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lowball API bug   Message List  
Reply | Forward Message #26 of 355 |
[pokersource] Re: lowball API bug


>I tried a single O/8 example (a234 single suit vs. a2a3 ds) and got
>less then a 15% speed up. Obviously that doesn't make a study but I
>think your estimate of how much speedup you'll see is optimistic.
>Think of it this way. If all O/8 hands were split pots between the
>nuts then on average you would just see a 2x speedup. Any cases where
>one of the hands did make it to the nuts would slow you down.
>
>Omaha high might show a better speedup as you can short-circuit the
>enumeration earlier.

Sorry if I was sloppy in my earlier response -- I mainly had in mind Omaha
high (or the high half of high-low) when I came up with my optimization. I
think you will see a more significant speedup on that side.

I have some ideas for a better Omaha low evaluator but rather than try to
write them now and risk saying something dumb again I'll think about it and
write them up later.

But I will point out that you can do the following things to improve the
speed of an Omaha low evaluator using the library low-8 evaluator:
- compute ranks(board) and AND off the bits higher than 8. If nBits[that] is
less than three, no low possible.
- AND off the bits higher than 8 in the hand cards before computing
possible 2-card combinations. This will probably reduce the number of
evaluations by a lot (most hands have at least one card above eight.)
- The order in which you evaluate the possible choices matters.

However, since the eval-low-8 is much lighter weight than eval-high, it's
not as clear that there's much to be saved over a brute force approach for
Omaha low.



--
Brian Goetz
Quiotix Corporation
brian@... Tel: 650-843-1300 Fax: 650-324-8032

http://www.quiotix.com




Mon Mar 20, 2000 2:50 am

brian@...
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Message #26 of 355 |
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I think I've mentioned the error in game_std.h but the bug in eval_low8.c makes me think nobody has used this lib to do any high/low split investigation. Brian...
mph@...
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Mar 19, 2000
11:54 pm

... Thanks for the bug report; will fix. Will eventually get a public CVS server running so you can do that yourself... ... I'm pretty sure I've got working...
Brian Goetz
brian@...
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Mar 20, 2000
12:25 am

... With the huge amount of traffic here I'm not sure thats really important. ... I tried a single O/8 example (a234 single suit vs. a2a3 ds) and got less then...
mph@...
Send Email
Mar 20, 2000
2:26 am

... Sorry if I was sloppy in my earlier response -- I mainly had in mind Omaha high (or the high half of high-low) when I came up with my optimization. I ...
Brian Goetz
brian@...
Send Email
Mar 20, 2000
2:50 am

Regarding an omaha 8-or-better low evaluator... I am always one to be profligate with memory or startup time when speed is desired. A simple 8-bit plus 8-bit...
Michael Maurer
mjmaurer@...
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Mar 20, 2000
7:29 am

... Those numbers unfortunately get bigger quickly when you account for O/9 which is still played some places in California. Still, I suppose it's still...
Lee Daniel Crocker
lee@...
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Mar 21, 2000
1:01 am

... That was my exactly my thought for the encoding of an Omaha low evaluator. Quick reject on the board saves time if you are going to analyze a number of...
Stephen H. Landrum
slandrum@...
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Mar 20, 2000
5:52 pm
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