... and ... routine,which ... my ... Its still not working. UGH!! Well, it was not osfoltest.qrk. That has not changed. I have located the step at which it...
johannes_ak@...
Feb 1, 2001 9:02 am
2843
... I honestly didn't think a few minutes of thought as to which modules and the definitions therein I need to look at for converting active memory into...
ax2grind@...
Feb 1, 2001 10:11 am
2844
This is very puzzling, I think we need some other people to download the thing and check it out. ... I've ... got ... located ... What I have in mine is some...
tiglari@...
Feb 1, 2001 10:12 am
2845
Hi, ... be ... reasonable ... god knows about the misc_model thing. model files can be shown in the 3d map view already (the 3d window only tho.) - just by...
andyvinc@...
Feb 1, 2001 10:22 am
2846
... Yes I agree. Help!!! Everyone please check this out!!! ... I've tried with the terrapack out of there and other textures in, I've tried with no textures....
johannes_ak@...
Feb 1, 2001 10:33 am
2847
... the ... line ... Yeah, we know that m8. The thing of it though: the data.qrk file has the mdl call hardcoded, i.e. monster_orge ALWAYS shows the orge ...
johannes_ak@...
Feb 1, 2001 10:42 am
2848
I downloaded it (not the debug version, I'm brave and tried the other one hehehe), replaced my 6.1c exe and ran it. Error Starting Program A required .DLL...
Rowdy
rowdy@...
Feb 1, 2001 10:59 am
2849
I've uploaded a replacement debug (same name, diffent comment) which does showmessages as it enters and leaves folders (to top level texture folder name is...
tiglari@...
Feb 1, 2001 11:02 am
2850
To andy and anyone else who knows - is there a way to read a value set from one part of the .qrk file to another?? For example, if the user typed in a model...
johannes_ak@...
Feb 1, 2001 11:06 am
2851
... other one ... Thanks for being so brave, but you did it a little wrong. What you need to do first is download "quark62osbeta.zip". Extract with path names...
johannes_ak@...
Feb 1, 2001 11:14 am
2852
Hehehe thanx :) Serves me right for not checking email for about a week (long story) so I'm kinda hazy on the start of this discussion. Download started, but...
Rowdy
rowdy@...
Feb 1, 2001 11:22 am
2853
I ran the .exe and I was sorting through HUNDREDS of these little pop up windows. I just held the enter key down as they would pop up, 2 at once. And the...
johannes_ak@...
Feb 1, 2001 12:53 pm
2854
What it's supposed to do is take the game's base directory, and textures/ to it, and scan from there. It gets the string to append to the base directory from...
tiglari@...
Feb 1, 2001 6:48 pm
2855
... In other words, there'd only be one QuArK misc_model form, which would have specific/argument pairs that you could simply type in the pathname of the model...
ax2grind@...
Feb 1, 2001 8:09 pm
2856
[On Thu, 1 Feb 2001 21:53:51 +1100, "Rowdy" <rowdy@...> wrote:] ... Uhm yeah. Its a DLL for Delphi-Direct3D. I haven't worked on the D3D for QuArK,...
Decker
decker@...
Feb 1, 2001 8:55 pm
2857
Some attempted thought about this. The code went wild on johannes' machine when it started to traverse directories properly on my machine. A possible...
tiglari@...
Feb 1, 2001 11:18 pm
2858
Looks like there will be a 'free' version of Kylix with a Limited version of the IDE. see http://www.techweb.com/wire/story/TWB20010131S0014 for more info. ...
andyvinc@...
Feb 1, 2001 11:35 pm
2859
Where did 'IncludeTrailingBackslash' come from ? Quark won't compile [delphi 4] damn it. i guess it just does sommet like this: function...
andyvinc@...
Feb 1, 2001 11:40 pm
2860
Here's its definition from SysUtils in D5: function IsPathDelimiter(const S: string; Index: Integer): Boolean; begin Result := (Index > 0) and (Index <=...
tiglari@...
Feb 2, 2001 12:02 am
2861
Hi, Committed: runtime/quarkpy/mdl*.py source/prog/model/*.pas source/prog/game2.pas source/prog/qkapplpaths.pas source/prog/extrafunctionality.pas the new...
andyvinc@...
Feb 2, 2001 12:18 am
2862
... Defaults.qrk, ... No, I checked my defaults.qrk. This is exactly what it says: BaseDir = "baseq3" tmpQuArK = "tmpQuArK" Palette = ":pics/colormap.pcx" ...
johannes_ak@...
Feb 2, 2001 1:17 am
2863
... the ... Not really. I was thinking more that the "mdl =" call could be updated dynamically, whenever a user filled in the model specific, i.e. mdl would...
johannes_ak@...
Feb 2, 2001 1:27 am
2864
Ahah, so I think what happened is that decker changed Q2TexPath to TexturesPath after I posted the original beta, and before the new exe. Thus it appends ""...
tiglari@...
Feb 2, 2001 1:35 am
2865
... should ... I think thats it exactly, your latest .exe seems to point to that fact. This is exactly what your latest .exe will print when I run it: game...
johannes_ak@...
Feb 2, 2001 1:57 am
2866
The trouble with CVS is that so much wierd crap can go wrong that nobody can write a newbie's intro that covers it all. The symptom you're getting is...
tiglari@...
Feb 2, 2001 2:43 am
2867
So one thing to check is that you can indeed log onto SourceForge using whatever password your trying to use in WinCVS; if you'd accidentally introduced a...
tiglari@...
Feb 2, 2001 2:54 am
2868
Including hopefully better-working osfolders (recursive texture folder traversing ought to work, paks should be scanned in the right order), Decker's new addon...
tiglari@...
Feb 2, 2001 8:23 am
2869
For Hexen II, Heretic II and Sin. I'll be doing the other small- following games over the next few days. Leaving Half Life to Decker, and probably the Quakes...
tiglari@...
Feb 2, 2001 9:46 am
2870
Is your file corrupted tiglari??? I keep downloading it, and it says that its corrupted, please try again. Maybe yahoo is just jerking me around. Well, here I...
johannes_ak@...
Feb 2, 2001 3:35 pm
2871
Ahh nevermind.... it WAS just yahoo jerking me around. Took me 8 tries to finally download the file. Yahoos acting a little flaky today, for me at least. Good...