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Messages 313 - 345 of 355   Oldest  |  < Older  |  Newer >  |  Newest
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313
Hi, I'd like to use poker-eval from Java on Windows. I've spent quite a bit of time trying to compile it, but to no avail. a) Under Cygwin using...
approche.pratique
approche.pra...
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Dec 6, 2006
8:56 am
314
Sorry, forgot the error message for problem a). It's: org/pokersource/eval/StandardEvalImp.o:StandardEvalImp.c:(.text+0xdf): undefined reference to...
approche.pratique
approche.pra...
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Dec 6, 2006
8:58 am
315
Hi all, first thanks to put this librarie avaible. It looks great for what i understood by looking at the example. The code seems really efficient and fast. ...
bluttork
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Dec 19, 2006
9:46 pm
316
... sorry for dbl posting... i've forgot to talk about the turn and the river. I want also to generate all possible board in the hand odd calculator when...
bluttork
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Dec 19, 2006
9:56 pm
317
Hi, I have been trying to compile the poker-eval-133.0, using the included poker-eval.vcproj file - VC++ converts it ok to a VC8++ project but when I try to...
JRWashington
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Dec 23, 2006
10:20 am
318
Hi, Ive found the missing files in set 124 :) so now I am past the errors below - now I am down to 4 errors... Any clues? I will have a look at it now...
JRWashington
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Dec 23, 2006
10:38 am
319
Ok now I have run out of play time and need to go and finish the present wrapping for Christmas. I got t_maskrank.c compiling ok if I changed the table to { {...
JRWashington
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Dec 23, 2006
11:02 am
320
Right a bit more progress while the missus was singing in the shower using using nmake -f makefile.dos On 133 with the missing files from 124 Compiled with a...
JRWashington
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Dec 23, 2006
11:22 am
321
Hi Again, I am all set now with everything compilable and working - but for the life of me I cant come up with the simple code required to send pokenum hard...
JRWashington
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Dec 23, 2006
10:38 pm
322
Hello, I've been searching the web for some specificanion of the poker-network protocol, but I've found none. I would like to write my own client and thus I...
olixnet
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Dec 27, 2006
11:03 am
323
... There is none. ... If you could read python that would help. Check http://gna.org/projects/pokersource/ source tree. All file with packet in the name...
Loic Dachary
alebeon
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Dec 27, 2006
1:54 pm
324
... server. I'm ... and the ... I'm planning to use (yes I know it's noobish) VB6....
olixnet
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Dec 27, 2006
10:35 pm
325
... Sweet :-) -- +33 1 76 60 72 81 Loic Dachary mailto:loic@... http://gnu.org/loic/gpg.txt sip:loic@......
Loic Dachary
alebeon
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Dec 28, 2006
11:25 am
326
Well, now I finally know what does each packet mean, but I was unable to determine how to send/receive the packets. I mean - how to encode/decode the packets?...
olixnet
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Dec 28, 2006
11:15 pm
327
There is a fascinating thread on 2+2 about building the next generation of poker hand evaluators. Several posters have reported 7-card hand eval rates well...
Michael Maurer
mjmaurer
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Jan 4, 2007
3:44 am
328
Quite some time ago, "Cactus Kev" created a webpage about his fast 5-card hand eval: http://www.suffecool.net/poker/evaluator.html It exploits the equivalence...
Darse Billings
rayzor04
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Jan 4, 2007
2:28 pm
329
Actually in under 10 cycles per hand... ;-) High Card = 23294460 Pair = 58627800 Two Pair = 31433400 Three of a Kind = 6461620 Straight = 6180020 Flush =...
Ray
ramonwotton
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Jan 4, 2007
3:45 pm
330
That's awesome, Ray. I'm experiencing awe. ;-) Can we squeeze this some more by *first* thinking about the fastest possible hash index functions, and then...
Darse Billings
rayzor04
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Jan 4, 2007
4:30 pm
331
... Specifically: 2c 001000 2d 001001 2h 001010 2s 001011 3c 001100 3d 001101 3h 001110 3s 001111 4c 010000 4d 010001 4h 010010 4s 010011 5c...
Darse Billings
rayzor04
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Jan 4, 2007
6:04 pm
332
I did almost the same thing about 12 years ago when CPU cycles and RAM were more expensive. I created a table that returned a two values, one if the hand was...
Ken Anderson
ken_anderson...
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Jan 4, 2007
6:17 pm
333
... If you're going to do a table lookup, is there some significant advantage from the binary representation over, say, index = card0+52*(card1 + 52*(card2 ......
Jeffrey Siegal
jsiegal
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Jan 4, 2007
7:24 pm
334
Having suggested the bit-friendly representation, I'm now working on making it obsolete. :) If we roll-up the cards 6 bits at a time and compose a 4-card...
Darse Billings
rayzor04
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Jan 4, 2007
8:16 pm
335
Nobody? Please, I need it badly... Thanks:)...
olixnet
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Jan 5, 2007
12:12 pm
336
Most people on this list won't need any further explanation of Mike White (mykey1961?) and Ray Wotten's approach. But in case it helps at all, here's a post I...
Darse Billings
rayzor04
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Jan 9, 2007
8:05 pm
337
Actually, I wrote some C++ code to do exactly this - I actually worked out a minimal perfect hash for the representations. Basically, an evaluation is a sort...
Jim Laird
sn0rt2001
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Feb 16, 2007
5:20 pm
341
Hi, I am interested in a program which optimally solves the wager works casino game of Texas Hold'em shoot out, I am also interested in the variance but not as...
JRWashington
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Mar 4, 2007
10:35 am
342
I just did a quick read of the rules. If I haven't misunderstood how the game is played, an optimal strategy will involve many hands that call the raise with...
Darse Billings
rayzor04
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Mar 4, 2007
5:46 pm
343
I would also expect that all or close to all hands should play, getting at least 3:1 odds, favourable implied odds, and a free pass to the showdown. 32o wins...
Darse Billings
rayzor04
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Mar 4, 2007
6:37 pm
344
Darse, Thanks for the reply - I dont expect there to be a player edge here but am interested in what the optimal strategy and house edge is, along with looking...
John Washington
JRWashington
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Mar 4, 2007
6:59 pm
345
Hi, No takers then, seems a shame - would more money promote more takers I wonder? Get back to me any one is interested. Regards, John....
John Washington
JRWashington
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Mar 6, 2007
7:18 pm
Messages 313 - 345 of 355   Oldest  |  < Older  |  Newer >  |  Newest
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