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I'm moving on to pastures new   Message List  
Reply | Forward Message #6973 of 6984 |
Re: [quark-python] I'm moving on to pastures new

Lol, just found this old posting!

> Hi everyone,
>
> I'd like to let you all know that I think the time has come for me to
> move on to pastures new as far as OSS development is concerned. I
> haven't committed a significant change to QuArK in literally years
> (the last was on December 17th 2003!) and I'm hardly using QuArK at
> all nowadays.
> [...]

Same thing here. But now I'm creating a Counter-Strike map of the school I'm at.
And I've gotta say it's fun to use QuArK especially when it comes to scaling or
duplicating things. (The building is basically a patchwork of premade parts.)

> - It would be awesome if you guys put the 6.4 tree into bugfix-only
> mode and devoted all your efforts to QuArK++ (which seems rather
> stagnant, BTW). Delphi is dead. Netcraft confirms it.

Who the heck is Netcraft? I'm currently involved in a Delphi project that makes
money and uses a lot of cool features that are not available in C++ or MFC.
ActionLists is just one to mention. Then there is the JEDI Project. Sure I miss
<template> support, but the GUI editing part is just excellent in Delphi.

> - Marco Leise mentioned a while back (~beginning of 2004) that he'd
> got the model format for HL almost worked out and was working on a
> patch set. Maybe you should hassle him. :)

Lol, that was the most stupid thing I ever did in my time working on QuArK.
'Almost' in this case means that the models were loaded fine with correct
texturing in their 'default' state. I just realised that QuArK needed a new
model format, because loading the animations, skins, body parts within the old
Quake 1 format would have killed every swap file. *g*
At some point I lost interest in writing a whole new model format and deleted
the almost-working model display for reasons I don't understand myself. Maybe it
was just because the models didn't show up perfectly. (Some were even offset
because of missing animation support.)

> [...]
> Anyway, I'm stopping monitoring these groups as of now (CC me on
> replies to this, please), and I'm leaving the SF.net project as well.
> I'll check the QuArK website from time to time to see how y'all are
> getting on, of course. ;-)
>
> I'll be happy to hear from any of you any time.
>
> Best wishes,
>
> Peter Brett

Good luck with your new projects Peter! I left QuArK a bit earlier, but I
returned. There is always time to change the road your on ;). omg I love this
song.

Regards,
Marco Leise



Wed Mar 22, 2006 6:58 pm

nerdiii
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Forward
Message #6973 of 6984 |
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Hi everyone, I'd like to let you all know that I think the time has come for me to move on to pastures new as far as OSS development is concerned. I haven't...
Peter TB Brett
BRETTP98
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Apr 6, 2005
9:56 pm

... I'm sorry to see you go, but do wish you every success in your future exploits. It has been great having you on the team, your time and experience in...
Rowdy
david@...
Send Email
Apr 6, 2005
10:09 pm

Lol, just found this old posting! ... Same thing here. But now I'm creating a Counter-Strike map of the school I'm at. And I've gotta say it's fun to use QuArK...
Marco Leise
nerdiii
Offline Send Email
Mar 22, 2006
6:57 pm
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