate a character's CR without
having to provide a full pcg file? I.e. create a character, set race and
levels via code?
Yes, you will want to create a new test class that extends AbstractCharacterTestCase. See pcgen.core.PlayerCharacterSpellTest for an example. You will most likely want to put this sort of test in code/src/test.

Cheers,
James.

#3176 From: "thpr" <thpr@...>
Date: Fri Feb 22, 2013 9:39 pm
Subject: Re: Unit test questions
thpr
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--- In pcgen_developers@yahoogroups.com, James Dempsey <jdempsey@...> wrote:
>   * code/src/utest - Quick single function unit tests with low
>     dependencies. These are the ones that get run on the default ant
>     build. Any tests here should not need the plugin jars loaded or the
>     spring container initiated. They should also be able to be run in a
>     single JVM (so not have side effects).

In general these would be tests that are checking one class (though it may rely
on others as a side effect).  As a result, these tests are generally lined up in
the package with the class they are testing.  Alternatively, they are in a
package identifying the interface of the class being tested (e.g.
selectionactor) [The separate unit testing per interface allows us to better
extend base classes to share test code]

>   * code/src/itest - Integration tests - these are tests that verify the
>     end to end behaviour of areas of the code, particularly the CDOM
>     code. They normally require the spring container and the plugins to
>     be loaded. As a result they run in a separate JVM per test and are
>     slower than other tests.

In general, these are testing integration of entire subsystems or
cross-subsystem behavior.  The package name thus often an identification of the
subsystems being tested together (e.g. tokenmodel tests links from parsing the
tokens to loading the data into the in-memory character model.)

> > 2) Can I create a simple test case to calculate a character's CR without
> > having to provide a full pcg file? I.e. create a character, set race and
> > levels via code?
>
> Yes, you will want to create a new test class that extends
> AbstractCharacterTestCase. See pcgen.core.PlayerCharacterSpellTest for
> an example. You will most likely want to put this sort of test in
> code/src/test.

Such a test definitely belongs in code/src/test :)

Another alternative is to directly inject the required facts and test the
output.  This depends on what you are trying to achieve in a given test... but
if you really want the full object in to output token type test, then what James
describes is probably best.

The smallest test is if you are attempting to check just the calculation of
CRFacet. That has not yet been done and would be placed in
/utest/pcgen.cdom.facet.analysis.CRFacetTest.java

The integration test would for /itest/ should eventually be something like a
modeloutput package, and would be the appropriate place for testing something
like CR from the various possible change locations (Race, Template, BONUS, etc.)
through to the output token.

(Note there is probably never a tokenmodel test for something like CR since it
is already very basic in being a number/formula.  So the token tests in the
utest directory already perform what would be the equivalent of the tokenmodel
tests for CR.  If you look closely, the tokenmodel tests that are there are all
tokens that perform an "allow" or "grant" of an object, not just act as a holder
of a "fact" (CR, Hands, etc.).  All of the "facts" that interact will eventually
need something like the modelanalysis itest.  Note also that the "allow",
"grant" and "fact" statements are the keywords I'm using here:
http://wiki.pcgen.org/LST_Token_Information which is the page I'm using to help
track my development of such unit tests.)

TP.

#3177 From: hudson@...
Date: Fri Feb 22, 2013 9:46 pm
Subject: Jenkins build is still unstable: PCGen Full Tests #576
hudson@...
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#3178 From: Stefan Radermacher <stefan@...>
Date: Sat Feb 23, 2013 12:35 am
Subject: Re: Re: Unit test questions
zaister
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Thanks, Tom and James, that was very helpful. I was able to create a
test class in code/src/test that goes through various character setups
and tests the calculated CRs as well as the loader code for the involved
tags.

I'm still getting used to unit tests. Very nice.

Regards
Stefan

#3179 From: Andrew <drew0500@...>
Date: Sat Feb 23, 2013 5:14 am
Subject: Re: Jenkins build is still unstable: PCGen Full Tests #576
Drew0500
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Hi,

Do we know why these two unit tests are failing? One seems to be the Alternating HP issue; the other seems to be HD changing from -3 to +3???

On 2/22/2013 1:46 PM, hudson@... wrote:
See <http://ci.pcgen.org/jenkins/job/PCGen%20Full%20Tests/changes>
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--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"

#3180 From: hudson@...
Date: Sat Feb 23, 2013 9:48 pm
Subject: Jenkins build is still unstable: PCGen Full Tests #577
hudson@...
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#3181 From: James Dempsey <jdempsey@...>
Date: Sat Feb 23, 2013 11:01 pm
Subject: Re: Jenkins build is still unstable: PCGen Full Tests #576
james_dempse...
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Hi Andrew,

The alternating HP issue is one Tom knows about - it can be ignored for the short term, but I agree it is annoying.

The failure for elwood:
Expected text value '(3d8)+(3d8)+3' but was '(3d8)+(3d8)-3'

is occurring every time. I'd be looking for a data issue there as there were no code changes when it started failing. See http://ci.pcgen.org/jenkins/job/PCGen%20Full%20Tests/574/changes for the change list, but I'd recommend having a close look at r19509 given it is the only one hitting msrd data.

Cheers,
James.

On 23/02/2013 4:14 PM Andrew wrote
Hi,

Do we know why these two unit tests are failing? One seems to be the Alternating HP issue; the other seems to be HD changing from -3 to +3???

On 2/22/2013 1:46 PM, hudson@... wrote:
See <http://ci.pcgen.org/jenkins/job/PCGen%20Full%20Tests/changes>
------------------------------------
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--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"


#3182 From: hudson@...
Date: Sun Feb 24, 2013 9:48 pm
Subject: Jenkins build is back to stable : PCGen Full Tests #578
hudson@...
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#3183 From: hudson@...
Date: Mon Feb 25, 2013 9:47 pm
Subject: Jenkins build became unstable: PCGen Full Tests #579
hudson@...
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