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Messages 4365 - 4394 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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4365
in the const section of SETUP.PAS, what is the purpose of mjAny = #1; ??...
desmond.fletcher@...
rtdtheprof
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Nov 2, 2001
2:26 am
4366
It's part of the scheme for trying to figure out what game a map or bsp is for when it's being loaded, mjAny being the code for don't know. This code is...
tiglari@...
tiglari
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Nov 2, 2001
2:38 am
4367
what does this mean in Q3A maps? Sometimes it's appended at the end of a face line in the map file, and sometimes its not....
desmond.fletcher@...
rtdtheprof
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Nov 10, 2001
4:25 pm
4368
As the title says, I'm just starting to use QuArK. I've only managed to be able to do things like water-type poly's, placing enemies and weapons, make...
lklegos2@...
overjoyous_i...
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Nov 11, 2001
12:43 am
4369
After quite a lot of bumbling and false starts, I've made a branch LeakHunt 3 for the runtime module which contains some of the stuff I've been trying to do...
tiglari@...
tiglari
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Nov 11, 2001
1:36 am
4370
I'm not 100% sure, but I think it defines the detail flag....
off_by_two@...
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Nov 15, 2001
5:26 pm
4371
One thing I've worked out is that defining classes with Delphi-generated data items causes apparent (to Memproof) memory leaks, so if you uncomment the newobj...
tiglari@...
tiglari
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Nov 15, 2001
5:37 pm
4372
... Any way to contact the makers of Memproof about this and other Delphi- oriented issues?...
ax2grind@...
ax2gr1nd
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Nov 16, 2001
4:03 am
4373
... I know it's been a while, a long while, but no one responded so I've gone on to other things. Anyway, I still have yet to get QuArK to pass the selection...
ax2grind@...
ax2gr1nd
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Nov 28, 2001
7:31 am
4374
MHmm I think I missed you msg, for the error msg below, have you imported the file where MT_INFORMATION etc is defined? For me it's not a matter of 'tension'...
tiglari@...
tiglari
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Nov 29, 2001
6:40 am
4375
... Yes, I long ago got through that problem. Now, instead of an error, I get nothing. No reaction whatsoever. That's why I'm assuming the selection list...
ax2grind@...
ax2gr1nd
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Dec 3, 2001
10:37 am
4376
Can any write an addon for QuArK to support SWAT3. Worldcraft is a pain in the a$$. QuArK is the best program out there.Please can some one HELP!...
willff21@...
rogue_doc2001
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Dec 3, 2001
4:23 pm
4377
[On Sun, 02 Dec 2001 20:49:49 -0000, funkiedamouse@... wrote:] ... Well, there's a load of different codes for ".wl" objects. Here's a little list, but...
Decker
decker_dk
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Dec 5, 2001
7:12 pm
4378
[On Mon, 03 Dec 2001 16:23:16 -0000, willff21@... wrote:] ... Do you have an .FGD file, which I could convert? AND some more information on how to setup...
Decker
decker_dk
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Dec 5, 2001
7:12 pm
4379
Yea i can get all that to you. And WorldCraft is used to do whole levels.Let me get the stuff together and i could e-mail them to you if you want. I'll wait to...
willff21@...
rogue_doc2001
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Dec 5, 2001
7:28 pm
4380
Committed preliminary 'Return To Castle Wolfenstein' support. - Have been given the gamecode 'd'. - Addon-diskfolder is named "RTCW". - No real entities for...
Decker
decker_dk
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Dec 5, 2001
8:40 pm
4381
[On Wed, 5 Dec 2001 14:27:57 EST, willff21@... wrote:] ... Don't send me any files. Only LINKS to the sites/files, which contain the needed information. --...
Decker
decker_dk
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Dec 5, 2001
8:43 pm
4382
... [QkTextures.PAS] ... spfile" ... Life and more. ... Well, I got it working yesterday... I figured out that the a code will open a CS .zip... I have no clue...
funkiemous
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Dec 5, 2001
9:31 pm
4383
... Hey, what's this? How does it work? Maybe I could use this for my textures instead of having to search through subfolders and put together long lists... ...
funkiemous
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Dec 5, 2001
9:36 pm
4384
There is no link for just the FGD file so you'll have to download the whole worldcraft program. Worldcraft: <A...
willff21@...
rogue_doc2001
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Dec 8, 2001
12:05 am
4385
Hellos! Maleficus here. Long time no see. I did the Q3 and TA support. Been busy with school. With Christmas break coming up, I'm already working on the RTCW ...
johannes_ak
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Dec 8, 2001
8:36 pm
4386
[On Sat, 08 Dec 2001 20:36:48 -0000, "johannes_ak" <johannes_ak@...> wrote:] ... Goody :-) But what about build-tools for RTCW? I've just copied the ones...
Decker
decker_dk
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Dec 9, 2001
7:30 pm
4387
... Yes and no. With a hex editor, you have to change the fifth byte of the BSP file from "2E" in the normal Q3 tools compiled bsp, to "2F", and it loads in...
johannes_ak
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Dec 10, 2001
2:37 pm
4388
Just wondering if you were able to get the files. THANKS....
rogue_doc2001
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Dec 14, 2001
3:29 pm
4389
Hi, I've been reading these docs about the .MAP format: <http://www.gamers.org/dEngine/quake/QDP/qmapspec.html> Though it seems that this one is for the Quake...
fopixel
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Dec 17, 2001
6:14 pm
4390
[On Fri, 14 Dec 2001 15:29:28 -0000, "rogue_doc2001" <willff21@...> wrote:] ... Uhm, yeah well. According to the link ...
Decker
decker_dk
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Dec 17, 2001
7:21 pm
4391
... Though this probably applies to many games QuArK supports, why do the .wads need to be duplicated in tmpQuArK instead of it getting the files from...
ax2gr1nd
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Dec 17, 2001
8:47 pm
4392
[On Mon, 17 Dec 2001 20:47:23 -0000, "ax2gr1nd" <ax2grind@...> wrote:] ... In this specific case, we're talking about the SWAT3 game, which have ...
Decker
decker_dk
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Dec 20, 2001
6:58 pm
4393
Hi, Just to let you all know that Delphi 6 Personal Edition is on the Feburary 2002 issue of PC PLUS (DVD/CD) along with Kylix 2, its avaliable in the UK, not...
andyvinc
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Dec 21, 2001
11:21 pm
4394
The rest of the world is still plodding thru the last few days of December 2001, guess we'll just have to wait for another 2 months ;-) Has anyone tried to get...
Rowdy
terminalmaniak
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Dec 22, 2001
1:25 pm
Messages 4365 - 4394 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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