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Texture View Lockup Bug   Message List  
Reply | Forward Message #6975 of 6984 |
Re: Texture View Lockup Bug

nerdiii ? HAY Marco, glad to see you back ;-)
I haven't been able to spend much time on the Lockup Bug..I hate that
thing as much as you do...BUT I certainly have been trying to work on
another MAJOR problem with QuArK, it's texture Browser Memory usage!

Basically that is what is causing Quark to crash all the time,
especially when plp start loading texture folders for H-L2. If you
click on the models1, models2 and models3 folder...by the time its
starts to load the last folder the system memory gets overloaded,
because it does not release any memory from one folder to the next,
your up to about 1.8 MB of memory usage and QuArK crashes.

I have tracked this down to a couple of source files and the area in
one particular file that is generating this problem. But I don't know
hardly any Delphi\Object Pascal to setup some stuff to test with go
any further in trying to fix the problem.

So why don't we get together on MSN or ICQ and work on this one
together. I think we can solve it fairly fast. If we don't fix this
then QuArK can not handle mapping for H-L2 or Doom 3.

Then I would be happy to help with the Lockup Bug. I have some ideas
on how to attack that one and the file to do it, plus some good input
info on when the problem started.

I use my e-mail address for MSN which you can get off this posting in
your e-mail. If not just let me know and I will send it to you
directly. Hummmm. think I'll do that anyway just to be sure along
with my ICQ number.

So keep an eye out for them ;-)

Talk to you soon and welcome back !

cdunde

--- In quark-python@yahoogroups.com, "Marco Leise" <Marco.Leise@...>
wrote:
>
> This bug is giving me head aches. I'm willing to track that bug
nest down and burn it once and forever.
> Can anyone of you help me with this? It was a long time since I
last looked at the sources and I have no idea where to start. So if
you looked into this issue and have some hints, I'd appreciate that.
Die bugs!!! *thinksofstarshiptroopers*
>
> Best regards,
> Marco Leise
>








Thu Mar 23, 2006 3:05 am

cdunde
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Message #6975 of 6984 |
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This bug is giving me head aches. I'm willing to track that bug nest down and burn it once and forever. Can anyone of you help me with this? It was a long time...
Marco Leise
nerdiii
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Mar 22, 2006
7:57 pm

nerdiii ? HAY Marco, glad to see you back ;-) I haven't been able to spend much time on the Lockup Bug..I hate that thing as much as you do...BUT I certainly...
cdunde
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Mar 23, 2006
3:06 am

... Do you assume there is a connection between both of the bugs? ... Sounds pretty easy to solve, but after 5 years of coding you know better... ... I'dont...
Marco Leise
nerdiii
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Mar 23, 2006
8:33 am

... that ... work on ... usage! ... No, I don't really think so, although it might. But as the Texture Browser eats up system memory it definitely effects the...
cdunde
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Mar 23, 2006
5:26 pm

Uh... does anyone know what the 'FNext' attribute to the QTextureLnk class does? I need to break the texture links to free texture memory but I am not sure how...
Marco Leise
nerdiii
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Apr 6, 2006
5:16 pm

... Next frame of an animated texture? Peter -- Quake II build tools: http://peter-b.co.uk/...
Peter TB Brett
BRETTP98
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Apr 6, 2006
7:35 pm

Well, as you probably already know, it's declared as a "protected" item in the QTextureLnk = class(QTexture) (line 232 of QkTextures.pas) with a comment for...
cdunde
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Apr 6, 2006
10:25 pm
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