I've asked this in the Quark group and was told that I might be able to get more help here; can anyone give me a heads-up on multi-textures? I know it's...
QuArK version 6.4.0 alpha 1 has been released, and is available through the SourceForge Release System. New features include: - No longer relies on separate...
Hi again, I have trouble getting HL model display to work and though that instead of learning everything about QModel, QFrame, QComponent, QWhatTheHeck... the...
Hi. Each model can be made up of many components. each component has frames and skins and bones. ie: modelroot ... +---- component: ie ("Head") ... +-- Frames ...
Ok, now I have got two triangles with different textures lent from Quake 2. The rest is just understanding the HL model format and maybe some new render fx...
Ok, now I have the triangles in the editor. Next step would be the bones, so that these triangles don't all sit around the model center. I'm so excited :D...
Hi, AFAIK, i never got round to implementating bones properly, and just 'hacked' them in to support Quake 3 'bones' (these just hold a min, max, scale and...
Don't mind, I have already another problem now that the models evolved from an amoeba to upright multi-cell-organisms I see that many polygons are somewhat...
Whenever I hit the 3D button in the map editor it comes up with this message. QuArK needs the file 'gfx/palette.lmp from the Half-Life and could not find it....
Hi all! I'm trying to make Psyco(JIT compiler for python) to work with QuArK but it crashes. I haven't looked closely to the problem but I wonder if someone...
Harry Kalogirou
harkal@...
Oct 29, 2003 2:16 pm
5995
No, I always use the editor that comes with the Win32 extension libraries to have a basic syntax check and let QuArK do everything else. What does Psyco do...
... You are obviously talking about something else.. 8) Psyco compiles the python bytecode into native machine code at runtine. So there is no interpretter in...
Harry Kalogirou
harkal@...
Oct 29, 2003 7:11 pm
5997
I've not used Psyco, and I'm not sure if anyone else has tried to use it with QuArK. If you read closely, you will find that the Psyco author, Armin Rigo, was ...
DG
david@...
Oct 29, 2003 8:52 pm
5998
... !.. you are right! He is the original author of QuArK :). I didn't notice that before. Interesting... -- Harry Kalogirou <harkal@...>...
Harry Kalogirou
harkal@...
Oct 29, 2003 10:19 pm
5999
I think I managed to pscotize some of a QuArK plugin, but didn't notice any big effects on performance. One thing you'd have to be sure of is that you were...
... I tried all of them with no success :(. Maybe it is because I compile the Delphi part myself and I might do something wrong. Anyway... ... It is probably a...
Checking the psyco site, I see there are some updates since the py-py project really got going (which there hadn't been the last time I looked), so Armin does...
... I agree. I actualy tryed to run Quark with the python23.dll and it worked fine, except some "deprecation" warning that I got on the console. ... Surtainly...
Harry Kalogirou
harkal@...
Oct 31, 2003 11:59 am
6005
Will I be seeing any of you in San Jose, California tomorrow for the 20th annual Borland Conference? I leave Cleveland at 2pm... I meant to post earlier.......
I just released version 0.65 of my 3d engine, along with a version of Quark for it. I would be glad it the maintainers merged support for Sylphis in the main...
Harry Kalogirou
harkal@...
Nov 1, 2003 9:57 pm
6007
I've had a bit of a play with the 2.2.2 version of psyco, first checked that it worked with 2.2.3 in an ordinary script, then tried it with QuArK with 2.2.3...
... Oh my, it's the other side of the world. It's the end of all the western civilization. And then I'm only a hobby coder. I get enough information from...
This is an implementation of the Brush.Vertex style tag/glue for PathDupPoints. It was made to solve the problem of aligning separate path-duplicators, with...
overdose@...
Nov 7, 2003 5:15 pm
6013
This looks very interesting, but I have not been able to incorporate it into the mapdupspath.py file. Could you please do that and post it to the files section...