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Messages 6353 - 6382 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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6353
Hey everyone, I am mucking about with the QuArK source (trying to add Doom 3 support if anyone's curious) and I am having a wierd problem. I am using Delphi 7...
Rowdy
terminalmaniak
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Nov 2, 2004
4:20 am
6354
This is realy out of my leage, but first I beleave Peter setup the python.dll file, so he may be able to give some insite to the problem. ... support ... ...
cdunde
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Nov 2, 2004
4:58 am
6355
... All suggestions welcome :) ... Yeah, I did the Delphi 6 mods a while back, they basically work for Delphi 7 as well. There weren't many changes, mainly in...
Rowdy
terminalmaniak
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Nov 2, 2004
7:07 am
6356
Greetings, For anyone who is interested (and also to make sure no-one else is doubling up on the efforts) I have started tinkering with Doom 3 support in...
Rowdy
terminalmaniak
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Nov 2, 2004
7:33 am
6357
... Correct. ... Correct. ... No, if you define PYTHON23 and nothing else then Pyversions.inc will define: - PYTHON_BUNDLED - PYTHON22 - PYTHON21 - PYTHON20 ...
Peter TB Brett
BRETTP98
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Nov 2, 2004
8:58 am
6358
... Should work - and worked for me, and works in 6.4.0 alpha 2/3 and 6.4.0 beta 1 ... Could work, but shouldn't (need to have PYTHON23) ... Shouldn't work...
Peter TB Brett
BRETTP98
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Nov 2, 2004
9:00 am
6359
... <snip> ... Thankyou for your input Peter. Pretty much everything you said clarifies what I had muddled through by myself, so I am suspecting that it might...
Rowdy
terminalmaniak
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Nov 2, 2004
9:09 am
6360
Rowdy wrote: <snip> ... We really ought to get 2.3 support working, though. *sigh* If we were using C things would be so much easier... ... Mmmm... Half-Life...
Peter TB Brett
BRETTP98
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Nov 2, 2004
9:24 am
6361
i have a map im almost done with and i need to make it snow in it but i cant find out how can you all help plz its for sof and the new version quake thanks if...
chris
helpsass
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Nov 2, 2004
7:03 pm
6362
... 1) You're asking in the wrong place. This is a forum concerning the development *of* QuArK, not development *with* QuArK. 2) You're asking in the wrong...
Peter Brett
BRETTP98
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Nov 2, 2004
8:19 pm
6363
do you know where i could find help like what site...
chris
helpsass
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Nov 2, 2004
8:24 pm
6364
That is Great Rowdy 8-) With the http://www.quake.de/q3tod3/ link, I wonder if that would help to add game support for Q3 as well? ... this the ... you ... *...
cdunde
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Nov 2, 2004
10:48 pm
6365
... Yes that does help a lot, thanx cdunde. I have a small Python script that sorta parses the .def files and generates one big .txt file containing lots (and...
Rowdy
david@...
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Nov 2, 2004
11:30 pm
6366
Rowdy wrote: <snip> ... Now I have a better Python script that really does parse the Doom 3 entity files, and I have a very good idea how to turn my token...
Rowdy
terminalmaniak
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Nov 3, 2004
11:29 am
6367
Everyone, My early testing suggested that Doom 3 needs a "name" specific with a unique arg for each entity in the map. Further testing might be necessary to...
Rowdy
terminalmaniak
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Nov 3, 2004
12:00 pm
6368
Rowdy wrote: <snip> ... Sounds good. However, I suggest you take care that the change only applies to Doom 3 maps. IIRC, other games use the "name" specific...
Peter TB Brett
BRETTP98
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Nov 3, 2004
12:08 pm
6369
... IIRC). Actually, I've decided to ditch the idea of building QuArK++ on top of CS. Instead i'm going to use the FOX Toolkit (fox-toolkit.org and ...
funkiedamouse
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Nov 3, 2004
2:30 pm
6370
funkiedamouse wrote: <snip> ... Interesting. Is there any particular reason for choosing FOX rather than wxWidgets (http://wxwidgets.org/)? Good things about...
Peter TB Brett
BRETTP98
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Nov 3, 2004
2:47 pm
6371
... editing ... in some ... Correct, if I am not mistaking by assigning the came code "j" to Doom3, that will make all the elements game specific. I am trying...
cdunde
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Nov 3, 2004
6:54 pm
6372
Something else I just thought about Rowdy, Doom3 should be a complete separate addon with its own folder, but it sounds like that is the direction you are...
cdunde
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Nov 3, 2004
7:08 pm
6373
Sounds good funkiedamouse 8-) Have we ever had a build release to try for QuArK++? I would think if it is getting close to the user stage we should start a...
cdunde
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Nov 3, 2004
7:12 pm
6374
... Absolutely! ... Something else I hadn't thought of to be added to my little list of things to do. Rowdy...
Rowdy
david@...
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Nov 3, 2004
9:00 pm
6375
... Yep, sure is. quark\addons\Doom_3 with it's own DataD3.qrk and UserData Doom 3.qrk (and possibly a D3models.qrk ala Q3, but I haven't looked at the models...
Rowdy
david@...
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Nov 3, 2004
9:03 pm
6376
... That is not a problem. It already appears under Games - Configuration, you can select Doom 3 from the Games menu, start a new Doom 3 map, there is even a...
Rowdy
terminalmaniak
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Nov 4, 2004
10:40 am
6377
... It may seem like cheating, but have you tried asking the GTK-Radiant folks? They're probably having (or hopefully, have had) the same problem... Peter -- ...
Peter TB Brett
BRETTP98
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Nov 4, 2004
10:55 am
6378
... Already tried GtkRadiant 1.5.0 beta - you save the map, then run Doom 3, dropdown the console and type "dmap <mapname>". There is a BSP menu IIRC that is...
Rowdy
terminalmaniak
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Nov 4, 2004
11:03 am
6379
... Configuration, ... there ... much ... from ... I don't know if this helps, but it would be QuArK that would call up the build tools and make the placement...
cdunde
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Nov 4, 2004
4:12 pm
6380
Maybe someone could give ma a hand to get my config settings right for WinCVS v_1.2 if you have some free time 8-\ I feel like a kid looking through the window...
cdunde
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Nov 4, 2004
4:21 pm
6381
... Last time I used WinCVS to checkout QuArK's source I seem to recall following the instructions on the SourceForge site pretty much verbatim, and it worked....
Rowdy
david@...
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Nov 4, 2004
9:35 pm
6382
... Thankyou Mr Spock. Thrusters full ahead Mr Scott! I think I need to experiment with the finer details a bit more. The main aim on Tuesday when I had a...
Rowdy
david@...
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Nov 4, 2004
9:40 pm
Messages 6353 - 6382 of 6984   Oldest  |  < Older  |  Newer >  |  Newest
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