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Messages 4903 - 4932 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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4903
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark-python group. File :...
quark-python@yahoogro...
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Jul 1, 2002
2:53 pm
4904
I was having problems with the axis icons showing up in the model editor. But using your version of the mapaxisicons.py file tiglari, causes them to work...
cdunde
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Jul 1, 2002
3:13 pm
4905
... be ... Not sure, presumably by imitating the treatment for the map editor, but using mdloptions instead of mapoptions (from a brief glance at ...
tiglari
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Jul 2, 2002
1:05 am
4906
After looking at the model editor closer I realized that the double redlines are not in the option menu either, but controlled from the map editor menu. So I...
cdunde
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Jul 2, 2002
9:47 am
4907
Heres an example of how a face for a brush is defined in a qrk file (q3a map) 'west:f = { v = '256 0 272 256 -128 272 256 0 400' tex = "base_wall/basewall03" }...
sarahsw1
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Jul 4, 2002
4:44 pm
4908
I have a question I hope someone can answer for me. I need to know how to add several 'player info start' spawns for use on Q2 Lithium. With many players...
ranger2112flp
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Jul 4, 2002
6:22 pm
4909
This is probably defined in the infobase (see the documentation/downloads section of the QuArK website) but from memory (my 3D maths is not so good hehehe) the...
Rowdy
terminalmaniak
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Jul 6, 2002
1:36 am
4910
This forum (QuArK-Python) is for discussion relating to QuArK development, including the Delphi and Python components. There is a more general forum for...
Rowdy
terminalmaniak
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Jul 6, 2002
1:39 am
4911
... documentation/downloads ... so good ... a flat ... where ... Correct, in the .map format there are three parenthesized triples, each defining one of the...
tiglari
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Jul 6, 2002
2:16 am
4912
... May I assume then this is part of the 'fix' of the off-grid issue? I really liked having the all-in-one triple-coordinate system, makes it much easier for...
ax2gr1nd
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Jul 8, 2002
5:15 am
4913
Yes, it's to deal with the off-grid problem. The tv specific gives the coordinates of the s and t unit axes in the map plane, in the coordinate system where...
tiglari
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Jul 8, 2002
7:40 am
4914
my name is laura and i am posting this message as a question/request of sorts. i come from a modding team from the game Bridge-Commander, this game uses the...
bc_scripting
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Jul 12, 2002
7:10 am
4915
Well, I wouldn't say it was the /wrong/ place, most of the ppl who frequent this list have had some Python and/or Delphi experience while helping with the...
DG
david@...
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Jul 12, 2002
7:31 am
4916
Well at the moment we don't have a home page for the group, we will soon, just getting the project started. you can find info on the game at...
bc_scripting
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Jul 12, 2002
2:45 pm
4917
This was reported to me and I've verified it occurs: when textures are prepared and copied to tmpQuArK/textures/some_folder they are converted to tga even if...
rtdtheprof
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Jul 16, 2002
2:17 am
4918
I know there is JPG reading code in QuArK, I am not sure if there is JPG writing code in the JPG library which is being used. But this should not be an issue...
DG
david@...
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Jul 16, 2002
2:25 am
4919
I haven't been making Q3 maps since last October (since I took up Torque). At that time this was not an issue. What I'm not sure of is with some of the...
rtdtheprof
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Jul 16, 2002
4:15 pm
4920
hi guys. im not a professional programmer but i have some ideas for quark and maybe ill becomeone a programmer on the process if this forum. so here they...
djhardcoal
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Jul 29, 2002
9:43 pm
4921
Greetings and welcome! I think I get what yuor prefab comments refer to. if you have a target/targetname pair in a prefab, and you insert multiple copies of...
DG
david@...
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Jul 29, 2002
10:13 pm
4922
you man you got me right! tnx for ur advices ... From: DG To: quark-python@yahoogroups.com Sent: Tuesday, July 30, 2002 12:13 AM Subject: RE: [quark-python]...
hardcoal
djhardcoal
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Jul 31, 2002
2:07 am
4923
Just wondering if anyone can give me help with RtCW shaders :D Ok im having big probs with shader files this is the shader i have testmap/texture { { map...
head_slinger
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Aug 4, 2002
10:43 pm
4924
hey head_slinger :) did you get your q3ut2 ladderclip to work in the end? you need to create an editor image or choose one and then add: qer_editorimage...
ut_fourdays
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Aug 5, 2002
4:08 pm
4925
Hi again m8 :D yes i did get UrT ladder clip going :D. But the map sucked so im starting a RtCW one :D. Ran into more problems tho I have done the...
head_slinger
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Aug 5, 2002
10:49 pm
4926
I just downloaded quark for the second time in like forever... I can't seem to remember how to specifically make a q2ctf map. Whenever I run my map in q2 and...
iwasgibby
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Aug 8, 2002
4:55 am
4927
Ok I had something wrong in my config... Does anybody read these boards anymore?...
iwasgibby
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Aug 9, 2002
3:03 am
4928
Yes, but this is the QuArK-Python forum, where ppl discuss QuArK development including Delphi and Python programming related to QuArK. There is a separate...
DG
david@...
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Aug 9, 2002
3:07 am
4929
- mapbrushcurves.py Fixed a problem, where the bevelImage() could end up using a face without a texture-name attached. Look for "DECKER 2002-08-09" -...
Decker
decker_dk
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Aug 9, 2002
10:28 am
4930
Are these files we can and should download to update? If so where exactly would I be able to fine them? Thank you, Cdunde ... to ... to ... Life & more....
cdunde
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Aug 22, 2002
10:38 pm
4931
Hi, I´m out off germany. I realy enjoy the editing off maps and levels but now I´ve got a problem with saving my maps. When I want to save my map I only can...
Ronny Neugebauer
ronny_neugeb...
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Aug 25, 2002
1:44 pm
4932
Greetings and guten tag, First thing I suggest you do is subscribe to the QuArK forum - that one is for general map editing questions such as yours. This...
DG
david@...
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Aug 25, 2002
10:08 pm
Messages 4903 - 4932 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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