... Tig, come on. ... The vertices are derived too, that's my point. But if you fit the texture to the face then, even if there are more than four vertices it...
ax2grind@...
Apr 1, 2001 11:24 am
3692
The original behaviour as seen in RC1 was fine! :) Everything worked A-OK. I dont ever know why the change (except maybe for 'correctness'). ... not...
adonald@...
Apr 1, 2001 1:12 pm
3693
Greetings A few comments ... Step 1. There doesn't usually seem to be much response to the polls, might be an idea to prepare a list of possible FoM's, post...
DG
david@...
Apr 1, 2001 10:21 pm
3694
Could one of the quark-python group owner/moderators resign me up as one? I had to change my email address (tiglari@... doesn't seem to work...
tiglari@...
Apr 1, 2001 11:40 pm
3695
Is now being uploaded to the patches folder in the planetauke download area, filename is: quark_v6.3_texfix1.zip It contains no game data, so you can copy the...
tiglari@...
Apr 2, 2001 9:18 am
3696
I seem to have gotten my moderation abilities back (no personality change, however, sigh) Also committed new versions of maphandles.py and qkmappoly.pas to the...
tiglari@...
Apr 2, 2001 11:27 am
3697
Hi. Why is StupidBuildToolKludge="1" suddently set for [DEFAULTS.QRK] quake 3:config again? I can see that its happened between revision 1.115 and 1.116, so...
Decker
decker@...
Apr 2, 2001 7:43 pm
3698
Hi (Using source updated from the CVS main-branch) Anyone care to explain to me, what the difference between an 'Instance Duplicator' and several 'Copy one's...
Decker
decker@...
Apr 2, 2001 7:44 pm
3699
Hi (Using source updated from the CVS main-branch) Making a 'Path Duplicator' from the 'New maps items...' window, then go into the spec/arg-view for the 'Path...
Decker
decker@...
Apr 2, 2001 7:44 pm
3700
Hi (Using source updated from the CVS main-branch) Inserting a 'Radial' object from the 'New map items...', when I try to move its handle, I get this: [===] ...
Decker
decker@...
Apr 2, 2001 7:44 pm
3701
Hi (Using source updated from the CVS main-branch) Just trying the extruder plugin. Interesting to say the least. I understand the square-, round- and...
Decker
decker@...
Apr 2, 2001 7:44 pm
3702
[On Mon, 02 Apr 2001 11:27:49 -0000, tiglari@... wrote:] ... Editing the default map, having selected a brush. Want to move an _edge/vertex_ of that...
Decker
decker@...
Apr 2, 2001 7:44 pm
3703
... the ... however. ... QuArK's ... line ... line ... Now why don't I get that error. Does changing ntp to ntp.tuple in line 648 help? ... Life and more....
tiglari@...
Apr 2, 2001 8:32 pm
3704
Embarassingly, I didn't think of using copy one for this purpose! However, playing with multiple copy one's in the same group, it seems a bit hard to manage...
tiglari@...
Apr 2, 2001 8:42 pm
3705
I updated maphandles.py to hopefully deal with the radial & dragging errors, also mapestruder.py for the is None business. Decker: what kind of Python do you...
tiglari@...
Apr 2, 2001 11:09 pm
3706
Basically what it's for is making complicated shapes like pipes & corridors. For solid pipes, for example, the outline can be non- convex & will be...
tiglari@...
Apr 2, 2001 11:16 pm
3707
Here's some of the thinking behind what I'm trying out w.r.t that. In the vertex drag code in maphandles.py, what basically goes on is this: For each face...
tiglari@...
Apr 2, 2001 11:50 pm
3708
yeah, i had a look through the defaults.qrk and StupidBuildToolKludge="1" however misc_models dont show up in the map, and qtkradiant's q3map.exe vfs dir is...
adonald@...
Apr 3, 2001 12:49 am
3709
... plane based on the information in threepoints. A vertex is merely a ... it ... Not exactly. There are ways to check whether the point is on the plane (if...
tiglari@...
Apr 4, 2001 11:26 am
3710
... When the handle is moved to the center of the face, does the threepoints data also get moved to the center? In other words are the texture handles at the...
Seth Galbraith
sgalbrai@...
Apr 4, 2001 4:44 pm
3711
[On Mon, 02 Apr 2001 23:09:20 -0000, tiglari@... wrote:] ... Hmmm? Thats strange, I thought I had installed 1.5.2, but according to QUARK.LOG: ...
Decker
decker@...
Apr 4, 2001 7:33 pm
3712
... add ... center of ... threepoints ... handles ... I was talking about the face dragging/rotation handle, which is located at the center, and has nothing to...
tiglari@...
Apr 4, 2001 9:22 pm
3713
Hmm, I haven't managed to focus on this (head filled with vertices and rotations, etc.) however, if you could come up with a qbsp command line that: a) works...
tiglari@...
Apr 5, 2001 2:00 am
3714
working dir = \quake3\baseq3 (ie, if you were to type at a cmd line - cd\quake3\baseq3) cmd line = ..\tools\q3map ..\tmpquark\maps\abcd.map (..\tools is just...
adonald@...
Apr 5, 2001 4:00 am
3715
... Falalalala, Tig. I was half asleep as it was and my geeklish hasn't been the same since I stopped Calculus three years ago. =P You know I know the idea,...
ax2grind@...
Apr 5, 2001 4:28 am
3716
Hmm, TVect already is a Double rather than a Single, so it might be necessary to crank it up to Quad or something to get a precision improvement, tho there...
tiglari@...
Apr 5, 2001 7:08 am
3717
committed qkmappoly.pas, maphandles.py, with some anti-drift stuff that seems to help (dragged vertices don't always quite land on the grid, but dragging one...
tiglari@...
Apr 5, 2001 12:40 pm
3718
To quarkpy.duplicator.py, plugins.mapdups.py What these do is provide support for descendents of StandardDuplicator to use the 'matrix', 'scale' and 'rotation'...
tiglari@...
Apr 6, 2001 6:33 am
3719
The behavior Alan likes, which also seems smoothest for people just starting out, has StupidBuildToolKludge set to 1, so in _rc5, which I'm getting ready now,...
tiglari@...
Apr 6, 2001 10:44 am
3720
aaaahhh :) back to normal. StupidBuildToolKludge doesnt seem to stupid now :)...