... Let us consider the pro and con. . . If exits are inherited through the home room, this creates a conflict: the home of the vehicle is also its sweep-to...
Yeah, that's a good analysis of the problem. I'll admit, I never use the simple vehicles either. The room ones just remove most of the headaches associated...
I haven't completely pinned down the behavior of this problem, so I am just reporting what I've observed, and hope that others may be able to help fill in the...
WTF! My ProtoMUCK 2.0b6.43 (Muck2.2fb6.01) Just went very ballistic on me, in a deviously subtle way. Okay, I've been checking my Command log and Client log...
When attempting to parse a property that contained {@$Contents} using ... This is reliably reproducible, it happens every time on ProtoMUCK OS-X 2.0b6.36...
I found out what caused it! I @chowned #0 to a MAGE (later W2)... Here's my analysis: The Program must be owned by the same player that owns #0 (very odd) and...
I run with compatible_muf_perms set to yes. I have a W4 Program that calls a M2 program owned by another Player. When I make that program SETUID, it will run...
I have set a global definition that should greatly reduce the chances of this bug crashing the MUCK. Here's what I did. . . . @set #0=_defs/parseprop:4 pick 4...
Either client or server related, posted to both groups... can't debug SSL stuff, I'm dumb <-.-> What happens is, if I paste my lib-basic.muf (shown below) into...
BeipMU isn't protomuck. Unfortunately this isn't something fixable from the Proto end most likely; it should be reported to the BeipMU crew. Sounds more like...
Today I sat down to make the usual once-a-week backup of our MUCK, and I found 12 MB of errors in proto/game/logs/protomuck.err. Here's a ... And so forth,...
Most of the pages on the protomuck.org website that claim to be valid HTML 4.01 Transition are in fact not so. Just letting you know, as requested on the...
The new check_password() function is incorrectly tested resulting in an "Incorrect Password" abort_interpt only when the password is correct. The line below: ...
Thank you for pointing this out. I've fixed it as of revision 1.27 of p_db.c in the proto2 CVS branch. Hinoserm, ProtoMUCK developer. -- See ProtoMUCK in...
Our MUCK curled up and died this morning, leaving only this clue in the status log: 01/21/04 00:01:40: DUMP: data/proto.new.#71# 01/21/04 02:01:41: DUMP:...
In game.c:241, dump_database_internal(), the dumpdone_mesg only displays if the MUCK was compiled with DISKBASE defined: #ifdef DISKBASE if (tp_dbdump_warning)...
I was wondering if it would be possible to have a few new array primitives added to Proto. Below are the suggested primitives, with the suggested names and...
I agree. Report that at sourceforge's bug tracking so it can get taken care of. http://sourceforge.net/tracker/?atid=107012&group_id=7012&func=browse -Akari ...
This is not a bug. If diskbasing is enabled, forked dumps are disabled. If forked dumps are enabled, dumpdone message handling is controlled in signal.c. ...
Diskbasing is disabled for the MUCK I adminstrate, and we are not seeing save done messages. Just save warning and 'saving ...' messages. It works when we...
I've noticed this myself. It's a bit random, and I thought it was possibly just my machine, since nobody else ever reported it. Out of 15+ games hosted on...
I'll post it to the bug tracker later today. Just to note, both the server I program on my local system (to make sure code is roughly bug free before...
Actually the cause is unknown but the effect is very well known: An ssl socket *can never* be written to by the forked dump process. If this happens, for ...
Speaking hypothetically. . . How hard would it be to incorporate a BASIC interpreter into ProtoMUCK? I'm not talking about some fancy-pants modern version of...
Basically, you would need something that could parse BASIC into MUF. Actually writing a MUCK-specific BASIC parser and interpreter is a bigger project than...
My brother is currently working on an upper level language compiler (aptly called xMUF), which compiles a somewhat Lua-like language into MUF. If you're...
There appears to be a server-crasher bug in toadplayer that occurs when the primitive is run while the player-to-toad is still connected. While this can easily...
Is there an in-server replacement for the old @hopper registration system? And along the same lines is there a documentation project for Proto? The advanced ...
Huh. Been a long time since a crasher like that's come up. They used to be a common problem way back in 1.0. Anyway, make sure to file a bug report so we can...