Unless I'm missing it somewhere, I came accross a hexx of a feature idea for QuArk. After a year of making my maps with custom textures, sounds, models, pics,...
hello all, guess this doesn't totally count as programming, but have been looking at DataQ3.qrk while i make my dreadful attempts at mapping and updating it as...
[On Wed, 30 Oct 2002 11:32:39 -0000, "ut_fourdays" <4days@...> wrote:] ... When you're satisfied with your changes, please tell tiglari or me, and we...
Well, after a long pause (which is probably not completely over yet) I am back... I've been busy with school and applying to colleges, so I haven't had any...
... yet) I ... There was a small update patch not so long ago, not much point in a new full release until I can figure out the bug(s) in writing in the Valve...
This is in regards to a message I put on the general Quark forum. I was looking at using Quark to create levels for Genesis3D. The only data inaccuracy I can...
I've had a look at it; one thing that occurs to me is that perhaps the Genesis map-editors should be regarded as being erroneous; what's the point of importing...
The List of plugins has no scrollbar to enable the viewing of all the plugins loaded. However the detail form side will supply a v_scrollbar if reduced. I...
At the moment I don't know, it very likely has to do with how things are set up in Delphi, since the list of plugins window looks like an Delphi form rather...
What's the 'detail form side' > That is the rightside portion of the window that shows all the registered info. Is it possible to use a new form with Quarkx...
You mean the configuration window? Putting a scrollbar into a control on the left of one of those windows might be quite difficult, since QuArK was originally...
Tiglari, Somewhere I've missed what the problem is with the Valve 220 format. Can you explain or point me to a previous post? I'm not having any problem with...
For HL build-tools at least, certain faces don't get their texture- scales saved right, in the first instance, ones that are rotated around two or more axes...
source/prog/setup.pas source/qkmappoly/setup.pas addons/defaults/qrk addons/Genesis3d/... (new folder) Very preliminary support for a 3d game engine called...
tiglari, I would love to help with anything I can. I am a programmer, I know mostly PHP and some C. I could learn just about anything I need to learn. But I ...
Beriah Dutcher
thebee@...
Dec 19, 2002 2:58 am
4964
thebee, I am sure Tiglari will gratefully take up your offer. During the meanwhile, you could prepare the compilers which you need. First you will need Delphi...
DG
david@...
Dec 19, 2002 3:19 am
4965
In addition the 'plan' (recently updated), here's a list of stuff I've culled from the last view months of quark-group discussion. Vertex Movements Movement...
I have used WinCVS many times working on various projects no help needed there. Just information on how to get to the needed files to be checke out. I imagine...
Beriah Dutcher
thebee@...
Dec 19, 2002 5:03 am
4967
There's no formal procedure for starting something, its a big space without many people in it so collisions are rare! I think I might have said some general...
On both main and rel-63a branches (the latter is the current 63 release branch): source/prog/QkBspHulls.pas, fixing a problem whereby bsp-viewing didn't work...
Valve220 texture writing fix, to src/prog/QkMapPoly (main branch) rdt_theprof definitely either compile the current main branch source or pick up the new...
... Python 1.5.1 ... QuArK will work with either; the current .exe looks for a .dll called python151 and uses it if it can, because there are some bugs in 151 ...
I've committed a change to qkmapobjects.deplacement which is supposed to have the effect that if something (in particular, the path duplicator) has the...
O.K. tiglari. The last config and use info worked just fine. I entered my password and it downloaded all the QuArk infobase files to my computer. I studied...
... yes ... yes; and the desc: yaddayadda lines produce sections in the page. ... Yes; for binaries there's an `add as binary' command on the menu ... yep ... ...
tiglari: I copied the new movement.png and movement_s.png files into my C:\QuArk\infobase\infobase\intro\mapeditor\overview directory. This caused the file in...
It sounds to me like everything went the way it should have - I haven't tried checking the repository (with a browser?) right after a commit so I don't know if...
From messing around doing things I'm pretty sure that there's still a major memory gobbler use; it might in fact just be textures; we may have to come up with...