Hi all, first thanks to put this librarie avaible. It looks great for what i understood by looking at the example. The code seems really efficient and fast. ...
... sorry for dbl posting... i've forgot to talk about the turn and the river. I want also to generate all possible board in the hand odd calculator when...
Hi, I have been trying to compile the poker-eval-133.0, using the included poker-eval.vcproj file - VC++ converts it ok to a VC8++ project but when I try to...
Hi, Ive found the missing files in set 124 :) so now I am past the errors below - now I am down to 4 errors... Any clues? I will have a look at it now...
Ok now I have run out of play time and need to go and finish the present wrapping for Christmas. I got t_maskrank.c compiling ok if I changed the table to { {...
Right a bit more progress while the missus was singing in the shower using using nmake -f makefile.dos On 133 with the missing files from 124 Compiled with a...
Hi Again, I am all set now with everything compilable and working - but for the life of me I cant come up with the simple code required to send pokenum hard...
Hello, I've been searching the web for some specificanion of the poker-network protocol, but I've found none. I would like to write my own client and thus I...
... There is none. ... If you could read python that would help. Check http://gna.org/projects/pokersource/ source tree. All file with packet in the name...
Well, now I finally know what does each packet mean, but I was unable to determine how to send/receive the packets. I mean - how to encode/decode the packets?...
There is a fascinating thread on 2+2 about building the next generation of poker hand evaluators. Several posters have reported 7-card hand eval rates well...
Quite some time ago, "Cactus Kev" created a webpage about his fast 5-card hand eval: http://www.suffecool.net/poker/evaluator.html It exploits the equivalence...
Actually in under 10 cycles per hand... ;-) High Card = 23294460 Pair = 58627800 Two Pair = 31433400 Three of a Kind = 6461620 Straight = 6180020 Flush =...
That's awesome, Ray. I'm experiencing awe. ;-) Can we squeeze this some more by *first* thinking about the fastest possible hash index functions, and then...
I did almost the same thing about 12 years ago when CPU cycles and RAM were more expensive. I created a table that returned a two values, one if the hand was...
... If you're going to do a table lookup, is there some significant advantage from the binary representation over, say, index = card0+52*(card1 + 52*(card2 ......
Having suggested the bit-friendly representation, I'm now working on making it obsolete. :) If we roll-up the cards 6 bits at a time and compose a 4-card...
Most people on this list won't need any further explanation of Mike White (mykey1961?) and Ray Wotten's approach. But in case it helps at all, here's a post I...
Actually, I wrote some C++ code to do exactly this - I actually worked out a minimal perfect hash for the representations. Basically, an evaluation is a sort...
Hi, I am interested in a program which optimally solves the wager works casino game of Texas Hold'em shoot out, I am also interested in the variance but not as...
I just did a quick read of the rules. If I haven't misunderstood how the game is played, an optimal strategy will involve many hands that call the raise with...
I would also expect that all or close to all hands should play, getting at least 3:1 odds, favourable implied odds, and a free pass to the showdown. 32o wins...
Darse, Thanks for the reply - I dont expect there to be a player edge here but am interested in what the optimal strategy and house edge is, along with looking...