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Messages 6243 - 6272 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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6243
Thought this might be of interest to someone... ... Subject: Re: QuArK on Linux From: Randall Walls <slightcrazed@...> Date: Mon, March 15, 2004...
Peter TB Brett
BRETTP98
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Mar 17, 2004
1:27 pm
6244
... Damn good that we don't put in beta versions of phyton.dll into releases. And still they start bugging from time to time. Just maybe you confused him a bit...
Marco Leise
nerdiii
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Mar 18, 2004
12:06 am
6245
... No, I did mean x86 specific. There's x86 assembler code embedded in the Delphi source... if there wasn't, the prospect of porting to Linux would be less...
Peter TB Brett
BRETTP98
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Mar 18, 2004
6:49 am
6246
I've just tried to compile under kylix and it didnt work. Currently, there are a lot of case-sensitivity problems (in project files and in includes etc). I did...
chris cook
chris.cook63@...
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Mar 18, 2004
2:39 pm
6247
... Yeah, but the point is that the only programming suite that offers the same packages as Delphi under Linux is Kylix (expecially the VCL). And Kylix is...
Marco Leise
nerdiii
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Mar 19, 2004
12:47 am
6248
When building my Quake 2 map this shows four times in the console: WARNING: degenerate QuArK-style brush texture Does anyone know where it comes from, building...
cdunde
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Mar 22, 2004
1:37 am
6249
This is a build-tool warning for some goofy texture coordinates that QuArK sometimes produces, if you search for bad textures you ought to find the culprits...
tiglari4
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Mar 22, 2004
6:54 am
6250
Hey everybody, I've just been looking at the CVS logs since the last release, and there have hardly been any changes. I'm therefore proposing the following ...
Peter TB Brett
BRETTP98
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Apr 8, 2004
2:53 pm
6251
Hi Peter, sounds good to me. The last thing I had was the Tab Hotkey plugin to rebuild all the 3D views to clear up and/or unlock them. Which there is still...
cdunde
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Apr 9, 2004
8:08 am
6252
All ok. Does someone have a stolen HL2 copy here? It's funny to see all those HL2 projects on the internet that can only have been possible with source code...
Marco Leise
nerdiii
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Apr 11, 2004
2:55 am
6253
Forwarded to the dev group for everybody's information. My immediate gut feeling is that this is an issue with moving strings around in the Quarkx module. Can...
Peter TB Brett
BRETTP98
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Apr 23, 2004
6:59 am
6254
Hi there, I've messed up pretty badly doing the release I said I'd do (meaning that I can complete the release this weekend). I'm going to be away for the ...
Peter TB Brett
BRETTP98
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Apr 24, 2004
4:46 pm
6255
This is a call for Decker and tiglari !!! If you guys are still monitoring this site, we need some help with the Texture Browser. Apparently some of the shader...
cdunde
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May 13, 2004
2:37 am
6256
... cdunde, I do not currently have a PC setup to do QuArK develpoment, but I do still have a copy of the QuArK source (from 05-Jan-2004) lying around, and I...
Rowdy
david@...
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May 13, 2004
7:19 am
6257
Congratulations Rowdy ! You did it !!! I did a new build with your change and copied the other guys sfx.shader file (the biggest one with comments) into Quaek3...
cdunde
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May 13, 2004
11:31 pm
6258
OK, something has probably changed since I commit to the CVS last. The ssh window starts up and then kicks off again and I am getting this message. NEW...
cdunde
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May 14, 2004
12:06 am
6259
... /me guesses ... completely logout from CVS (Admin - Logout from the WinCVS menu), exit WinCVS, restart WinCVS, login again (Admin - Login), then try again....
Rowdy
david@...
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May 14, 2004
12:25 am
6260
... This is the tricky bit. I'm not actually using Windows any more (all my base are belong to Linux), so it's going to be incredible hard for me to carry on...
Peter TB Brett
BRETTP98
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May 14, 2004
6:42 am
6261
... Congratulations on your graduating to a real operating system ;-) And many thanx on behalf of the QuArK community, developers and users, for all the work...
Rowdy
david@...
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May 14, 2004
6:50 am
6262
... users, ... I'll second that !!! Cheers Peter ;-) cdunde...
cdunde
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May 14, 2004
7:42 am
6263
I recently helped add support for the Sylphis game engine to QuArK, did a new snapshot and posted it to QuArK's main site. One thing I need some help with is...
cdunde
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May 23, 2004
7:49 am
6264
Need some help here (again) I know I use to be able to see the info_player_deathmatch model in the textured 3D view for Q3. But now it's gone! Regular md3...
cdunde
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May 24, 2004
4:45 am
6265
... Hi Cdunde, Should be a snapshot of QuArK 6.4.0 beta 2. I put .zips for 6.4.0 beta 1 into the SF Release System a while back, but never had the time to...
Peter TB Brett
BRETTP98
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May 24, 2004
6:14 am
6266
... QuArK, did ... beta 1 ... prepare ... I don't understand why 2, you already have beta 3 released and from what I understand the snapshots are what has...
cdunde
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May 24, 2004
7:31 am
6267
Still no answers, has anyone tried to download the latest snapshot to see if the Q3 Info_player_deathmatch model shows up in the textured, software 3D view? If...
cdunde
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May 25, 2004
8:57 pm
6268
... Not the snapshot, but I grabbed the latest CVS source about 2 weeks ago, and IIRC the player model (Sarge) did appear in the 3D window, but that was using...
Rowdy
david@...
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May 25, 2004
10:29 pm
6269
I have tried every copy of QuArK that I have (about 4 of them) and I know I use to see sarge in the software and OpenGL modes. A user (Nazar) and I made the...
cdunde
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May 25, 2004
11:26 pm
6270
... Nah, all I did was configure WinCVS according to the SourceForge instructions, checkouted the source, made sure I could compile it with Delphi 7, and ran...
Rowdy
david@...
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May 25, 2004
11:31 pm
6271
... with ... try to ... That's fine, Thank you. I am thinking there must be something on my end that is causing my problem because it seems you and Nazar are...
cdunde
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May 26, 2004
1:44 am
6272
... G'day cdunde, I checked last night using the same source I had from 2 weeks ago, compiled with Delphi 7. If I click the OpenGL 3D button on the toolbar a...
Rowdy
david@...
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May 26, 2004
11:10 pm
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