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Messages 6131 - 6160 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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6131
... Valve's C code for reading in Half-Life models instead of converting it to Delphi ;) Keep it up, I'm really looking forward to it. I'm just not yet a C...
funkiedamouse
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Jan 2, 2004
1:33 am
6132
It's kinda complicated, in the first place you need to have some understanding of how Python accesses objects of 'extension types', which are types defined in...
tiglari
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Jan 3, 2004
1:18 am
6133
... Oh my GOD!! I would not have thought that it is SO bad! REDO EVERYTHING!! PLEASE!!! AND TRY TO MAKE ROOM FOR FUTURE ADDITIONS, LIKE MODELS WITH BONES,...
Marco Leise
nerdiii
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Jan 3, 2004
2:28 am
6134
... Oh my GOD!! I would not have thought that it is SO bad! REDO EVERYTHING!! PLEASE!!! AND TRY TO MAKE ROOM FOR FUTURE ADDITIONS, LIKE MODELS WITH BONES,...
Marco Leise
nerdiii
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Jan 3, 2004
3:50 pm
6135
Hey there everyone, I'm planning to do a snapshot on Monday evening or Tuesday, so I'd appreciate it if you could all make sure the changelog...
Peter TB Brett
BRETTP98
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Jan 4, 2004
9:43 pm
6136
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark-python group. File : /PLUGIN...
quark-python@yahoogro...
Send Email
Jan 4, 2004
11:54 pm
6137
Hi Peter; Everything is in there that I have done. But I just uploaded a file (set_detail_v1.zip), for a HotKey function a user asked for, to the Plugins Dev....
cdunde
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Jan 5, 2004
12:04 am
6138
I'm verifying I've commented my code enough and will be checking in my stuff in tonight... Most of what I've done is WildWest stuff. Who ever does the RtCW...
SilverPaladin@...
silverpaladin1
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Jan 5, 2004
3:36 am
6139
Well one way it has gotten to be such a mess is all the extensibility, it would be easy, I think, to change everything and wind up with something that was an...
tiglari
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Jan 5, 2004
6:04 am
6140
... You're right, there is nothing making it impossible. I just wanted to say that they should keep an eye on the development of games instead of a 1:1 copy...
Marco Leise
nerdiii
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Jan 5, 2004
1:15 pm
6141
[On 4 Jan 2004 23:54:54 -0000, quark-python@yahoogroups.com wrote:] ... Looks like you're calling "undo.setspec()" only _one_ time, no matter now many...
Decker
decker_dk
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Jan 5, 2004
8:07 pm
6142
New QuArK 6.4.0 alpha 3 snapshots are now available from http://quark.sourceforge.net/ - Compiled Infobase: ...
Peter TB Brett
BRETTP98
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Jan 5, 2004
9:29 pm
6143
That works very well Decker !!! 8-) Sorry you had to rewrite it all. I figured there was a far better and simpler way to do it but at lease I'am giving it a...
cdunde
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Jan 5, 2004
9:51 pm
6144
Hey! what happened to Monday or Tuesday evening??? Ack... wait a minute... it IS Monday evening already where you are isn't it? Late monday evening actually....
SilverPaladin@...
silverpaladin1
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Jan 5, 2004
10:10 pm
6145
OK - I'm all checked in. See 6:00pm. Ready for the evening. ;-) ... From: SilverPaladin@... To: quark-python@yahoogroups.com Sent: Monday, January...
SilverPaladin@...
silverpaladin1
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Jan 5, 2004
11:02 pm
6146
... to say that they should keep an eye on the development of games instead of a 1:1 copy from QuArK ;) All the new fancy stuff should work well in QuArK++. ...
tiglari
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Jan 5, 2004
11:41 pm
6147
Sorry Peter 8-( I half to agree with SilverPaladin. Decker helped me to finish the Make Detail function and I just committed all of it (including the Infobase...
cdunde
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Jan 6, 2004
1:53 am
6148
... You've probably noticed already but I added my stuff to a snapshot 4 section in the news file since snapshot 3 is already out... that just seemed best. Oh...
SilverPaladin@...
silverpaladin1
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Jan 6, 2004
2:13 am
6149
Hi Peter: I know it is time consuming to make these snapshots and you are doing a grate job with it, but SilverPaladin has put a lot of stuff in there. Do you...
cdunde
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Jan 6, 2004
3:49 am
6150
... Oh, did I write 'I consider'? (Yes, I did.) I wanted to say something like: To me it seems that an all in one editor for game content of all BSP based...
Marco Leise
nerdiii
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Jan 6, 2004
4:59 am
6151
Hi Peter: I have made the link posting to QuArk's main page with included features thus far. If you decide to rebuild the zip I can add those features as well....
cdunde
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Jan 6, 2004
4:52 pm
6152
... Hi Marco, can I acess this documentation?? Thank you Bruno...
bcs@...
bcs_h2o
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Jan 7, 2004
1:36 pm
6153
... in the news file since snapshot 3 is ... No, no, NO!!! (Sorry for shouting, but you're messing up my cunning plans & clever tricks). You're confusing...
Peter TB Brett
BRETTP98
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Jan 8, 2004
7:25 am
6154
You could do a snapshot yourself. I've written the steps necessary to carry out the process in mind-numbing detail in the Infobase. Try: ...
Peter TB Brett
BRETTP98
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Jan 8, 2004
7:25 am
6155
Hi, I have not uploaded it anywhere yet and I am not at home until next friday. I'll send you an eMail then. Out of couriousity, what do you need it for? -- ...
Marco Leise
nerdiii
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Jan 9, 2004
11:03 pm
6156
OK... I'm going to start my reply here, since I really like this next paragraph. ;-) My apologies for not coming back and replying earlier... its hard to catch...
funkiedamouse
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Jan 11, 2004
3:58 am
6157
Oh, yeah... more on qppObject. qppObject has "types", but its more just a flag that tells what its supposed to hold. Everything (and I mean _everything_) is...
funkiedamouse
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Jan 11, 2004
4:10 am
6158
Hi, IMPORTANT: 6.4.0 alpha 3 will be released on SAT 17 JAN at some point after NOON GMT. Please make sure that any changes you want included in this release ...
Peter TB Brett
BRETTP98
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Jan 11, 2004
5:43 pm
6159
... <snip> ... <snip> There is a QuArK-news forum, also at Yahoo Groups. Would it be possible to announce both snapshots and releases there? Rowdy...
DG
david@...
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Jan 11, 2004
8:58 pm
6160
... after ... release ... <grin> Thanks Peter! You're a good sport!...
SilverPaladin@...
silverpaladin1
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Jan 11, 2004
9:04 pm
Messages 6131 - 6160 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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