Well, for half-life (counter-strike). Well, if any of you guys have WorldCraft open up lights.rad with notepad. And you should see how the textures give off...
WvSK8ERvW@...
Aug 2, 2001 2:20 am
4197
Hi! In HL or CS it works like this: You can have two rad files: one named lights.rad, but with this one i don't know the directory where to leave it (try the...
subnoodle
subnoodle@...
Aug 2, 2001 10:57 am
4198
so i make a rad file right. name it my map that i am making so it would be "cs_nwot_italy.rad" and this goes in the zoners tools folder?!?!? but in the ...
WvSK8ERvW@...
Aug 2, 2001 4:29 pm
4199
[On Wed, 01 Aug 2001 02:57:53 -0000, ax2grind@... wrote:] ... Stale. I got really confused, when trying to actually producing a single ...
Decker
decker@...
Aug 2, 2001 5:47 pm
4200
Something that might help is some 'intelligibilification' of the TSurface code, I did a bit by replacing Sommet with Vertex in various contexts but there's...
tiglari@...
Aug 2, 2001 9:13 pm
4201
Thinking about the stuff that's been in the air for 6.3, here's my current list, in rough priority order according to me (not necessarily anybody else). I...
tiglari@...
Aug 3, 2001 1:09 am
4202
Here's another suggestion: To make a room I typically add a cube, stretch it to the desired size, then right-click on it and select "Make hollow". Then I have...
DG
david@...
Aug 3, 2001 2:07 am
4203
Extrude walls is supposed to provide that kind of functionality, I recall some mention of problems with that but can't remember if they were fixed (the results...
tiglari@...
Aug 3, 2001 3:36 am
4204
Currently there's a type QBsp, tightly tied to the .bsp extension, which now covers a fair number of different file formats, ugh. So today's thought is that...
tiglari@...
Aug 4, 2001 7:45 am
4205
hey i am gunna make a map it is the only problem is that i will need someone to make a custom entity... will someone help me??? ok first off my map is gunna be...
WvSK8ERvW@...
Aug 4, 2001 8:30 am
4206
I don't think you can do that with the standard (which game?) engine. Basically the engine sees the 'world' as a big flat plane, except it has got depth. What...
Rowdy
rowdy@...
Aug 5, 2001 12:42 am
4207
yeah damn i was talking about the hl engine... well that idea is out of the question i have another one do you think it would be alright if i made the map 6...
WvSK8ERvW@...
Aug 5, 2001 4:13 am
4208
... So, how would the chain look, exactly? (I'm just starting to understand Python's multiple inheritance structure, so I need a visual representation for...
ax2grind@...
Aug 5, 2001 4:55 am
4209
Alright, I now know why 'self' is used. 'Self', itself, is just tradition, but the template of a class needs variable templates as well. If variables were...
ax2grind@...
Aug 5, 2001 5:18 am
4210
Which are now supposed to support cruising the bsp tree for all the games except Sin (tested Q1,2,3,HL,SoF so far). This has involved creating some ancilliary...
tiglari@...
Aug 5, 2001 5:46 am
4211
I'd expect that at least one of the upcoming Q3 engine games will have some kind of variable direction gravity facility, plus support for large enough maps to...
tiglari@...
Aug 5, 2001 5:50 am
4212
... yes ... exist ... Not sure what you mean here (not sure if it matters, either) ... Yes, but say `function definition' ... it ... little ... Definitely, no...
tiglari@...
Aug 5, 2001 6:02 am
4213
... extension, ... such ... No details yet; just a vague idea. Delphi doesn't have Python/C++- style multiple inheritance; each class can have only one...
tiglari@...
Aug 5, 2001 6:09 am
4214
... With Team Arena having 'wormholes', each could lead to a different world with altered gravities, even though, techniquely, they'd be on the same map/.bsp....
ax2grind@...
Aug 5, 2001 6:36 am
4215
crap cuz i want to make the map like a big ball... but you know like when info_player_start enters a part of the map it turns the entity or somthing is that...
WvSK8ERvW@...
Aug 5, 2001 6:40 am
4216
... That's not good. Does Delphi 6 introduce MI? I'd expect Borland to catch up a little to the other languages out there. ... Guess that means only if you...
ax2grind@...
Aug 5, 2001 6:46 am
4217
... You're talking about one big map, not just alterable gravity but a center of gravity. Now I understand what Rowdy meant by 'walking on walls.'...
ax2grind@...
Aug 5, 2001 6:49 am
4218
yes that is what i mean like a (core) center of gravity.... or i am just gunna make the map have 6 differnet areas and they all worp to eachother once you...
WvSK8ERvW@...
Aug 5, 2001 6:52 am
4219
Sounds to me like you need to hang out at a serious HL mods coding site for help on this (which, of course, this is not). ... just ... eachother...
tiglari@...
Aug 5, 2001 8:06 am
4220
so your telling me there is no way to make an entity that can make like a center of gravity?!? if so i will just drop the idea cuz i wanted to make it for...
WvSK8ERvW@...
Aug 5, 2001 8:09 am
4221
The absence of MI is a deliberate decision; it's actually a rather clunky & complex device, & Delphi has another device called 'interfaces' which captures what...
tiglari@...
Aug 5, 2001 8:15 am
4222
I'm telling you that I don't know, and that this is also not the best place to get advice on the details of what entities in various HL mods can do. On a...
tiglari@...
Aug 5, 2001 8:21 am
4223
[On Sat, 04 Aug 2001 07:45:47 -0000, tiglari@... wrote:] ... That is a good idea, if its possible to implement in Delphi. Having multiple "if...
Decker
decker@...
Aug 5, 2001 2:11 pm
4224
[On Sun, 5 Aug 2001 04:09:45 EDT, WvSK8ERvW@... wrote:] ... Greg, please post your _game_ related questions in the "QuArK forum", and not this...