Search the web
Sign In
New User? Sign Up
quark-python · QuArK Python Tech Info
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 4304 - 4333 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
4304
Here's what I have so far... def exPoly: self.editor = editor self.selList = self.editor.visualselection() numOfVert = 0 for checkPoly in selList: if checkPoly...
ax2grind@...
Send Email
Oct 3, 2001
5:42 am
4305
I will love anyone who converts this to a .qrk for me, I just can't work out the Convert command in Q6.2.... Send it to Tavs@... and I will...
Croweater@...
Send Email
Oct 3, 2001
7:06 pm
4306
Ok, "what shall we convert???", I hears yah cry. Well this: http://www.3d-editing.com/Underhive/underhive.fgd...
Croweater@...
Send Email
Oct 3, 2001
7:08 pm
4307
def exPoly: self.editor = editor self.selList = self.editor.visualselection() self.newList = [] self.nextVert = 0 # if len(selList) <> 1: # raise "One, and...
ax2grind@...
Send Email
Oct 4, 2001
5:36 am
4308
... what's 'self'? 'self' is normally a variable referring to an object, in the definition of a method of an object, but it then has to occur as the first...
tiglari@...
Send Email
Oct 4, 2001
11:06 am
4309
... This is something I have to get a grip on. Definitions that are simply called by a command (not called with arguments or setting up an input window) in...
ax2grind@...
Send Email
Oct 5, 2001
2:55 am
4310
... Not quite. When a menu item is defined, the second parameter is a 'callback' function, which takes a single parameter, which is set to the menu item...
tiglari@...
Send Email
Oct 5, 2001
3:42 am
4311
... From: <tiglari@...> To: <quark-python@yahoogroups.com> Sent: Friday, October 05, 2001 13:42 PM Subject: [quark-python] Re: Explode poly plugin...
Michael
michaelallison@...
Send Email
Oct 5, 2001
5:13 am
4312
You can try clicking on "Edit My Membership" at: http://groups.yahoo.com/group/quark-python Then click "No email" and "Save changes" Rowdy...
DG
david@...
Send Email
Oct 5, 2001
5:19 am
4313
... This 'callback' concept is going to needle me for a while, I'll just have to fight through to understand it. ... Well, I'd think that the list to be kept...
ax2grind@...
Send Email
Oct 6, 2001
3:27 am
4314
... just ... It is a bit tricky. One way of thinking of it is that if have some code that's trying to accomplish something, it invokes the menu-item...
tiglari@...
Send Email
Oct 6, 2001
7:14 am
4315
A few more points: 1. Use the CaulkTexture() function (defined in maputils) to put the texture on the new faces. This will be the caulk texture for games that...
tiglari@...
Send Email
Oct 7, 2001
1:05 am
4316
... Before I start using called 'caulk', what is this caulktexture I've been readin about and what's the point? ... Right, and the remainder is always i+1...
ax2grind@...
Send Email
Oct 7, 2001
2:33 am
4317
I've stumbled across a free resource & memory leak finder called Memproof: http://www.automatedqa.com/products/memproof.asp Which seems to be uncovering heaps...
tiglari@...
Send Email
Oct 9, 2001
10:26 am
4318
[On Tue, 09 Oct 2001 10:26:11 -0000, tiglari@... wrote:] ... I've just installed MemProof and followed the instructions. You better try out the...
Decker
decker@...
Send Email
Oct 9, 2001
8:39 pm
4319
Here is a post from the QuArK++ Mailing list... (http://pub92.ezboard.com/fcppquarkfrm1) QuArK++ has begun!!! Starting QuArK++ framework ... I've been looking...
funkiedamouse@...
Send Email
Oct 9, 2001
10:04 pm
4320
How exactly is that supposed to work? Because I think it doesn't work at all for me. I am trying to move just one vertex of an cube, leaving all others in...
off_by_two@...
Send Email
Oct 9, 2001
11:42 pm
4321
This is not a bug, but a mathematical necessity. Imagine that you're standing in front of somewhat detached side of a big cardboard box, and you pull one...
tiglari@...
Send Email
Oct 10, 2001
1:26 am
4322
Thx. One question: Could you point me to the file that this plugin is holding? I might give it a try in coding python....
off_by_two@...
Send Email
Oct 10, 2001
9:00 am
4323
Attempting to eliminate one by freeing the QObjectClassLIst variable when QuArK shuts down. Well that took a while, 1 down, hundreds more to go....
tiglari@...
Send Email
Oct 10, 2001
10:38 am
4324
The plugin is in mapmoveveretx.py, the vertex dragging code in mapandles.py (search for Tim Smith). Worldcraft has an inherently more flexible scheme of...
tiglari@...
Send Email
Oct 10, 2001
10:38 am
4325
The third live pointer I went after, g_MemQObject, causes an error if you just free it in a finalization section of QkObjects, where it is introduced. What...
tiglari@...
Send Email
Oct 10, 2001
7:59 pm
4326
Actually I think the below might be an error, cleaning out g_MemQObject didn't reduce the live pointer count. But then I ran into a more disturbing problem....
tiglari@...
Send Email
Oct 10, 2001
9:34 pm
4327
I haven't had a chance to try the memory leak monitor app, but here's a silly question. In Delphi, there is a pre-defined variable 'Result' in every function...
DG
david@...
Send Email
Oct 10, 2001
9:48 pm
4328
That's worth trying. What I actually did do, apparently succesfully, was build a TList of the results, and free the memory of each thing on it in the...
tiglari@...
Send Email
Oct 10, 2001
10:25 pm
4329
Greetings members and high level's i got in a kind of "trouble" with Quark.... let me explain We making a GAME... sounds good eh? (Hired Team Trial already...
teterin@...
Send Email
Oct 11, 2001
1:02 pm
4330
So your engine wants to have multiple Q2-style texture flags, rather than shaders? I can't answer in detail off the bat, been a while since I messed with that...
tiglari@...
tiglari
Offline Send Email
Oct 11, 2001
11:55 pm
4331
Currently I've made some kind of mess in the repository so that Memproof hangs & freezes my system, then 2001-10-10 version is OK, but needs to have something...
tiglari@...
tiglari
Offline Send Email
Oct 11, 2001
11:58 pm
4332
actualy we use both of them...and shaders and texture flags - they are acting almost same. Can U tell me where to seek these tutorials. Walking throgh links on...
teterin@...
sobjorn_tet
Offline Send Email
Oct 12, 2001
5:35 am
4333
it's in the infobase, which you can collect the latest version of off the SourceForge repository, I don't think that's much more advanced than the current...
tiglari@...
tiglari
Offline Send Email
Oct 12, 2001
7:05 am
Messages 4304 - 4333 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help