Search the web
Sign In
New User? Sign Up
quark-python · QuArK Python Tech Info
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 4948 - 4977 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
4948
Unless I'm missing it somewhere, I came accross a hexx of a feature idea for QuArk. After a year of making my maps with custom textures, sounds, models, pics,...
cdunde
Offline Send Email
Oct 23, 2002
12:21 am
4949
hello all, guess this doesn't totally count as programming, but have been looking at DataQ3.qrk while i make my dreadful attempts at mapping and updating it as...
ut_fourdays
Offline Send Email
Oct 30, 2002
11:32 am
4950
[On Wed, 30 Oct 2002 11:32:39 -0000, "ut_fourdays" <4days@...> wrote:] ... When you're satisfied with your changes, please tell tiglari or me, and we...
Decker
decker_dk
Offline Send Email
Oct 30, 2002
6:26 pm
4951
Well, after a long pause (which is probably not completely over yet) I am back... I've been busy with school and applying to colleges, so I haven't had any...
funkiedamouse
Offline Send Email
Oct 30, 2002
11:03 pm
4952
... yet) I ... There was a small update patch not so long ago, not much point in a new full release until I can figure out the bug(s) in writing in the Valve...
tiglari
Offline Send Email
Oct 31, 2002
10:08 pm
4953
This is in regards to a message I put on the general Quark forum. I was looking at using Quark to create levels for Genesis3D. The only data inaccuracy I can...
sticklez
Offline Send Email
Nov 15, 2002
6:40 am
4954
I've had a look at it; one thing that occurs to me is that perhaps the Genesis map-editors should be regarded as being erroneous; what's the point of importing...
tiglari
Offline Send Email
Nov 16, 2002
1:57 am
4955
The List of plugins has no scrollbar to enable the viewing of all the plugins loaded. However the detail form side will supply a v_scrollbar if reduced. I...
cdunde
Offline Send Email
Dec 6, 2002
11:19 pm
4956
At the moment I don't know, it very likely has to do with how things are set up in Delphi, since the list of plugins window looks like an Delphi form rather...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 15, 2002
2:23 pm
4957
source/prog/qkmap source/prog/qkmappoly streamlining the reading and fixing the writing of valve 220 map format...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 15, 2002
2:24 pm
4958
What's the 'detail form side' > That is the rightside portion of the window that shows all the registered info. Is it possible to use a new form with Quarkx...
cdunde <cdunde1@...>
cdunde
Offline Send Email
Dec 15, 2002
2:45 pm
4959
You mean the configuration window? Putting a scrollbar into a control on the left of one of those windows might be quite difficult, since QuArK was originally...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 15, 2002
2:54 pm
4960
Tiglari, Somewhere I've missed what the problem is with the Valve 220 format. Can you explain or point me to a previous post? I'm not having any problem with...
rtdtheprof <desmond.f...
rtdtheprof
Offline Send Email
Dec 15, 2002
6:58 pm
4961
For HL build-tools at least, certain faces don't get their texture- scales saved right, in the first instance, ones that are rotated around two or more axes...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 15, 2002
9:28 pm
4962
source/prog/setup.pas source/qkmappoly/setup.pas addons/defaults/qrk addons/Genesis3d/... (new folder) Very preliminary support for a 3d game engine called...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 18, 2002
8:59 pm
4963
tiglari, I would love to help with anything I can. I am a programmer, I know mostly PHP and some C. I could learn just about anything I need to learn. But I ...
Beriah Dutcher
thebee@...
Send Email
Dec 19, 2002
2:58 am
4964
thebee, I am sure Tiglari will gratefully take up your offer. During the meanwhile, you could prepare the compilers which you need. First you will need Delphi...
DG
david@...
Send Email
Dec 19, 2002
3:19 am
4965
In addition the 'plan' (recently updated), here's a list of stuff I've culled from the last view months of quark-group discussion. Vertex Movements Movement...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 19, 2002
4:22 am
4966
I have used WinCVS many times working on various projects no help needed there. Just information on how to get to the needed files to be checke out. I imagine...
Beriah Dutcher
thebee@...
Send Email
Dec 19, 2002
5:03 am
4967
There's no formal procedure for starting something, its a big space without many people in it so collisions are rare! I think I might have said some general...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 19, 2002
6:34 am
4968
On both main and rel-63a branches (the latter is the current 63 release branch): source/prog/QkBspHulls.pas, fixing a problem whereby bsp-viewing didn't work...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 21, 2002
6:29 am
4969
Valve220 texture writing fix, to src/prog/QkMapPoly (main branch) rdt_theprof definitely either compile the current main branch source or pick up the new...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 21, 2002
9:38 pm
4970
... Python 1.5.1 ... QuArK will work with either; the current .exe looks for a .dll called python151 and uses it if it can, because there are some bugs in 151 ...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 21, 2002
10:52 pm
4971
I've committed a change to qkmapobjects.deplacement which is supposed to have the effect that if something (in particular, the path duplicator) has the...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 22, 2002
1:21 am
4972
... From: tiglari <tiglari@...> [mailto:tiglari@...] ... The struct whch Delphi passes to Python has changed - increased in size. I ...
Rowdy
terminalmaniak
Offline Send Email
Dec 22, 2002
10:53 pm
4973
O.K. tiglari. The last config and use info worked just fine. I entered my password and it downloaded all the QuArk infobase files to my computer. I studied...
cdunde <cdunde1@...>
cdunde
Offline Send Email
Dec 23, 2002
11:08 pm
4974
... yes ... yes; and the desc: yaddayadda lines produce sections in the page. ... Yes; for binaries there's an `add as binary' command on the menu ... yep ... ...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 24, 2002
1:03 am
4975
tiglari: I copied the new movement.png and movement_s.png files into my C:\QuArk\infobase\infobase\intro\mapeditor\overview directory. This caused the file in...
cdunde <cdunde1@...>
cdunde
Offline Send Email
Dec 24, 2002
2:54 am
4976
It sounds to me like everything went the way it should have - I haven't tried checking the repository (with a browser?) right after a commit so I don't know if...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 24, 2002
3:20 am
4977
From messing around doing things I'm pretty sure that there's still a major memory gobbler use; it might in fact just be textures; we may have to come up with...
tiglari <tiglari@...>
tiglari
Offline Send Email
Dec 25, 2002
8:11 am
Messages 4948 - 4977 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help