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peelsolve · Mocap.ca PeelSolve Userlist

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Group Information

  • Members: 32
  • Category: Graphics
  • Founded: Mar 8, 2007
  • Language: English
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Description

This is a user list for peelSolve by Alastair Macleod. General announcements will be posted here. Questions can be posted about use or how to get better solves.

Peel Solve is a Global Optimization Motion Capture Solver plugin for Autodesk Maya. It allows you to attach a skeleton to the point cloud data and the skeleton will follow this data.

http://www.mocap.ca/solver.html

Most Recent Messages

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Re: Local Markers Questions
They are just locators but look different, so you just need to delete it. You can also reparent them to other bones using maya's parent ('P' key) ... -- To
Posted - Sat Mar 24, 2007 5:14 pm
Al Macleod
nofuncity
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Re: Local Markers Questions
Thanks Al. Is there any way to "unattach"; a marker from a bone to try differente settings (direct from the interface or less direct if there is a command for
Posted - Sat Mar 24, 2007 3:08 pm
Olivier Renouard
drone_olivier
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Re: Local Markers Questions
Yes, you can use a marker to drive more than one bone. The rigid body thing is not fully working yet. There is a problem with it not updating from time to
Posted - Fri Mar 23, 2007 3:27 pm
Al Macleod
nofuncity
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Local Markers Questions
Been fiddling around with the locap markers parenting and I'd have several questions : - in the cases there seem to be too few markers for the joints you'd
Posted - Fri Mar 23, 2007 11:39 am
Olivier Renouard
drone_olivier
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Re: roll bones
Agreeing with John as solving for "1 joint" skels then extracting roll for a higher res skinning skel is generally what we do too. However as you pointed out,
Posted - Thu Mar 22, 2007 11:55 pm
drone_olivier
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2007 16

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