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Texture View Lockup Bug   Message List  
Reply | Forward Message #6978 of 6984 |
Re: [quark-python] Re: Texture View Lockup Bug

Uh... does anyone know what the 'FNext' attribute to the QTextureLnk class does?
I need to break the texture links to free texture memory but I am not sure how
to do this without braking stuff. It might still run fine with Half-Life, but
maybe the Chrystal Engine mode will crash so I am cautious with this one.
The good news is that my source code changes seem to work and the 'game files
memory limit' is now honored by QuArK. Although there is no special logic behind
it as would be in a 'real' cache system (e.g. free seldom unused textures first)



Thu Apr 6, 2006 5:06 pm

nerdiii
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Message #6978 of 6984 |
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This bug is giving me head aches. I'm willing to track that bug nest down and burn it once and forever. Can anyone of you help me with this? It was a long time...
Marco Leise
nerdiii
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Mar 22, 2006
7:57 pm

nerdiii ? HAY Marco, glad to see you back ;-) I haven't been able to spend much time on the Lockup Bug..I hate that thing as much as you do...BUT I certainly...
cdunde
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Mar 23, 2006
3:06 am

... Do you assume there is a connection between both of the bugs? ... Sounds pretty easy to solve, but after 5 years of coding you know better... ... I'dont...
Marco Leise
nerdiii
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Mar 23, 2006
8:33 am

... that ... work on ... usage! ... No, I don't really think so, although it might. But as the Texture Browser eats up system memory it definitely effects the...
cdunde
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Mar 23, 2006
5:26 pm

Uh... does anyone know what the 'FNext' attribute to the QTextureLnk class does? I need to break the texture links to free texture memory but I am not sure how...
Marco Leise
nerdiii
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Apr 6, 2006
5:16 pm

... Next frame of an animated texture? Peter -- Quake II build tools: http://peter-b.co.uk/...
Peter TB Brett
BRETTP98
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Apr 6, 2006
7:35 pm

Well, as you probably already know, it's declared as a "protected" item in the QTextureLnk = class(QTexture) (line 232 of QkTextures.pas) with a comment for...
cdunde
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Apr 6, 2006
10:25 pm
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