I just did a build and run of a map that has a lot of small brushes and a few negative brushes. ... entering C:\Quake2\tmpQuArK\./maps/cutthroat2.map ...
Odd... If this error means it is not finding a '[' when it expects one... ... I'd say it is map specific. Also it works fine for me on my maps... Perhaps you...
... to ... Thank you SilverPaladin, that was a good call. I cut the map qkm file down and stepped it back up until I isolated the section causing this problem....
OK, I found it 8-) I ran a test map with just the minimum brushes for world and the "Staircase Maker" and found this map output: ; Brush 5 ; Border walls:g[1]...
Yes, the "Extruder" causes the same problem until it is disassociated as well. You can re-associate the "Extruder" , but not the "Staircase Maker" !!! I guess...
I found out that as soon as you put the Extruder into a map it causes this error message: "There is a problem in this map: The scale of some textures is too...
... Whoever coded the Select Brush Number plug-in should have though of duplicators in the first place. What about letting QuArK build the map just to the ...
... disassociated ... the "Staircase ... He did, but his thought was `this is too complicated to deal with ..' ... disassociated ... select the right ... ...
Yes, the extruder has some fancy coding for reverting to the original form, it actually stores a group containing no brushes, just specifics recording the...
Because these special item don't seem to be involved in the problems, I wonder if the Select Brush Number function can ignore, step around or handle them...
... Basically all .pas files that use - Glide are for 3dfx cards AND software renderer (Ed3dfx: display, textures, driver specific stuff Glide: Interface to...
Thank you for your reply and input Marco. Maybe someone can help me look at the software stuff and see if we can get it to stop locking up all the time. I know...
This question is a little involved, so bear with me 8-o Some time a go I was able to add the 3D models in view feature to Lazarus for the Quake2 Addons and...
... I've been very busy: job interviews, lots of school work, and I rewrote my website. And a couple of other things have come up which I'm not at liberty to...
I remember something about registering some tools to build QuArK. I get this Error in Delphi 6: Class TDock97 not found. Ignore the error and continue?...." So...
... G'day cdunde, There is indeed a section in the infobase, complete with screen shots, that take you thru the process of installing the components and...
Rowdy
david@...
Feb 23, 2004 12:02 am
6230
... shots, ... setting ... Thanks for the reply Rowdy; I thought so, see... my memory isn't totally gone! (yet) ;-) I thought I Blew up everything! Hard drives...
... Sounds like my place every day of the week ;-) ... [OT] Did you manage to get your texture link problem solved? A few ppl proposed solutions but I haven't...
Rowdy
david@...
Feb 23, 2004 2:55 am
6232
... ppl ... Actually, I just said the HExx with it and brought it in as a new file addon to the Texture folder. Basically what you suggested in part ;-) cdunde...
I just thought it would be nice to have some working download loacations for Delphi 6 Personal Edition again, since Borland's FTP server is down or something....
Hi Marco ;-) How about if you put those links in the main files folder for future users. That way if the links go dead, no big deal. Good idea you have there,...
OK, here's a couple of questions someone can help me with (I hope). I have been reading, what little there is, in the Infobase about adding support for new...
... It's up on quark-python now. "Delphi 6 Personal Edition - Mirrors.txt" I hope we don't forget that file when someone asks for Delphi 6 in a few months ;) ...
... Mirrors.txt" ... a few ... Well! If we send this massage back and forth once a day, maybe that'll help ;-) Just kidding! It's right there near the top...
... needs ... The minimum that needs to be done is to give the game a gamecode and convenient mnemonic for the code, with codes assigned in the ranges ...
IS txqbsp3 under the ID license? I'm in the process of making a map compiler utility (q2map) that basically compines all 3 utilities into one (with the GDD...