Hi, I'm new to this group, and I have been trying to compile the poker-eval dll. Because I'm using Windows 2000 I have downloaded the newest cygwin version. ...
In case anybody is interested: The problem was in the evx_generate.c file. fstat returns a filesize of the file evx_preamble.cfrag which equals the filesize...
Hello everyone. I'm new to the group, but I notice a number of people with problems building the library for win32. If people wish, I can provide a short 'How...
... short ... Nick, It would be great if you contributed your knowledge. Can you post a short HowTo to this discussion group, and then let's talk by private...
I have downloaded the source from http://packages.qa.debian.org/p/poker-eval.html and tried to compile this in cygwin. ./configure runs fine, as far as I can...
I'm curious if there's any more information available about this? I haven't seen any new posts, but was wondering if the files / code might be available...
How To - Build libpoker using MS VC++ 7 ====================================== Download: poker-eval-src-121.tar.gz poker-eval-124.0.tar.gz Decompress version...
One further addition that I forgot about: Edit: include\enumerate.h ====================================== @L762 - _c = random() % deck##_N_CARDS; \ +...
I followed your instructions, but I could not get it to work. Please help!!! Here is what I am getting: cl -O1 -nologo -DNDEBUG -MD -DMSDOS -I../include -c ...
There is a slight error in my pseudo-diff file. Do not delete the 'else' @ line 47 in pokereval_export.h The result *should* compile using the correct random...
Now I get a different error: C:\pokereval\lib>nmake -f makefile.dos Microsoft (R) Program Maintenance Utility Version 7.10.3077 Copyright (C) Microsoft...
Hi I've also followed these instructions and found the same thing errors. I have played with pokereval_export.h, trying combinations of ifs and elses pretty...
Hi Dave, Yours is a different issue. Looks like you are trying to compile the poker-eval-src-121 version. In Loic's 1.24 version, he decorates his code...
Hi Thanks for you quick reply I have taken 1.21 an 1.24 from sourceforge an copied 124 over 121. Then, making the changes you have recommended (and trying to...
No, I'm using those 2 versions from sourceforge also and don't worry about being a C# guy because I am one too ;) To me, it looks like you are either missing...
I do have both of the files mentioned and the code listed is already in the enumord.h file. I worked on it for about 6 hours today, but still have had no...
Hi people, I've not followed this thread because of the subject (I know nothing about windows) and because of the HTML formating (my mailer is not an HTML...
Hey After the help here and some fiddling, managed to get it working. 124 is missing: lib/makefile.dos lib/md5.c include/makefile.dos include/md5.h I could get...
Hi! I'm new to this group, but to be sure that I don't ask questions for which there already are answers; I've read all previous posts. I use Visual Studio...
... It is the number of nonzero bits present in the first argument, which is the number of cards in the hand to be evaluated. The value is redundant and could...
Group, I am a programmer and math major, but fairly newbie in poker. Send me a message if you have complementing skills and you are interested in doing some...
... Poker-eval is desperately needing a more flexible architecture. Although it implements the most well known poker variants fairly well, it is not convenient...
Can someone give me a hand with this? Here is what I'm getting for an error message. % ./configure --with-mac-target=darwin --with-fink ... % make Making all...
Is there a macro or subroutine that maps a hand with two cards to something that's the equivalentof it in human language for a hold'em starting hand ? "5h 5c"...
... hold'em ... The pokersource C layer does not have functions for this, but the Java layer has something along these lines. The class HoldemCanonGroup...
... How about this for a design: unsigned char holdemcanonid(CardMask delt_hand); would convert a hand with two cards to a number between 0 and 168 char*...
I always hold pre-flop hand types in a 13 x 13 array, indexed by rank Ace down to Deuce. The main diagonal are pairs, upper right are suited hands, lower left...
... I should state the obvious, for sake of clarity: the double index conveys the hand type. With index[i,j] (range 0..12), pairs have i=j, suited hands i>j,...