Take a look at the following code snippet from random.c (in the function unsigned long rndn(void *buffer);): MD5(digest, digest, sizeof(digest)); Bear in mind...
I've noticed with ProtoMUCK 2.0b2 I can @tel into objects with no flags set.. should this occur? 'ex' result of said object ... Guide(#479) Owner: Spirit...
Key: New Development(#319RJ) I didn't set this prop.. it set itself.. just to clarify.. ~Spirit~ "People demand freedom of speech to make up for the freedom of...
Wizards can always @tel into objects, regardless of the VEHICLE flag. -Hinoserm ... This email was sent from my Palm(TM) i705 wireless handheld (www.palm.com) ...
Fox Smith
fox85@...
Jun 2, 2003 10:14 pm
380
Fox Smith <fox85@...> wrote: Wizards can always @tel into objects, regardless of the VEHICLE flag. OK, what about players with the TELEPORT power? I...
If you give a player the TELEPORT @power then he/she will be capable of doing anything that @teleport allows. @powers pretty much hand regular players...
Hi! I might be starting to build a German MUCK (yep, with umlauts and all in the end), and during the initial planning phase, I'd need a rough release date...
Speaks for itself - the general examine doesn't see the @succ, because of the leading whitespace. It does work, though. (don't mind the semantic errors in the...
Actually, it is not a bug, it's a perk of the help file the newbie discovered ;)))) @success <object> [=<message>] ... Permissions: !GUEST Sets the success...
This morning I updated the iBook that Furscape has been running on the for the last month. I ran the system updater and got the latest Mac OS X -- Version...
There's no real way for me to diagnose the problem, unfortunately. I DO know there is a crasher related to the cron_interval in 1.81b3. If you disable the...
... Thank you much for that suggestion! I set it. The MUCK runs. Problem solved -- I think? It still leaves me with some questions to ponder. I'm sure...
Possibly. The permanent solution of course is to fix the crasher. I didn't expect something that blatent to work its way into a release. I'll release a new...
I am trying to help out a friend of mine who's got a Protomuck that someone's hosting for him but hasn't given him shell access so he can do anything with it...
Is there any type of maintenance I should do in the database? I have proto on a game host so they handle back ups and things but should I clean out any files...
It has recently come to my attention that there is no way to determine if a file is a directory or a file, and if it exists or not (aside from checking fstats,...
Actually, this is doable. For the file-exists? support, do an 'fsize' on a file. If it comes back -1, the file doesn't exist. ( I realize that's not...
Greetings, I just joined this group because I am a Wiz helping to build a new MUCK using ProtoMUCK 1.81b3 (Muck2.2fb6.00rc9 -- Neon2.17). I like to set all the...
That feature -might- have been removed accidentally. I can't think of any other way it would be toggled. You might want to file it on the sourceforge site as a...
Actually, setting an exit DARK actually is meant to hide the exit from the exits listing not make it quiet to go through the exit. I know this because that is...
... Setting an exit Dark has been the standard way to supress the default messages in Fuzzball all along and in fact, the helpfiles on the Dark flag in...
I honestly do not know how the decision was made in neonmuck, but I can see this sort of a difference occurring. See, look programs work differently in both...
Was dinking around with lsedit and noticed the new .ansi command. It worked fine until I went to save the list then I got this error Programmer Error. Please...
... This is also what we use on Furscape (which migrated from a GlowMUCK database). My own ZoLook.MUF doesn't show exits, we leave that to the external...
... From: "Zobeid Zarathustra" <zobeid@...> To: <protomuck@yahoogroups.com> Sent: Friday, July 11, 2003 7:03 AM Subject: Re: [protomuck] Re: Dark Exits...
... I've never seen ProtoLook, I didn't even know it existed until sometime after Furscape had converted from Glow and after I had already coded ZoLook. It...
I like your previous suggestion of using the Q (or similar) flag to surpress the messages. I've never been fond of the fact that FuzzBall uses the DARK flag,...
Fox Smith
fox85@...
Jul 11, 2003 7:02 pm
405
IMNSHO the new function header syntax is a Good Thing (tm), however there is one caveat. ... The second definition will work. The first one will give you...