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Messages 6255 - 6285 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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6255
This is a call for Decker and tiglari !!! If you guys are still monitoring this site, we need some help with the Texture Browser. Apparently some of the shader...
cdunde
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May 13, 2004
2:37 am
6256
... cdunde, I do not currently have a PC setup to do QuArK develpoment, but I do still have a copy of the QuArK source (from 05-Jan-2004) lying around, and I...
Rowdy
david@...
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May 13, 2004
7:19 am
6257
Congratulations Rowdy ! You did it !!! I did a new build with your change and copied the other guys sfx.shader file (the biggest one with comments) into Quaek3...
cdunde
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May 13, 2004
11:31 pm
6258
OK, something has probably changed since I commit to the CVS last. The ssh window starts up and then kicks off again and I am getting this message. NEW...
cdunde
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May 14, 2004
12:06 am
6259
... /me guesses ... completely logout from CVS (Admin - Logout from the WinCVS menu), exit WinCVS, restart WinCVS, login again (Admin - Login), then try again....
Rowdy
david@...
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May 14, 2004
12:25 am
6260
... This is the tricky bit. I'm not actually using Windows any more (all my base are belong to Linux), so it's going to be incredible hard for me to carry on...
Peter TB Brett
BRETTP98
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May 14, 2004
6:42 am
6261
... Congratulations on your graduating to a real operating system ;-) And many thanx on behalf of the QuArK community, developers and users, for all the work...
Rowdy
david@...
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May 14, 2004
6:50 am
6262
... users, ... I'll second that !!! Cheers Peter ;-) cdunde...
cdunde
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May 14, 2004
7:42 am
6263
I recently helped add support for the Sylphis game engine to QuArK, did a new snapshot and posted it to QuArK's main site. One thing I need some help with is...
cdunde
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May 23, 2004
7:49 am
6264
Need some help here (again) I know I use to be able to see the info_player_deathmatch model in the textured 3D view for Q3. But now it's gone! Regular md3...
cdunde
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May 24, 2004
4:45 am
6265
... Hi Cdunde, Should be a snapshot of QuArK 6.4.0 beta 2. I put .zips for 6.4.0 beta 1 into the SF Release System a while back, but never had the time to...
Peter TB Brett
BRETTP98
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May 24, 2004
6:14 am
6266
... QuArK, did ... beta 1 ... prepare ... I don't understand why 2, you already have beta 3 released and from what I understand the snapshots are what has...
cdunde
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May 24, 2004
7:31 am
6267
Still no answers, has anyone tried to download the latest snapshot to see if the Q3 Info_player_deathmatch model shows up in the textured, software 3D view? If...
cdunde
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May 25, 2004
8:57 pm
6268
... Not the snapshot, but I grabbed the latest CVS source about 2 weeks ago, and IIRC the player model (Sarge) did appear in the 3D window, but that was using...
Rowdy
david@...
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May 25, 2004
10:29 pm
6269
I have tried every copy of QuArK that I have (about 4 of them) and I know I use to see sarge in the software and OpenGL modes. A user (Nazar) and I made the...
cdunde
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May 25, 2004
11:26 pm
6270
... Nah, all I did was configure WinCVS according to the SourceForge instructions, checkouted the source, made sure I could compile it with Delphi 7, and ran...
Rowdy
david@...
Send Email
May 25, 2004
11:31 pm
6271
... with ... try to ... That's fine, Thank you. I am thinking there must be something on my end that is causing my problem because it seems you and Nazar are...
cdunde
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May 26, 2004
1:44 am
6272
... G'day cdunde, I checked last night using the same source I had from 2 weeks ago, compiled with Delphi 7. If I click the OpenGL 3D button on the toolbar a...
Rowdy
david@...
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May 26, 2004
11:10 pm
6273
Thank you for checking that out Rowdy. Nazar figured out what the problem was. Apparently if the sarge model folder is extracted from the pak file then QuArK...
cdunde
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May 27, 2004
2:38 am
6274
In working on updating the addon for CoD I noticed that game uses dds image files extensively, as well as other games that are not coming up. Can someone add...
cdunde
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May 27, 2004
9:51 pm
6275
hi, format information is here: http://msdn.microsoft.com/library/default.asp?url=/library/en- ...
Andy
andyvinc
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May 29, 2004
1:06 pm
6276
Thank you for that link Andy, that was very helpful. Now all we have to do is find someone that knows what to do with it and hope they use it 8-| I wish I had...
cdunde
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May 29, 2004
6:09 pm
6278
Hi, im writing my own 3d engine, and i want to use Quark as map editor - becouse i know quark and i like it :) Does anyone have an idea how to write a custom...
rzupantm
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Jul 14, 2004
10:38 am
6279
There are basically two possible approaches. One would be to write a python plugin from scratch that scanned the map structure and wrote out whatever the...
tiglari4
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Jul 20, 2004
2:41 am
6280
... Hi! I guess that is the easiest way (writing an own converter) as QuArK's internal map format is relatively much just a map file (except the duplicators -...
Marco Leise
nerdiii
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Jul 20, 2004
8:59 pm
6281
... ...sorry, I oversaw tiglari's post, beause I always get my yahoo-messages twice ! Listen to him, he's da boss :p...
Marco Leise
nerdiii
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Jul 20, 2004
9:03 pm
6282
is that from you? [Non-text portions of this message have been removed]...
tiglari@...
tiglari
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Aug 8, 2004
5:16 pm
6283
Hi all, my engine uses a different coordinate system than the one QuArK uses. It has Y facing up. Until now I was swaping coords coming from QuArK, but now I...
Harry Kalogirou
harkal@...
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Aug 8, 2004
6:11 pm
6284
... As far as I know: no. All the engines supported by QuArK (again as far as I know) use XY for a maps extends and Z for the height. I also once created some...
Marco Leise
nerdiii
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Aug 12, 2004
12:36 pm
6285
... It just what you are used to. I for example like to have Y point up. I'm used to it. Y was pointing up since school in 2D plots. I realy think that QuArK...
Harry Kalogirou
harkal@...
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Aug 12, 2004
9:11 pm
Messages 6255 - 6285 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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