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Messages 5981 - 6013 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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5981
I've asked this in the Quark group and was told that I might be able to get more help here; can anyone give me a heads-up on multi-textures? I know it's...
scales20002001
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Oct 1, 2003
2:22 pm
5982
QuArK version 6.4.0 alpha 1 has been released, and is available through the SourceForge Release System. New features include: - No longer relies on separate...
Peter TB Brett
BRETTP98
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Oct 5, 2003
5:39 pm
5983
Minor link repair for new release http://quark.sourceforge.net ... through the...
cdunde
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Oct 6, 2003
4:58 am
5984
Hi again, I have trouble getting HL model display to work and though that instead of learning everything about QModel, QFrame, QComponent, QWhatTheHeck... the...
Marco Leise
nerdiii
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Oct 8, 2003
11:42 pm
5985
Hi. Each model can be made up of many components. each component has frames and skins and bones. ie: modelroot ... +---- component: ie ("Head") ... +-- Frames ...
Andy
andyvinc
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Oct 10, 2003
7:02 pm
5986
Hey, thanks! That should greatly help me, and now add it to the infobase ;)...
Marco Leise
nerdiii
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Oct 11, 2003
6:21 am
5987
Ok, now I have got two triangles with different textures lent from Quake 2. The rest is just understanding the HL model format and maybe some new render fx...
Marco Leise
nerdiii
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Oct 11, 2003
4:46 pm
5988
Ok, now I have the triangles in the editor. Next step would be the bones, so that these triangles don't all sit around the model center. I'm so excited :D...
Marco Leise
nerdiii
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Oct 11, 2003
11:58 pm
5990
Hi, AFAIK, i never got round to implementating bones properly, and just 'hacked' them in to support Quake 3 'bones' (these just hold a min, max, scale and...
Andy
andyvinc
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Oct 13, 2003
8:57 pm
5992
Don't mind, I have already another problem now that the models evolved from an amoeba to upright multi-cell-organisms I see that many polygons are somewhat...
Marco Leise
nerdiii
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Oct 15, 2003
1:15 am
5993
Whenever I hit the 3D button in the map editor it comes up with this message. QuArK needs the file 'gfx/palette.lmp from the Half-Life and could not find it....
ladzhunk04
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Oct 26, 2003
7:47 pm
5994
Hi all! I'm trying to make Psyco(JIT compiler for python) to work with QuArK but it crashes. I haven't looked closely to the problem but I wonder if someone...
Harry Kalogirou
harkal@...
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Oct 29, 2003
2:16 pm
5995
No, I always use the editor that comes with the Win32 extension libraries to have a basic syntax check and let QuArK do everything else. What does Psyco do...
Marco Leise
nerdiii
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Oct 29, 2003
3:14 pm
5996
... You are obviously talking about something else.. 8) Psyco compiles the python bytecode into native machine code at runtine. So there is no interpretter in...
Harry Kalogirou
harkal@...
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Oct 29, 2003
7:11 pm
5997
I've not used Psyco, and I'm not sure if anyone else has tried to use it with QuArK. If you read closely, you will find that the Psyco author, Armin Rigo, was ...
DG
david@...
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Oct 29, 2003
8:52 pm
5998
... !.. you are right! He is the original author of QuArK :). I didn't notice that before. Interesting... -- Harry Kalogirou <harkal@...>...
Harry Kalogirou
harkal@...
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Oct 29, 2003
10:19 pm
5999
I think I managed to pscotize some of a QuArK plugin, but didn't notice any big effects on performance. One thing you'd have to be sure of is that you were...
tiglari
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Oct 30, 2003
1:32 am
6000
... I tried all of them with no success :(. Maybe it is because I compile the Delphi part myself and I might do something wrong. Anyway... ... It is probably a...
Harry Kalogirou
harkal@...
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Oct 30, 2003
11:32 am
6001
Ah, thanks for the info. ;)...
Marco Leise
nerdiii
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Oct 30, 2003
3:08 pm
6002
Checking the psyco site, I see there are some updates since the py-py project really got going (which there hadn't been the last time I looked), so Armin does...
tiglari
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Oct 31, 2003
2:14 am
6003
... py ... is; The latest is QuArK 6.4.0 alpha 1, bundled with Python 2.2.3 (final) and appears to be stable per the Python site. cdunde...
cdunde
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Oct 31, 2003
3:56 am
6004
... I agree. I actualy tryed to run Quark with the python23.dll and it worked fine, except some "deprecation" warning that I got on the console. ... Surtainly...
Harry Kalogirou
harkal@...
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Oct 31, 2003
11:59 am
6005
Will I be seeing any of you in San Jose, California tomorrow for the 20th annual Borland Conference? I leave Cleveland at 2pm... I meant to post earlier.......
silverpaladin1
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Nov 1, 2003
7:25 pm
6006
I just released version 0.65 of my 3d engine, along with a version of Quark for it. I would be glad it the maintainers merged support for Sylphis in the main...
Harry Kalogirou
harkal@...
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Nov 1, 2003
9:57 pm
6007
I've had a bit of a play with the 2.2.2 version of psyco, first checked that it worked with 2.2.3 in an ordinary script, then tried it with QuArK with 2.2.3...
tiglari
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Nov 2, 2003
1:25 am
6008
... Oh my, it's the other side of the world. It's the end of all the western civilization. And then I'm only a hobby coder. I get enough information from...
Marco Leise
nerdiii
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Nov 2, 2003
4:26 pm
6009
... Hey, this engine has potential!! Did you grab some leaked Doom 3 code or what? :)...
Marco Leise
nerdiii
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Nov 2, 2003
4:31 pm
6010
... Harry -- Harry Kalogirou <harkal@...>...
Harry Kalogirou
harkal@...
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Nov 2, 2003
8:24 pm
6012
This is an implementation of the Brush.Vertex style tag/glue for PathDupPoints. It was made to solve the problem of aligning separate path-duplicators, with...
overdose@...
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Nov 7, 2003
5:15 pm
6013
This looks very interesting, but I have not been able to incorporate it into the mapdupspath.py file. Could you please do that and post it to the files section...
cdunde
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Nov 8, 2003
6:55 am
Messages 5981 - 6013 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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