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Messages 517 - 546 of 838   Oldest  |  < Older  |  Newer >  |  Newest
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517
... Let us consider the pro and con. . . If exits are inherited through the home room, this creates a conflict: the home of the vehicle is also its sweep-to...
Zobeid Zarathustra
zinn_west
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Dec 1, 2003
2:24 pm
518
Yeah, that's a good analysis of the problem. I'll admit, I never use the simple vehicles either. The room ones just remove most of the headaches associated...
Nakoruru SNK
akarisensei
Offline Send Email
Dec 4, 2003
8:06 am
519
I haven't completely pinned down the behavior of this problem, so I am just reporting what I've observed, and hope that others may be able to help fill in the...
Zobeid Zarathustra
zinn_west
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Dec 9, 2003
9:13 pm
520
WTF! My ProtoMUCK 2.0b6.43 (Muck2.2fb6.01) Just went very ballistic on me, in a deviously subtle way. Okay, I've been checking my Command log and Client log...
public@...
thygrrr
Offline Send Email
Dec 19, 2003
2:49 am
521
When attempting to parse a property that contained {@$Contents} using ... This is reliably reproducible, it happens every time on ProtoMUCK OS-X 2.0b6.36...
Zobeid Zarathustra
zinn_west
Offline Send Email
Dec 19, 2003
4:18 am
522
I found out what caused it! I @chowned #0 to a MAGE (later W2)... Here's my analysis: The Program must be owned by the same player that owns #0 (very odd) and...
public@...
thygrrr
Offline Send Email
Dec 19, 2003
2:17 pm
523
I run with compatible_muf_perms set to yes. I have a W4 Program that calls a M2 program owned by another Player. When I make that program SETUID, it will run...
public@...
thygrrr
Offline Send Email
Dec 19, 2003
3:09 pm
524
I have set a global definition that should greatly reduce the chances of this bug crashing the MUCK. Here's what I did. . . . @set #0=_defs/parseprop:4 pick 4...
Zobeid Zarathustra
zinn_west
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Dec 19, 2003
9:45 pm
525
Either client or server related, posted to both groups... can't debug SSL stuff, I'm dumb <-.-> What happens is, if I paste my lib-basic.muf (shown below) into...
public@...
thygrrr
Offline Send Email
Dec 20, 2003
12:47 pm
526
BeipMU isn't protomuck. Unfortunately this isn't something fixable from the Proto end most likely; it should be reported to the BeipMU crew. Sounds more like...
Chris Brine
contikimoose
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Dec 22, 2003
8:23 am
527
Interesting. Please post it as a bug report at: http://sourceforge.net/projects/protomuck and we'll take a look at it. -Akari ... ...
Nakoruru SNK
akarisensei
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Dec 23, 2003
6:13 pm
528
Today I sat down to make the usual once-a-week backup of our MUCK, and I found 12 MB of errors in proto/game/logs/protomuck.err. Here's a ... And so forth,...
Zobeid Zarathustra
zinn_west
Offline Send Email
Dec 29, 2003
2:09 am
529
Most of the pages on the protomuck.org website that claim to be valid HTML 4.01 Transition are in fact not so. Just letting you know, as requested on the...
kalzarius@...
kalzarius
Online Now Send Email
Jan 5, 2004
9:13 pm
530
The new check_password() function is incorrectly tested resulting in an "Incorrect Password" abort_interpt only when the password is correct. The line below: ...
kalzarius@...
kalzarius
Online Now Send Email
Jan 13, 2004
2:01 am
531
Thank you for pointing this out. I've fixed it as of revision 1.27 of p_db.c in the proto2 CVS branch. Hinoserm, ProtoMUCK developer. -- See ProtoMUCK in...
hinoserm
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Jan 13, 2004
11:23 pm
532
Our MUCK curled up and died this morning, leaving only this clue in the status log: 01/21/04 00:01:40: DUMP: data/proto.new.#71# 01/21/04 02:01:41: DUMP:...
Zobeid Zarathustra
zinn_west
Offline Send Email
Jan 21, 2004
2:47 pm
533
In game.c:241, dump_database_internal(), the dumpdone_mesg only displays if the MUCK was compiled with DISKBASE defined: #ifdef DISKBASE if (tp_dbdump_warning)...
kalzarius@...
kalzarius
Online Now Send Email
Jan 25, 2004
10:58 pm
534
I was wondering if it would be possible to have a few new array primitives added to Proto. Below are the suggested primitives, with the suggested names and...
kalzarius@...
kalzarius
Online Now Send Email
Jan 25, 2004
11:27 pm
535
I agree. Report that at sourceforge's bug tracking so it can get taken care of. http://sourceforge.net/tracker/?atid=107012&group_id=7012&func=browse -Akari ...
Nakoruru SNK
akarisensei
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Jan 26, 2004
8:16 pm
536
This is not a bug. If diskbasing is enabled, forked dumps are disabled. If forked dumps are enabled, dumpdone message handling is controlled in signal.c. ...
hinoserm
Offline Send Email
Jan 26, 2004
11:32 pm
537
Diskbasing is disabled for the MUCK I adminstrate, and we are not seeing save done messages. Just save warning and 'saving ...' messages. It works when we...
kalzarius@...
kalzarius
Online Now Send Email
Jan 27, 2004
12:50 am
538
I've noticed this myself. It's a bit random, and I thought it was possibly just my machine, since nobody else ever reported it. Out of 15+ games hosted on...
hinoserm
Offline Send Email
Jan 27, 2004
1:03 am
539
I'll post it to the bug tracker later today. Just to note, both the server I program on my local system (to make sure code is roughly bug free before...
kalzarius@...
kalzarius
Online Now Send Email
Jan 27, 2004
2:22 pm
540
Actually the cause is unknown but the effect is very well known: An ssl socket *can never* be written to by the forked dump process. If this happens, for ...
Alynna Trypnotk
alynnafoxie
Online Now Send Email
Jan 27, 2004
4:27 pm
541
Speaking hypothetically. . . How hard would it be to incorporate a BASIC interpreter into ProtoMUCK? I'm not talking about some fancy-pants modern version of...
Zobeid Zarathustra
zinn_west
Offline Send Email
Feb 2, 2004
10:00 pm
542
Basically, you would need something that could parse BASIC into MUF. Actually writing a MUCK-specific BASIC parser and interpreter is a bigger project than...
Nakoruru SNK
akarisensei
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Feb 6, 2004
7:48 am
543
My brother is currently working on an upper level language compiler (aptly called xMUF), which compiles a somewhat Lua-like language into MUF. If you're...
kalzarius@...
kalzarius
Online Now Send Email
Feb 19, 2004
10:52 pm
544
There appears to be a server-crasher bug in toadplayer that occurs when the primitive is run while the player-to-toad is still connected. While this can easily...
kalzarius@...
kalzarius
Online Now Send Email
Feb 19, 2004
11:00 pm
545
Is there an in-server replacement for the old @hopper registration system? And along the same lines is there a documentation project for Proto? The advanced ...
Lorrim
minstrel32
Offline Send Email
Feb 21, 2004
3:41 am
546
Huh. Been a long time since a crasher like that's come up. They used to be a common problem way back in 1.0. Anyway, make sure to file a bug report so we can...
Nakoruru SNK
akarisensei
Offline Send Email
Feb 24, 2004
3:49 am
Messages 517 - 546 of 838   Oldest  |  < Older  |  Newer >  |  Newest
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