The Starting Room(#100RA)
This is the starting room. It is a nice comfortable room existing to
give players a location to arrive at when first connecting if they don't
not have a home in the game. There is velvet carpeting and plush
couches. There is an automatic cooking mahine and a fishtank here. This
is an out of charector place; no roleplaying is to be done here.
The Starting Room(#100RA)
This is the starting room. It is a nice comfortable room existing to
give players a location to arrive at when first connecting if they don't
not have a home in the game. There is velvet carpeting and plush
couches. There is an automatic cooking mahine and a fishtank here. This
is an out of charector place; no roleplaying is to be done here.
Program Error. Your program just got the following error.
zolook(#206), line 426; ANSI_NOTIFY: Non-string argument (2)
System stack backtrace:
2) zolook(#206) line 427, in function look():
426: Looker @ swap ansi_notify
1) zolook(#206) line 581, in function main():
580: look (call the primary look function)
Kelketek Titikilik Rritaa wrote:
>
> No, it seems I don't have that installed... Additionally, I'm not seeing
> the obvious exits anymore.. Maybe I just thought I saw them earlier.
> I've been switching out look programs. Where can I get ObvExits, and
> how do I register it?
>
> Zobeid Zarathustra wrote:
> >
> > On Jul 4, 2006, at 2:04 AM, Kelketek Titikilik Rritaa wrote:
> >
> > > Mountains(#216RJ) Owner: Keketal_Kotaru Parent: Room Zero(#0R)
> > > Type: ROOM Flags: JUMP_OK
> > > DESC: You are in a forested mountain area. Up ahead, you can see
> > > evidence of a village. Lower down is more mountains. A good distance
> > > into the west, you can see a river. The mountain air here is
> > > pleasently
> > > cool, and the smells of trees please your senses.
> > > Key: *UNLOCKED*
> > > Chown_OK Key: *UNLOCKED*
> > > Container Key: *UNLOCKED*
> > > Force Key: *UNLOCKED*
> > > Success: @$ObvExits
> >
> > Do you have a $ObvExits program installed on your MUCK? If you
> > don't, I can see this @succ message causing a problem. ZoLook tries
> > to match it to an executable MUF, doesn't find one, so it produces
> > the error message instead.
> >
> > > dir /_/:
> > > str /_showactions?:yes
> > > 2 properties listed.
> >
> > The properties we are interested in can be found in the "_"
> > directory. Thus:
> >
> > ex here=_/**
> >
> > You should find one "/_/sc:@$ObvExits" that is causing the trouble.
> >
> > > Also, I should note that it doesn't give you that error when you
> > > enter a
> > > room, just when you look at it after having entered.
> >
> > That's. . . odd. Maybe it's using the internal LOOK command when you
> > enter a room. Probably you don't have your global LOOK action named
> > with all the possible abbreviations, including the one the MUCK uses
> > to trigger a LOOK when somebody enters a room. The name of the
> > action in room #0 should be "look;loo;lo;l;lookat".
> >
> > It would appear that ProtoMUCK's in-built LOOK command simply ignores
> > MUF calls it can't match, rather than producing an error message.
> >
> > -- Zobeid
> >
> >
>
>
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