Hi, must test this stuff more. There appeared some bugs in a more complex duplicator situation. When using it with a lip-specific, the duplicator looses the...
subnoodle
subnoodle@...
Jun 2, 2001 8:22 pm
4018
Hi! Need i near my SF-account a permission from a QuArK-Admin to read via CVS and SSH (not anonymous!) some sourcecode? Thanks BYe sam...
subnoodle
subnoodle@...
Jun 3, 2001 9:59 am
4019
Hi, Just uploaded (to files section) qtexsearch.py : its a texture searching util. It just needs a way of selecting textures found. Andy...
Andy
andyvinc@...
Jun 3, 2001 11:54 pm
4020
hi! discovered a bug in the incdup: the digit '8' where missing in the is_digit methode. So, two things to do stay: group increment & nested duplicator...
subnoodle
subnoodle@...
Jun 4, 2001 9:34 am
4021
Yes, I just found & fixed the missing '8'. I suspect there's a better way to do it stashed around in Python somewhere, but couldn't find it quickly. I also...
tiglari@...
Jun 4, 2001 11:10 am
4022
In making Python files, make sure you editor doesn't generate any tabs, since Python uses whitespace for grouping, tabs interpreted differently on different...
tiglari@...
Jun 4, 2001 11:26 am
4023
... information ... portal ... soOutsideWorldspawn, ... soOutsideWorldspawn, ... I see no problem with adding this, there's already lots of special options in...
tiglari@...
Jun 5, 2001 11:27 am
4024
Hi, ... little ... help ... Perhaps adding a hidden option to the setup for this kind of thing. Andy...
Andy
andyvinc@...
Jun 5, 2001 1:19 pm
4025
This all sounds great. I am no Quark developer expert so I am unsure how to actually add these features in a clean way; and I am reluctant to mess with code...
Jacob Marner
jacob@...
Jun 5, 2001 2:13 pm
4026
Hi, ... I say just use the .map extension, and implement the changes with an 'if gamemode = 6dx then dothis' type thing in TTreeMapBrush.SaveAsText(...) Andy...
Andy
andyvinc@...
Jun 5, 2001 5:18 pm
4027
Hi Many months ago, I started making a shape-builder version of the Prism-Maker. However, I've stumpled into a problem (my knowledge of 3D math still isn't...
Decker
decker@...
Jun 5, 2001 6:32 pm
4028
... floating ... I don't think this is a good idea. Afterall, some times users want to load map files made with one game into another. In the 6DX game type we...
Jacob Marner
jacob@...
Jun 5, 2001 7:01 pm
4029
I do a similar thing - i disable running of the build tools (in my case, q3map.exe). I make a new menu item and make sure that only 'write new map' is ticked....
Donald, Alan
adonald@...
Jun 5, 2001 11:43 pm
4030
Hmm, I'll have to think about this. What I was vaguely thinking about doing for this is an extension of the technique used to generate the arc-sections in the...
tiglari@...
Jun 6, 2001 12:55 am
4031
OK so we should go for .hfm, unless it seems to create problems, in that for example the map-writing code might be rather tightly tied to the .map file type (I...
tiglari@...
Jun 6, 2001 1:00 am
4032
judith_birkenes1@...
Jun 6, 2001 5:29 am
4033
... Ok, .hfm is agreed then. ... This is not as good as above, since a map loader that does not understand mapversion 6dx wil choke when loading the map. ... ...
Jacob Marner
jacob@...
Jun 6, 2001 8:09 am
4034
... in ... tied ... is ... the ... the ... doing ... qkm also includes the duplicators, which are a rather powerful feature we've been doing a lot with...
tiglari@...
Jun 6, 2001 10:53 am
4035
... different ... facilitate ... it ... I see your point. In that case it would be best to recommend our users to work with .qkm files at their normal work and...
Jacob Marner
jacob@...
Jun 6, 2001 12:16 pm
4036
[On Tue, 05 Jun 2001 11:27:23 -0000, tiglari@... wrote:] ... - Merging the code for "export .map file as hierarchial map format" should hopefully...
Decker
decker@...
Jun 6, 2001 6:00 pm
4037
Hi. Being a C/C++ programmer, I wanted to use strtok() functionality in some Delphi-code. However I can't find any Delphi/Pascal standard-function which...
Decker
decker@...
Jun 6, 2001 6:00 pm
4038
... the ... This is already what we do in our own modification. But when this is done Quark does a basic map check and checks for the game dir/exe. We changed...
Jacob Marner
jacob@...
Jun 6, 2001 6:17 pm
4039
a ... Quake-2 ... (Ugly!) ... something. ... yet! This present no problem. At the moment we are using 6DX in Heretic2 mode (Code B). Here is out game config in...
Jacob Marner
jacob@...
Jun 6, 2001 6:27 pm
4040
No :( You must make your own strtok(), possibly using the IsDelimiter() function (if you are working with long strings) or StrScan() (if you are using ...
DG
david@...
Jun 6, 2001 11:36 pm
4041
[On Wed, 06 Jun 2001 18:17:08 -0000, "Jacob Marner" <jacob@...> wrote:] ... You can easily disable the 'basic map checks', by unmarking the Configuration...
Decker
decker@...
Jun 7, 2001 6:01 pm
4042
Hi In the Delphi-code of QuArK, I would like to prefix all classes' member-variables with "m_", so its more recognizable what is non-member-variables and what...
Decker
decker@...
Jun 7, 2001 6:01 pm
4043
[On Wed, 06 Jun 2001 00:55:00 -0000, tiglari@... wrote:] ... Ehhh... A little... but its waaaay out of my grasp to even begin thinking of how to put...
Decker
decker@...
Jun 7, 2001 7:54 pm
4044
... Perform ... Ok I will try this out. Is these settings stored with each game or are they global? User shouldn't have to set this manually when they edit 6DX...
Jacob Marner
jacob@...
Jun 7, 2001 9:21 pm
4045
Some aspects of it are already coded in the quarkpy.b2utils.subdivideLine; what this routine basically does (I may be misreading some details) is take a number...
tiglari@...
Jun 8, 2001 9:00 am
4046
Hi Tiglari, It seems to be the last bug (no way - we know): Line 204 old: if val is not None: please replace with Line 204 new: if val is not None and val !=...