[On Fri, 31 Mar 2000 12:52:25 -0800, "malkdeand" <malkdeand@...> wrote:] ... "Wolfenstein 2", never heard of it. Is it based on the Quake-engine by id...
Decker
decker@...
Apr 1, 2000 6:14 pm
1364
Do other people find that the latest works worse than what it replaces? (I updated my TNT drivers at about the same time so I'm not sure my results are...
Avery Andrews
andrews@...
Apr 2, 2000 11:25 pm
1365
Hello Ron, ... If you are looking specifically for 'v' I guess you cannot find ! This saving is done by some code in QkFileObjects.pas which textually writes ...
Armin Rigo
arigo@...
Apr 3, 2000 6:37 pm
1366
Is there any description of the format of the binary files (qrk)? I am already parsing the ascii version, but wanted to add support for the binary version....
Tim Smith
tim.smith@...
Apr 4, 2000 2:06 am
1367
Hello Tiglari, ... Fixed it. I actually made twice the same bug about the blue color, once in ed3dfx.pas and once in the C code of qrksoftg.dll :-) Now it...
Armin Rigo
arigo@...
Apr 4, 2000 11:25 am
1368
Hello Tim, ... This format is a bit complicated. I would write it differently if I could redo it. But it works... The loading code is mainly the method...
Armin Rigo
arigo@...
Apr 4, 2000 11:29 am
1369
Hello, Wouldn't it be time for a first beta release, with a patch when the texture editing on Bezier patches is ready ? Decker, can you please add a link to...
Armin Rigo
arigo@...
Apr 4, 2000 11:55 am
1370
Hi All coders. - Open QuArK, choose Quake-3 gamemode, enter the Texture-browser, click on the 'Texture file finder' icon, and start searching for textures. ...
Decker
decker@...
Apr 4, 2000 6:38 pm
1371
[On Tue, 4 Apr 2000 13:55:33 +0200 (METDST), Armin Rigo <arigo@...> wrote:] ... Sure, but shouldn't you be uploading it to PQ first? I don't know...
Decker
decker@...
Apr 4, 2000 6:50 pm
1372
Assuming a child window is one which doesn't dissolve but only allows the highlight to switch, and the normal allows dissolving behind what's highlighted (the...
Ax2Grind
ax2grind@...
Apr 4, 2000 7:41 pm
1373
[On Tue, 4 Apr 2000 13:25:47 +0200 (METDST), Armin Rigo <arigo@...> wrote:] ... Well... it works with my Creative TNT2Ultra, but... (The following...
Decker
decker@...
Apr 4, 2000 7:49 pm
1374
[On Tue, 4 Apr 2000 13:55:33 +0200 (METDST), Armin Rigo <arigo@...> wrote:] ... Uhm, forgot to ask: - What about a dialog-box at startup (like the...
Decker
decker@...
Apr 4, 2000 7:49 pm
1375
I'd say yes. I also don't see any point in having builds with every known version of delphi; we think that 5 is slow for some reason so why not just post a d2...
tiglari
tiglari@...
Apr 4, 2000 11:24 pm
1376
AHHH!!!......Are none of the links on the beta page suppose to work? ... From: Decker <decker@...> To: <quark-python@egroups.com> Sent: Tuesday,...
TheBee
thebee@...
Apr 4, 2000 11:27 pm
1377
... once in ... to be ... Yes. ... textured ... random ... textured ... around ... you did ... Flicker is gone, but I still get black in the textured views...
tiglari
tiglari@...
Apr 4, 2000 11:31 pm
1378
Hey...good news hey, a Beta release soon.... Will the links to the ZIP or EXE be on PQ or the KP Beta page at... ...
rustydog
rustydog@...
Apr 5, 2000 1:33 am
1379
Hello Decker, ... It is probably enough to replace QPak with the common ancestor of QPak and QZipPak, which is QPakFolder. ... Sure... A bientot, Armin....
Armin Rigo
arigo@...
Apr 5, 2000 1:56 pm
1380
Hello Decker, ... I would say let's just use .zip archives now. As Tiglari said it seems that there is no more serious differences between the Delphi versions,...
Armin Rigo
arigo@...
Apr 5, 2000 2:04 pm
1381
Hello Decker, ... Yes, I would have guess so. But the purpose of the off-screen OpenGL window is precisely that it can be automatically enlarged if needed, ...
Armin Rigo
arigo@...
Apr 5, 2000 2:08 pm
1382
... work? Nope, since there isn't a direct link to the beta page from the navigationbar - so how did you find it anyway? ;-) You don't have to answer that! -- ...
Decker
decker@...
Apr 5, 2000 3:02 pm
1383
heheheh....no i just put two and two together......i saw how the rest of ur pages were named and then i made the asumption that since Armin called it the...
TheBee
thebee@...
Apr 5, 2000 11:56 pm
1384
Hello everybody, I made a few fixes in QuArK's code. Can you please have a look and tell me if I screwed up something important or if you think it's ready for...
Armin Rigo
arigo@...
Apr 8, 2000 3:30 pm
1385
I find alot of the time I cannot connect to the server to login or browse. I can always get the project page, but often that is it. Anyone else have problems...
rustydog
rustydog@...
Apr 9, 2000 3:22 am
1386
Hi All. With the new location of QuArK-team created .QRK data Add-ons in the .\ADDONS folder, it is not possible to add an add-on (Menu...
Decker
decker@...
Apr 9, 2000 5:23 pm
1387
Hello Decker, ... I will just have this dialog parse both the root and the addons directories. A bientôt, Armin....
Armin Rigo
arigo@...
Apr 10, 2000 1:41 pm
1388
Hello, I added basic shader support. I tested it with the Q3Test; can you please test it with the real Quake 3 and tell me if it seems to work ? For a complete...
Armin Rigo
arigo@...
Apr 10, 2000 1:41 pm
1389
QUark is so crap its got so manly bugs and has no rules it sucks...
Ripper
Ripper@...
Apr 11, 2000 6:11 am
1390
... What version are u using? the beta one. then it will be full of bugs thats what the BETA means. the bugs are being fixed..... -==[ Andy V ]==- ...
Andy Vincent
andyvinc@...
Apr 11, 2000 8:45 am
1391
[On Thu, 6 Jan 2000 05:01:34 +1100, "Ripper" <Ripper@...> wrote:] ... Ohhh! :-/ Not only was that statement typed so fast, that its missing common ...
Decker
decker@...
Apr 12, 2000 6:50 pm
1392
[On Mon, 10 Apr 2000 15:33:50 +0200, Armin Rigo <arigo@...> wrote:] ... "Basic" as in; you are able to "open" a .shader file, which in turn will...