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Messages 4267 - 4296 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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4267
hello, we are using quark from the begining, and we work for a mod on quake3 for the first time..and it seems that quark 6.3 makes a bug with it.. it seems to...
frerezam
freremoustache@...
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Sep 4, 2001
3:40 pm
4268
As you know, early stages of my design process involves lots of negative polys and diggers, which can cause QuArK to take INCREDIBLY long just to get to the...
ax2grind@...
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Sep 8, 2001
7:14 am
4269
I just got through manually scanning and defragging my drive, and remembered an idea I had; why not include a feature which automatically compiles (using the...
ax2grind@...
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Sep 8, 2001
7:22 am
4270
... I realize everyone has other things to do, but two weeks between posts? =/ As for semi-automated, QuArK should have the ability to discern which faces are...
ax2grind@...
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Sep 9, 2001
6:43 am
4271
How about a DOS batch script? Redirect the output into some text files which you can read the next morning. To get QuArK to do this, you'd have to know what...
DG
david@...
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Sep 9, 2001
10:23 pm
4272
[On Sat, 08 Sep 2001 07:14:01 -0000, ax2grind@... wrote:] ... I'm not sure of what you're asking, but if its the build-phases' check of existing...
Decker
decker@...
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Sep 11, 2001
7:03 pm
4273
... http://www.planetquake.com/quark/infobase/intro.configuration.games.ht ml#specificgame ... No, that's a POSTrequisite, something that's checked AFTER the...
ax2grind@...
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Sep 12, 2001
2:59 am
4274
The "Run Quake2" option on the Quake2 menu works for me, altho I haven't tried it to see what happens if I delete the .bsp, load the .qkm and try to "Run...
DG
david@...
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Sep 12, 2001
3:05 am
4275
... I think everyone's missing my point, unless they're using a snapshot which doesn't do this anymore. Whichever the case, if you make a map with LOTS of...
ax2grind@...
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Sep 12, 2001
6:33 am
4276
... http://docs.yahoo.com/info/terms/...
DG
david@...
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Sep 12, 2001
6:54 am
4277
Oops, sorry, blank reply last time :) In my Quake2 menu config (from the editing window select Quake2 - Customize menu...", when I select "Run Quake2" in the...
DG
david@...
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Sep 12, 2001
7:00 am
4278
... This is the case. As of this moment I checked, again, the menu and nothing but "Run Quake 2" is active, yet it's currently taking a great deal of time to...
ax2grind@...
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Sep 13, 2001
2:17 am
4279
Hmmm, ok then, something to be tracked down. Btw, could you check the date/time on the .map file before and after doing a "Run Quake2" just to make sure that...
DG
david@...
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Sep 13, 2001
2:28 am
4280
Greetings I have noticed that when loading Q2 textures in the texture-browser, QuArK seems to remember the texture images and the second time you try to select...
DG
david@...
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Sep 13, 2001
2:42 am
4281
... I would assume QuArK can check available memory and offer (not enforce) a low-memory option, so my initial response is it wasn't done for this reason. I...
ax2grind@...
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Sep 14, 2001
3:44 am
4282
My thought was an option somewhere, a checkbox would be fine, whether to cache *all* texture previews or not. I also have 384M now, not that Win98 handles it...
DG
david@...
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Sep 14, 2001
6:51 am
4283
[On Wed, 12 Sep 2001 02:58:28 -0000, ax2grind@... wrote:] ... Ohh. Okay, now I understand what you're after. ... Inside the QuArK map-editor, you can...
Decker
decker@...
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Sep 15, 2001
5:20 pm
4284
... http://www.planetquake.com/quark/infobase/intro.mapeditor.menu.html#ga memenu ... <SIGH> I'm looking right at the "Customize Quake 2 menu," with "&Run ...
ax2grind@...
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Sep 16, 2001
3:52 am
4285
After doing some investigation on the weekend, there is no texture caching. It is just the case that .wal textures are so small that the disk cache makes them...
DG
david@...
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Sep 17, 2001
6:52 am
4286
[On Sun, 16 Sep 2001 03:52:43 -0000, ax2grind@... wrote:] ... Well, its difficult to understand one another, when we're only communicating through...
Decker
decker@...
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Sep 18, 2001
12:55 am
4287
... Meaning it does all that for nothing, just wastes my time? How quaint. Like I said, I never checked the details of the files. I would've thought that...
ax2grind@...
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Sep 18, 2001
7:37 am
4288
Hi ! I'm using QuArK_v6.2c on Win98. My Mini-Python version is 1.5b. Each time I want to use QuArK, I can work more than fiew minutes. Mouse, QuArK and Windows...
Seb
ispianta@...
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Sep 19, 2001
7:45 am
4289
A first thought would be your video drivers. Check the wen to see if there is an update. Other than that, if the MiniPy was the one downloaded from the QuArK...
DG
david@...
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Sep 19, 2001
10:04 pm
4290
One thing to try is to check the console after doing a bit of editing (far right menu, view console); if it's full of writing, then the problem might be an...
tiglari@...
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Sep 20, 2001
12:35 am
4291
For anyone who hasn't heard... The porting of QuArK to C++ has begun! (kind of...) We have at least 5 people willing to help so far, and we hope for more....
funkiedamouse@...
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Sep 21, 2001
7:46 pm
4292
Have you checked whether it's writing a map file for you? What about checking/unchecking 'perform checks first' on the Map|Options menu? ... brushes....
tiglari@...
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Sep 23, 2001
4:19 am
4293
for: plugins/mapdups.py plugins/mapmiteredge.py addons/defaults.qrk The idea being that you check the 'bevel' checkbox for the wall maker duplicator to get the...
tiglari@...
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Sep 23, 2001
7:08 am
4294
... That's been separated from the individual steps? I think that needs to be rethought since it is the fix....
ax2grind@...
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Sep 23, 2001
8:29 am
4295
Do you mean that unchecking that option prevents the long wait etc from happening? If so, that's a clue as to what's going on. ... Map|Options ... needs...
tiglari@...
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Sep 23, 2001
9:00 am
4296
I've started in on the proportional glue thing (for the texture L), when that's done I'll release patch3 for the snapshot (including prop glue and the smart...
tiglari@...
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Sep 24, 2001
1:03 am
Messages 4267 - 4296 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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