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Messages 6310 - 6339 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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6310
Peter if you could provide me with the steps, I could look at doing a release this weekend. Do we have the steps written up anywhere?...
silverpaladin1
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Oct 15, 2004
1:26 pm
6311
... I believe the procedure is described in the infobase :) Rowdy...
Rowdy
terminalmaniak
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Oct 15, 2004
1:35 pm
6312
Hi SilverPaladin; Peter did a write up on it, look at this page in your QuArK/help folder: src.distribution.html ... That would be grate 8-) The next problem...
cdunde
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Oct 15, 2004
1:48 pm
6313
... Thanks Rowde & CDunde. I'll look through it and see what I can do... ... Next time it is up and running if you zip everything up (or let me have access...
silverpaladin1
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Oct 15, 2004
2:37 pm
6314
... Right, I'll do that. I'm just afraid it may already be gone though. Last time I could at least still get to the FTP. But now it's all down. 8-( But I'll...
cdunde
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Oct 15, 2004
5:04 pm
6315
Hi! I've recently begun using Quark, and I have found that it's quite difficult to glue two brushes together flawlessly. Their nodes do not always coincide in...
morganiago
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Oct 17, 2004
7:29 pm
6316
Try here for the Python stuff QuArK is using v_2.2 or 2.3 now: http://www.livewires.org.uk/python/ You may want to look at the maptagside.py and maptagpoint.py...
cdunde
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Oct 17, 2004
10:11 pm
6317
Hi, the problem with the below is that you can't 'fix the normal' without shifting a vertex, and furthermore a face is specified by at most three independent...
tiglari4
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Oct 18, 2004
7:47 am
6318
Yes, ok, I meant glue al vertex together. It's just that someone told me that 'quark didn't manage vertex' ?¿? So I called them nodes. But yes, the idea is...
morganiago
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Oct 18, 2004
8:11 am
6319
Hi tiglari; I saw your message, you're glad to be home I bet 8-) Something that I am really concerned about is that QuArK's main site at dynamic.gamespy.com...
cdunde
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Oct 18, 2004
8:18 am
6320
That would be great if you can find a solution, we'll all be cheering for you 8-) I wish I could help, but it's way beyond me. Tiglari would probably be your...
cdunde
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Oct 18, 2004
8:23 am
6321
Hi tiglari, Well, given a face, you have its three vertices, don't you? If you change one of them, you just have to recalculate the normal... It there...
morganiago
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Oct 18, 2004
3:23 pm
6322
Hello people, I'm developing a new game module for Quark, and I have another entity links, not only target and targetname, but I want to display arrows for ...
bcs@...
bcs_h2o
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Oct 19, 2004
2:07 pm
6323
... The three points, which you set with the .setthreepoints method, don't have to be vertices; when you change them the normal is automatically recalculated...
tiglari4
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Oct 22, 2004
12:41 am
6324
[Non-text portions of this message have been removed]...
cdunde1@...
cdunde
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Oct 26, 2004
5:36 pm
6325
Hi there, Can someone who's an admin on our SF project please give me admin access to the bug tracker? There's quite a few bugs that need closing/modifying, ...
Peter TB Brett
BRETTP98
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Oct 27, 2004
8:15 am
6326
Hi there folks, -- http://tinyurl.com/4val8 This bug has been sitting there for quite a while, and really needs to be fixed - the Torque community seems quite...
Peter TB Brett
BRETTP98
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Oct 27, 2004
8:29 am
6327
Hi everyone, Received this yesterday, and thought you might be interested. An SDK is available, and Logitech seem to provide quite a bit of documentation for...
Peter TB Brett
BRETTP98
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Oct 27, 2004
8:52 am
6328
Does it fail with all the map format settings, or just the one that matters for Torque? The code that does this is in a condition-laden pile of spaghetti code...
tiglari4
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Oct 28, 2004
4:10 am
6329
Hi there all, Looks like GarageGames (the owners of Torque) may be distributing QuArK - they're certainly promoting its use! See: ...
Peter TB Brett
BRETTP98
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Oct 28, 2004
7:39 am
6330
Dear GarageGames, The Quake Army Knife team are pleased that you are promoting the use of our software in developing games based on your Torque Game Engine. ...
Peter TB Brett
BRETTP98
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Oct 28, 2004
7:41 am
6331
... Peter, I have (I think) set you up as an admin of the bug/feature request/support section of SF.net. Seems a bit silly that you weren't allowed to access...
Rowdy
david@...
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Oct 28, 2004
7:51 am
6332
... Yay! ... Well, it shouldn't really be the release tech's job. ;-) And I'm not even the release tech until my new PC (purchased for the purpose of HL2)...
Peter TB Brett
BRETTP98
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Oct 28, 2004
8:18 am
6333
Hi all: Summary of bugs on SF.net tracker. https://sourceforge.net/support/tracker.php?aid=902482 Closed - I can't reproduce the bug. ... ...
Peter TB Brett
BRETTP98
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Oct 28, 2004
8:28 am
6334
... seems ... Thank you Peter 8-) that was nice of you. I just sent an e-mail to Rowdy through SourceForge asking him to do that. Right now though, with the...
cdunde
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Oct 28, 2004
6:35 pm
6335
... <snip> ... Done (the SF admin part, anyway)! Altho I don't know where the SF email ended up - I'll probably get it at home in a couple of days heh. I'd...
Rowdy
david@...
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Oct 28, 2004
9:49 pm
6336
... Thank you Rowdy and Peter for all of your help and kind comments ;-) ... it at ... Probably 8-) ... Payback, for all of those who have helped me over the...
cdunde
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Oct 29, 2004
12:44 am
6337
Hi all, I'm going to flag all tracker items older than 2002 as 'Closed' and 'Out of date'. I'm sure people won't mind reopening them if they're still an issue....
Peter TB Brett
BRETTP98
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Oct 29, 2004
7:23 am
6338
... Ok. It's also possible that the ppl that reported those bugs so long ago might not still be using QuArK. Rowdy...
Rowdy
david@...
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Oct 29, 2004
7:57 am
6339
Here is a way out thought! I have noticed that some map editors have the option and ability to allow the user to actually run their map in the editor using the...
cdunde
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Oct 29, 2004
12:27 pm
Messages 6310 - 6339 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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