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Reply | Forward Message #95 of 355 |
Re: [pokersource] Compile Issue

What is happening is that you have to include one of the *deck include
files which will define the Deck_ macros.

mzupan21 wrote:

> I'm having an issue with compiling libpoker into my app. I'm trying to
> use the eval.c example to just evaluate a hand with the 2 hold cards
> and 5 community cards. It makes the object just fine but then when it
> trys to link it in I get undefined references.
>
> mzupan@homer:~/poker/server$ make
> g++ -Wl,-rpath,/usr/lib/qt/lib -o server holdemEval.o server.o
> -L/usr/lib/qt/lib -L/usr/X11R6/lib -lqt-mt -lXext -lX11 -lm
> ./lib/libpoker.a
> holdemEval.o(.text+0x6b8): In function
> `holdemEval::holdemEval[not-in-charge]()':
> : undefined reference to `GenericDeck_maskString(Deck*, void*)'
> holdemEval.o(.text+0x6f5): In function
> `holdemEval::holdemEval[not-in-charge]()':
> : undefined reference to `GenericDeck_maskString(Deck*, void*)'
> holdemEval.o(.text+0xfd8): In function
> `holdemEval::holdemEval[in-charge]()':
> : undefined reference to `GenericDeck_maskString(Deck*, void*)'
> holdemEval.o(.text+0x1015): In function
> `holdemEval::holdemEval[in-charge]()':
> : undefined reference to `GenericDeck_maskString(Deck*, void*)'
> collect2: ld returned 1 exit status
> make: *** [server] Error 1
> mzupan@homer:~/poker/server$
>
> The function seems to be in libpoker
>
> mzupan@homer:~/poker/server$ nm -a lib/libpoker.a | grep
> GenericDeck_maskString
> 00000110 T GenericDeck_maskString
> mzupan@homer:~/poker/server$
>
>
> Here is the same source I'm using. I'm taking the eval.c and trying to
> put it into a class
>
> holdemEval.h
> -----------------
> #include <stdio.h>
> #include <stdlib.h>
>
> #include "poker_defs.h"
> #include "inlines/eval.h"
>
> class holdemEval {
>
> public:
> holdemEval();
> ~holdemEval();
>
> private:
>
> };
>
>
> holdemEval.cpp
> -------------------
>
> #include "holdemEval.h"
>
>
>
>
>
> holdemEval::holdemEval() {
>
> int gNCards;
> CardMask gCards;
> int gLow=0;
> int gHighLow=0;
>
> HandVal handval;
> LowHandVal low;
>
> gNCards = 0;
> CardMask_RESET(gCards);
> //parseArgs(argc, argv);
>
> if (!gLow) {
> handval = Hand_EVAL_N(gCards, gNCards);
> printf("%s: ", Deck_maskString(gCards));
> //HandVal_print(handval);
> //printf("\n");
> };
>
> }
>
>
> holdemEval::~holdemEval() {
>
> }
>
>
> it dies if i have printf("%s: ", Deck_maskString(gCards)); in the
> source.. so its something to do with Deck_masString.. but I can't
> figure it out
>
> ALso I have tried to set init gCards.. I just left a lot out to make
> it easier to read
>
> Thanks
> Mike
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>




Mon Aug 23, 2004 4:59 pm

briangoetz
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Forward
Message #95 of 355 |
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I'm having an issue with compiling libpoker into my app. I'm trying to use the eval.c example to just evaluate a hand with the 2 hold cards and 5 community...
mzupan21
Offline Send Email
Aug 18, 2004
11:25 am

What is happening is that you have to include one of the *deck include files which will define the Deck_ macros....
Brian Goetz
briangoetz
Offline Send Email
Aug 23, 2004
4:59 pm
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