Here's what I have so far... def exPoly: self.editor = editor self.selList = self.editor.visualselection() numOfVert = 0 for checkPoly in selList: if checkPoly...
ax2grind@...
Oct 3, 2001 5:42 am
4305
I will love anyone who converts this to a .qrk for me, I just can't work out the Convert command in Q6.2.... Send it to Tavs@... and I will...
Croweater@...
Oct 3, 2001 7:06 pm
4306
Ok, "what shall we convert???", I hears yah cry. Well this: http://www.3d-editing.com/Underhive/underhive.fgd...
... what's 'self'? 'self' is normally a variable referring to an object, in the definition of a method of an object, but it then has to occur as the first...
tiglari@...
Oct 4, 2001 11:06 am
4309
... This is something I have to get a grip on. Definitions that are simply called by a command (not called with arguments or setting up an input window) in...
ax2grind@...
Oct 5, 2001 2:55 am
4310
... Not quite. When a menu item is defined, the second parameter is a 'callback' function, which takes a single parameter, which is set to the menu item...
tiglari@...
Oct 5, 2001 3:42 am
4311
... From: <tiglari@...> To: <quark-python@yahoogroups.com> Sent: Friday, October 05, 2001 13:42 PM Subject: [quark-python] Re: Explode poly plugin...
Michael
michaelallison@...
Oct 5, 2001 5:13 am
4312
You can try clicking on "Edit My Membership" at: http://groups.yahoo.com/group/quark-python Then click "No email" and "Save changes" Rowdy...
DG
david@...
Oct 5, 2001 5:19 am
4313
... This 'callback' concept is going to needle me for a while, I'll just have to fight through to understand it. ... Well, I'd think that the list to be kept...
ax2grind@...
Oct 6, 2001 3:27 am
4314
... just ... It is a bit tricky. One way of thinking of it is that if have some code that's trying to accomplish something, it invokes the menu-item...
tiglari@...
Oct 6, 2001 7:14 am
4315
A few more points: 1. Use the CaulkTexture() function (defined in maputils) to put the texture on the new faces. This will be the caulk texture for games that...
tiglari@...
Oct 7, 2001 1:05 am
4316
... Before I start using called 'caulk', what is this caulktexture I've been readin about and what's the point? ... Right, and the remainder is always i+1...
ax2grind@...
Oct 7, 2001 2:33 am
4317
I've stumbled across a free resource & memory leak finder called Memproof: http://www.automatedqa.com/products/memproof.asp Which seems to be uncovering heaps...
tiglari@...
Oct 9, 2001 10:26 am
4318
[On Tue, 09 Oct 2001 10:26:11 -0000, tiglari@... wrote:] ... I've just installed MemProof and followed the instructions. You better try out the...
Decker
decker@...
Oct 9, 2001 8:39 pm
4319
Here is a post from the QuArK++ Mailing list... (http://pub92.ezboard.com/fcppquarkfrm1) QuArK++ has begun!!! Starting QuArK++ framework ... I've been looking...
funkiedamouse@...
Oct 9, 2001 10:04 pm
4320
How exactly is that supposed to work? Because I think it doesn't work at all for me. I am trying to move just one vertex of an cube, leaving all others in...
off_by_two@...
Oct 9, 2001 11:42 pm
4321
This is not a bug, but a mathematical necessity. Imagine that you're standing in front of somewhat detached side of a big cardboard box, and you pull one...
tiglari@...
Oct 10, 2001 1:26 am
4322
Thx. One question: Could you point me to the file that this plugin is holding? I might give it a try in coding python....
off_by_two@...
Oct 10, 2001 9:00 am
4323
Attempting to eliminate one by freeing the QObjectClassLIst variable when QuArK shuts down. Well that took a while, 1 down, hundreds more to go....
tiglari@...
Oct 10, 2001 10:38 am
4324
The plugin is in mapmoveveretx.py, the vertex dragging code in mapandles.py (search for Tim Smith). Worldcraft has an inherently more flexible scheme of...
tiglari@...
Oct 10, 2001 10:38 am
4325
The third live pointer I went after, g_MemQObject, causes an error if you just free it in a finalization section of QkObjects, where it is introduced. What...
tiglari@...
Oct 10, 2001 7:59 pm
4326
Actually I think the below might be an error, cleaning out g_MemQObject didn't reduce the live pointer count. But then I ran into a more disturbing problem....
tiglari@...
Oct 10, 2001 9:34 pm
4327
I haven't had a chance to try the memory leak monitor app, but here's a silly question. In Delphi, there is a pre-defined variable 'Result' in every function...
DG
david@...
Oct 10, 2001 9:48 pm
4328
That's worth trying. What I actually did do, apparently succesfully, was build a TList of the results, and free the memory of each thing on it in the...
tiglari@...
Oct 10, 2001 10:25 pm
4329
Greetings members and high level's i got in a kind of "trouble" with Quark.... let me explain We making a GAME... sounds good eh? (Hired Team Trial already...
teterin@...
Oct 11, 2001 1:02 pm
4330
So your engine wants to have multiple Q2-style texture flags, rather than shaders? I can't answer in detail off the bat, been a while since I messed with that...
Currently I've made some kind of mess in the repository so that Memproof hangs & freezes my system, then 2001-10-10 version is OK, but needs to have something...
actualy we use both of them...and shaders and texture flags - they are acting almost same. Can U tell me where to seek these tutorials. Walking throgh links on...
it's in the infobase, which you can collect the latest version of off the SourceForge repository, I don't think that's much more advanced than the current...