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Messages 4479 - 4510 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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4479
Hi there, I'm new to this QuArK business so please forgive me if you think this is a ridiculous question. I want to use QuArK to build and compile maps for the...
bigglzuk
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Apr 1, 2002
8:01 am
4481
Done. I haven't tested it on D6 (which I've got a download of lying around somewhere), but it doesn't seem to trash the D5 compile. ... zip ... to ... can ... ...
tiglari
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Apr 1, 2002
10:06 am
4482
Cool, thanx :) If the changes I made to Resizer_delphi6.asm don't break anything, then they should work if they are done to Resizer.asm so that we only have...
DG
david@...
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Apr 1, 2002
10:15 pm
4483
You should send queries like this to the QuArK forum, the QuArK-Python forum is for programming changes to the QuArK source code. Anyway, the DataHL.qrk file...
DG
david@...
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Apr 1, 2002
10:19 pm
4484
[On Mon, 01 Apr 2002 08:01:41 -0000, "bigglzuk" <steve.chalk@...> wrote:] ... Please use the QuArK forum for game/editing-related problems. This ...
Decker
decker_dk
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Apr 2, 2002
6:16 pm
4485
I committed a handle-closing change to QkFileObjects.pas to zap another one of the errors, so people should look out for odd behavior in case this handle needs...
tiglari
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Apr 3, 2002
12:37 am
4486
[On Wed, 03 Apr 2002 00:36:59 -0000, "tiglari" <tiglari@...> wrote:] ... Oops I believe you just introduced "an unintended bug". I've looked at that...
Decker
decker_dk
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Apr 3, 2002
7:33 pm
4487
Whew indeed, I commented out the handle close. ... behavior ... CreateEvent)....
tiglari
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Apr 4, 2002
11:49 am
4488
Setup.PAS QkBSP.PAS Defaults.QRK \addons\JK2\* - Preliminary support for some "Jedi Knight II - Jedi Outcast" stuff ... -- /Decker -...
Decker
decker_dk
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Apr 4, 2002
5:54 pm
4489
Can anybody point me to a tutorial on how to use Quark with Crystal Space? I downloaded version 6.3 of Quark and created a default map. Then I saved it as a...
dtandersen2001
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Apr 5, 2002
12:02 am
4490
... I used to have one on my website, but that site has long been down and my only copy is in the US... ... I ... there ... OK... First of all, you can use the...
funkiedamouse
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Apr 5, 2002
7:20 am
4491
Hi tiglari There's a conflict in game-codes for Torque and Return To Castle Wolfenstein: Torque:config = { Code = "d" // Hardcoded value in Setup.PAS ...
Decker
decker_dk
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Apr 8, 2002
8:01 pm
4492
... I ... there ... This is the now hidden link for my tuts on CS using QuArK: http://holodeck.st.usm.edu/vrcomputing/vrc_cs/tutorials/ I haven't kept up with...
rtdtheprof
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Apr 8, 2002
11:16 pm
4493
... codes in ... when ... If ... a ... is "Tribes ... Life and more. ... Torque does not support Beziers yet. Currently the compiler (map2dif) uses the 220...
rtdtheprof
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Apr 8, 2002
11:25 pm
4495
Curiosity ... www.garagegames.com says that the database is busy and try again. I've tried a couple of times in the last 15 minutes - anyone know of an ...
DG
david@...
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Apr 8, 2002
11:37 pm
4496
I've fixed it to 'g', tho maybe it should be moved into the Quake series (A, etc.) if patches aren't going to be in Torque....
tiglari
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Apr 8, 2002
11:37 pm
4497
Has anyone else noticed a texture shifting between the Feb and March shanpshots? When I open a map done with the previous release, textures fine; then I open...
rtdtheprof
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Apr 8, 2002
11:37 pm
4498
First time this ahs happened--its back up. ... I've ... with...
rtdtheprof
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Apr 9, 2002
1:27 am
4499
Does being in a different code category impact how the texture browser linkages work? I.E. are wads required in some categories and not others? I think that...
rtdtheprof
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Apr 9, 2002
1:38 am
4500
It might well. If there's a reasonable prospect that there are going to be patches someday, it would be best to leave it in the Q3 series....
tiglari
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Apr 9, 2002
2:24 am
4501
umm, yechh I haven't noticed that, it puzzles me because I don't think anyone messed with the display code between those two snappos. How does freshly...
tiglari
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Apr 9, 2002
2:27 am
4502
The shifting is in all views, but not necessarily all surfaces, hmmm. I haven't tried it with a fresh build, just the last two snapshots on the same map. ... ...
rtdtheprof
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Apr 9, 2002
4:30 am
4503
[On Tue, 09 Apr 2002 02:24:22 -0000, "tiglari" <tiglari@...> wrote:] ... Okay, we'll stick to gamecode 'g'. BTW: I found and corrected two typos in...
Decker
decker_dk
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Apr 9, 2002
5:55 pm
4504
Here's an example of an unclosed key that puzzles me. Line 1920 of SystemDetails.pas produces one: installed:=R.KeyExists ...
tiglari
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Apr 9, 2002
10:48 pm
4505
Super! Many thanks! ... going ... series. ... Life and more....
rtdtheprof
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Apr 9, 2002
11:02 pm
4506
D6 KeyExists is different from D5 KeyExists, but only in that it tries to save FAccess. Maybe ... maybe ... the leak finder sees in KeyExists that a key is...
DG
david@...
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Apr 9, 2002
11:55 pm
4507
I'm 99 percent sure it is the 0 values that are causing the problem, in the display info loop for example on my system there are seven error and seven 0 keys. ...
tiglari
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Apr 10, 2002
10:25 am
4508
I've posted a message in the memproof newsgroup on the www.automatedqa.com site, so we'll see what happens. The developer seems to be reasonably responsive,...
tiglari
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Apr 11, 2002
1:17 am
4509
I've yet to have a look at MemProof - is it designed for Delphi? All hail the open source movement! ;-) A problem's reported ... fixed the next day. Rowdy...
DG
david@...
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Apr 11, 2002
1:26 am
4510
Yes, and also Builder. It's not actually open source, it's a $$-free rather than GNU-free snippet of a larger commercial proggie that tracks more things. ... ...
tiglari
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Apr 11, 2002
12:20 pm
Messages 4479 - 4510 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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