... Valve's C code for reading in Half-Life models instead of converting it to Delphi ;) Keep it up, I'm really looking forward to it. I'm just not yet a C...
It's kinda complicated, in the first place you need to have some understanding of how Python accesses objects of 'extension types', which are types defined in...
... Oh my GOD!! I would not have thought that it is SO bad! REDO EVERYTHING!! PLEASE!!! AND TRY TO MAKE ROOM FOR FUTURE ADDITIONS, LIKE MODELS WITH BONES,...
... Oh my GOD!! I would not have thought that it is SO bad! REDO EVERYTHING!! PLEASE!!! AND TRY TO MAKE ROOM FOR FUTURE ADDITIONS, LIKE MODELS WITH BONES,...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the quark-python group. File : /PLUGIN...
quark-python@yahoogro...
Jan 4, 2004 11:54 pm
6137
Hi Peter; Everything is in there that I have done. But I just uploaded a file (set_detail_v1.zip), for a HotKey function a user asked for, to the Plugins Dev....
I'm verifying I've commented my code enough and will be checking in my stuff in tonight... Most of what I've done is WildWest stuff. Who ever does the RtCW...
Well one way it has gotten to be such a mess is all the extensibility, it would be easy, I think, to change everything and wind up with something that was an...
... You're right, there is nothing making it impossible. I just wanted to say that they should keep an eye on the development of games instead of a 1:1 copy...
[On 4 Jan 2004 23:54:54 -0000, quark-python@yahoogroups.com wrote:] ... Looks like you're calling "undo.setspec()" only _one_ time, no matter now many...
That works very well Decker !!! 8-) Sorry you had to rewrite it all. I figured there was a far better and simpler way to do it but at lease I'am giving it a...
Hey! what happened to Monday or Tuesday evening??? Ack... wait a minute... it IS Monday evening already where you are isn't it? Late monday evening actually....
... to say that they should keep an eye on the development of games instead of a 1:1 copy from QuArK ;) All the new fancy stuff should work well in QuArK++. ...
Sorry Peter 8-( I half to agree with SilverPaladin. Decker helped me to finish the Make Detail function and I just committed all of it (including the Infobase...
... You've probably noticed already but I added my stuff to a snapshot 4 section in the news file since snapshot 3 is already out... that just seemed best. Oh...
Hi Peter: I know it is time consuming to make these snapshots and you are doing a grate job with it, but SilverPaladin has put a lot of stuff in there. Do you...
... Oh, did I write 'I consider'? (Yes, I did.) I wanted to say something like: To me it seems that an all in one editor for game content of all BSP based...
Hi Peter: I have made the link posting to QuArk's main page with included features thus far. If you decide to rebuild the zip I can add those features as well....
... in the news file since snapshot 3 is ... No, no, NO!!! (Sorry for shouting, but you're messing up my cunning plans & clever tricks). You're confusing...
Hi, I have not uploaded it anywhere yet and I am not at home until next friday. I'll send you an eMail then. Out of couriousity, what do you need it for? -- ...
OK... I'm going to start my reply here, since I really like this next paragraph. ;-) My apologies for not coming back and replying earlier... its hard to catch...
Oh, yeah... more on qppObject. qppObject has "types", but its more just a flag that tells what its supposed to hold. Everything (and I mean _everything_) is...
Hi, IMPORTANT: 6.4.0 alpha 3 will be released on SAT 17 JAN at some point after NOON GMT. Please make sure that any changes you want included in this release ...