... From: Brian Goetz [mailto:brian@...] Sent: Wednesday, December 01, 1999 2:47 AM To: pokersource@eGroups.com Subject: [pokersource] Re: web site...
Andrew Latto
alatto@...
Dec 1, 1999 3:56 pm
19
... All that that you say it true. Unfortunately HTML is a poor source format. Its a better target. Its a pain to do real indexing on and it makes for poor...
Michael Hunter
mphunter@...
Dec 1, 1999 5:19 pm
20
Hi! Want to learn how to play poker, can anyone help? Janice -- Sincerely, An iPhone User...
markcase
markcase@...
Feb 25, 2000 11:17 pm
21
go to http://www.anet-stl.com/~gregr read the readme.txt and whatsnew.txt files download Gpkrv20 and install it. Connect and join in the fun. Good Luck -Greg...
Greg Reynolds
gregr@...
Feb 25, 2000 11:29 pm
22
Angels Forever...
karen h
bingoboop@...
Mar 16, 2000 3:46 pm
23
I think I've mentioned the error in game_std.h but the bug in eval_low8.c makes me think nobody has used this lib to do any high/low split investigation. Brian...
mph@...
Mar 19, 2000 11:54 pm
24
... Thanks for the bug report; will fix. Will eventually get a public CVS server running so you can do that yourself... ... I'm pretty sure I've got working...
Brian Goetz
brian@...
Mar 20, 2000 12:25 am
25
... With the huge amount of traffic here I'm not sure thats really important. ... I tried a single O/8 example (a234 single suit vs. a2a3 ds) and got less then...
mph@...
Mar 20, 2000 2:26 am
26
... Sorry if I was sloppy in my earlier response -- I mainly had in mind Omaha high (or the high half of high-low) when I came up with my optimization. I ...
Brian Goetz
brian@...
Mar 20, 2000 2:50 am
27
Regarding an omaha 8-or-better low evaluator... I am always one to be profligate with memory or startup time when speed is desired. A simple 8-bit plus 8-bit...
Michael Maurer
mjmaurer@...
Mar 20, 2000 7:29 am
28
... That was my exactly my thought for the encoding of an Omaha low evaluator. Quick reject on the board saves time if you are going to analyze a number of...
Stephen H. Landrum
slandrum@...
Mar 20, 2000 5:52 pm
29
... Those numbers unfortunately get bigger quickly when you account for O/9 which is still played some places in California. Still, I suppose it's still...
Lee Daniel Crocker
lee@...
Mar 21, 2000 1:01 am
30
http://www.planyoursite.com/casino...
Jane
webmaster@...
Mar 21, 2000 4:50 pm
32
Guess we hit the radar screen of some spammer. I have changed the group settings to only allow postings by members now. -- Lee Daniel Crocker <lee@...>...
Lee Daniel Crocker
lee@...
Apr 6, 2000 9:24 pm
33
I was wondering if anyone has been able to compile these poker-eval functions into a DLL. I really want to use them with Visual Basic. I tried compiling the...
joaustin@...
May 27, 2000 9:34 pm
34
... The code has been compiled and tested with Visual C++, and could certainly be compiled into a DLL. I think the biggest issue would be the calling ...
Brian Goetz
brian@...
May 30, 2000 3:00 am
35
... The code has been compiled and tested with Visual C++, and could certainly be compiled into a DLL. I think the biggest issue would be the calling ...
Darse Billings
darse@...
May 30, 2000 3:32 am
36
... poker-eval ... Basic. ... certainly ... calling ... 64-bit ... 64-bit ... call DLL ... there are a ... able to use. ... porting ... with ... Darse. Well of...
joaustin@...
May 30, 2000 3:44 am
37
Since there was some interest in the first RoShamBo competition, here is the announcement of the follow-up contest. - Darse. The Second International RoShamBo...
Darse Billings
darse@...
May 31, 2000 11:53 pm
38
Do we have a code repository up yet? Is there a more elegant way of handling Omaha showdowns than examining SIXTY potential high hands and some number of...
ADBjester
jester@...
Jun 1, 2000 1:28 am
39
... Michael M. and Steven L. posted an idea for an optimization for the low hand. The concept is that you can encode the hand in a byte (bitmapped for each...
mph@...
Jun 1, 2000 1:50 am
40
... Yes. You can browse the cvs archive at www.pokersource.org. ... You can cut the number of evaluations in something like half by doing the following: Call...
Brian Goetz
brian@...
Jun 1, 2000 1:54 am
41
... 16 bits (8 bits for board low values and 8 bits for hand low values) can index into the table. Also, if the board contains insufficient low cards, that...
Stephen H. Landrum
slandrum@...
Jun 1, 2000 3:53 am
42
... *blush* Duh....
mph@...
Jun 1, 2000 4:01 am
43
... Actually, I consider brute-force evaluation to be elegant. At least for the high case. But that's in the eye of the beholder. Brian's "sentinel hand"...
Hi folks, I'm new on this list, and as all new people I refuse to read the archive before at least 20 people have yelled at me. ;-) Seriously though, I'm...
Tony L. Svanstrom
listmaster@...
Jul 17, 2000 2:52 pm
46
Hi folks, We (the UofA Poker research group) have just released a few useful java classes from Poki's source which others may find helpful in building poker...
Aaron Davidson
ajd@...
Aug 9, 2000 12:24 am
47
This looks very nice. Can we get it added to the pokersource.org archive?...
Jeffrey B. Siegal
jbs@...
Aug 9, 2000 6:15 am
52
I have done some work on the poker-eval package (and incorporated some of Brian's work) and decided to make a new release. Here's what's new: Added...