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Messages 5666 - 5695 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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5666
Sorry Peter, but I just found a problem with this. Some of the links to web sites (as well as files) use upper case letters and when the python does its build...
cdunde
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Jul 4, 2003
9:34 pm
5667
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark-python group. File : /PLUGIN...
quark-python@yahoogro...
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Jul 4, 2003
9:58 pm
5668
... That's not anything to do with me. I haven't modified the script at all, just changed the names of some files. You may want to check exactly what the...
Peter TB Brett
BRETTP98
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Jul 4, 2003
10:07 pm
5669
I just checked the repository and the last change to the build.py was 6 months ago and only to recognize images files? What do you think could be causing the...
cdunde
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Jul 4, 2003
10:20 pm
5670
If would be very helpful if you could pin down which links on which page(s) . Cheers, Peter...
Peter TB Brett
BRETTP98
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Jul 5, 2003
6:04 am
5671
Well, I just put one up http://groups.yahoo.com/group/quark-python/files/PLUGIN% 20DEV/AddonsMenu_v1.1.zip I wonder if this is something that has been in the...
cdunde
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Jul 5, 2003
7:41 am
5672
How about the change in version 1.15, 2001/02/28 19:12:25 ? ... == "</p>") ... anymore! ... allowed! ... which ... build.py ... think ... I ... <peter@p...> ...
cdunde
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Jul 5, 2003
7:52 am
5673
Well, found out one thing! It has been there for quite some time (prior to version 1.11) but, unfortunately I don't have the experience to fix it and I think...
cdunde
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Jul 5, 2003
8:33 am
5674
... Yes, that's probably the case. Trying to rewrite the infobase code is something I've been thinking of for a while, and this might be a good time to do it....
Peter TB Brett
BRETTP98
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Jul 5, 2003
8:27 pm
5675
... "C'est la vie" is French for "that's life" Peter...
Peter TB Brett
BRETTP98
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Jul 5, 2003
8:27 pm
5676
Another potential problem with number (2) is the "<html" bit seems to be missing the ">", but double-check before adding it as I haven't read the rest of the...
Rowdy
terminalmaniak
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Jul 5, 2003
10:52 pm
5677
Good one Peter! ;-) Yea, I kind-a thought it ment something like that....
cdunde
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Jul 6, 2003
12:32 am
5678
Hi guys, I am in trouble. I was midifiing this plugin (now that I know a bit more about oop and python) I started a few weeks ago. It creates these good old...
Marco Leise
nerdiii
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Jul 7, 2003
8:55 am
5679
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark-python group. File : /PLUGIN...
quark-python@yahoogro...
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Jul 8, 2003
3:19 am
5680
Marco; can you send me or post the textures you used for your tree maker. I'm sure they are Half-Life but I believe I can convert them to Quake2. I also did...
cdunde
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Jul 8, 2003
7:47 pm
5681
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark-python group. File : /PLUGIN...
quark-python@yahoogro...
Send Email
Jul 8, 2003
9:57 pm
5682
Peter: I pulled "string.lower" only out and that fixed the problem, so I'll make the comment to the CVS file. I realize that it will have an adverse effect for...
cdunde
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Jul 9, 2003
9:46 pm
5683
First of all hi everybody! This is my first post on this list! The current MD3 loader in QuArK is broken. If fails to correctly read the shader names on some...
Harry Kalogirou
harkal@...
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Jul 9, 2003
10:01 pm
5684
Hi Harry; and welcome 8-) Probably the best two people that could handle that are tiglari (who's really been busy lately) or Decker (he checks in sometimes). I...
cdunde
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Jul 10, 2003
1:16 am
5685
Thank you! I will keep comming back! You are probably going to see a lot of me in this list from now on! I'm using QuArK as the map editor for my engine, so...
Harry Kalogirou
harkal@...
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Jul 10, 2003
7:10 am
5686
No, what's going on is that the code is checking whether the first five chars of the tag match '<html', so "it's not a bug, it's a feature" applies. Cheers, ...
Peter TB Brett
BRETTP98
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Jul 11, 2003
10:16 pm
5687
Right, but I still recommend that you keep an eye out for problems with that fix. Taking out the 'string.lower' might actually cause problems elsewhere, so be...
Peter TB Brett
BRETTP98
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Jul 11, 2003
10:16 pm
5688
Hi! Is there a "standard" procedure followed to merge new 3D engine support in to the main source tree? How do you do it? I have added support for my engine...
Harry Kalogirou
harkal@...
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Jul 12, 2003
10:20 pm
5689
I'm trying to make a Selection toolbar but need a little help. For the Next and Previous functions I setup my click function using: def getnext(m): editor =...
cdunde
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Jul 13, 2003
4:18 pm
5690
Tig or Decker, maybe you can tell me if I have to free the memory of a face created with quarkx.newobj. I use it to project a texture from this face to a...
Marco Leise
nerdiii
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Jul 16, 2003
4:31 pm
5691
No you don't have to, at least in a function, it's cleaned up automatically, by reference counting. There's a problem with cyclical reference chains in the...
tiglari
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Jul 16, 2003
9:23 pm
5692
No standard, whatever works, as long as it isn't a mess. Normally there's a gamecode in setup.pas, and some additions to the brush reading and writing methods...
tiglari
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Jul 16, 2003
9:25 pm
5693
Not sure off the top of my head, but look where nextClick was called from originally, and see what was attached tothe menu item as 'succ', and what for. You...
tiglari
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Jul 16, 2003
9:28 pm
5694
ah, that makes my life alot easier. thx Am Wed, 16 Jul 2003 21:23:06 -0000 hat tiglari <tiglari@...>...
Marco Leise
nerdiii
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Jul 16, 2003
11:26 pm
5695
Hello there. Now that I updated my tree maker I wonder where it should go. I would prefer to commit it to the CVS. Or is there a special place for optional...
Marco Leise
nerdiii
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Jul 17, 2003
3:48 pm
Messages 5666 - 5695 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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